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Hash, Inc. - Animation:Master

New Character


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I know there are a couple of bits to smooth out in the motion but anyway...

The rig is the Hash 2001 with a version of Mike Fitz`s brilliant `cogs` added for the knees, hips and elbows. The body has a bone in the belly for the bounce/follow through. Anzovins WeightMover was used for the entire upper body and nicely smoothed out the shoulders and belly etc.

 

DadWalk

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If you don't mind could you give a quick run through of how you set it up please?

 

Ofcourse. It`s a very simple set up That I`ve done. I know I could have created a dynamic constraint and had everything work automatically (and I may still try this) but I like to be in control as much as possible. It is, therefore, all hand animated.

 

Belly Bone 1 is a child of the back bone. Belly bone 2 is a child of the back bone and set to orient like the Belly Bone 1 at 50%. I hope the image helps.

BellyBones2sm.jpg

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