johnl3d Posted February 2, 2005 Posted February 2, 2005 made a block then use dup wizard to made a wall 5 by 5 pick center 9 blocks and group decorate blocks made second object slightly larger than a block decorate new chor turn off gravity put wall in chor make path through center of wall add second object constrain to path select block wall in muscle mode click on group in model in chor right click cloth wizard crank up stiffness ( more than i did) goto chor in pws right click simulate spring system you get object 2 knocking out center blocks adjust gravity at point of impact..(this feature is new to this idea) render yes that is my ugly mug on wall wearing hash t-shirt old hash t-shirt center.mov Quote
johnl3d Posted February 3, 2005 Author Posted February 3, 2005 sort of a camera view camera follows the path and rotates 2/3 the way through camcenter.mov Quote
jamagica Posted February 3, 2005 Posted February 3, 2005 Wow! amazing what you can do with a CLOTH simulation..make it into a block simulation.haha Quote
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