sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Posted

I have only one picture of this person, but I want to know how to go about - just as a start - how to model his head. The picture is from the front view.

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Posted

Ideally, you'd like to have a front and side view...those are hard to get sometimes. You can do it with a 3/4 view like this, but it takes a whole lot more guessing. With this view you can get the height of things in relation to each other (eyes, ears, mouth, etc) by using it as a rotoscope and then putting markers in the modeling window at each significant feature.

 

If you can't get a front and side view, I would get the front and side view of someone with features that are similar (if they resemble someone famous there'll be a lot more available pictures), make the head based on that and then tweak it to resemble the person that you're really trying to model...it would eliminate some of the guessing. That would be my solution.

 

If you're asking about modeling using a rotoscope, I would recommend Colin's tutorial at

http://www.colins-loft.net/new_coop_tutorial/tutorials.html

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