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Hash, Inc. - Animation:Master

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Posted

W.I.P.

 

I showed this model (actually pictures of this model) to the attendees of the most recent MAAM user group meeting in Philadelphia PA. I did not have the wire frames to show at the time so I have posted them here today.

 

I have been trying to settle on the overall look of my project and I am leaning towards an toon-lined/ semi-realistic style.

 

 

 

This is still a WIP. I have yet to complete a number of things with this model that I intend to complete.

 

Such as:

 

Costume changes.

Adding hair to the model.

Finishing the rigging and smart skinning of the model.

Applying textures to the model.

 

Any questions, comments, and/ or constructive critisism is welcome.

 

Thanks to Middle Kid for posting his eyeball model on this forum awhile ago. I am using it in this model.

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Posted
:) Very pleasing model, I have a request that may seem odd- can you show a "butt" wireframe? I am having problems with modelling a chacter in pants, nudes are easy - pants....aaaaarrrrrggggh! ;)
Posted

Mack,

Thanks for posting these.

The model looks great, I especially like the catches on the right side and the sleeves, they really add to the effect of the "Protector"character.

I would like to know a bit more of the story and the role of the "protector" That would decide hair, costume change and such. Just don't change the catches.

BTW did you ever figure out that reflection thing you showed us, was it a bug??

Posted

Thanks everyone for your comments.

 

UNGLAUBLICHUSA: You'd like a butt wireframe? Ok. When I post an update i will post a picture where it shows a bit more. In the meantime, you should be able to use what I have already posted as a start. If you think that nudes are easy then you should find pants a little easier.

 

Don: The catches are there to stay. I suppose I should have said costume additions. At this point most of the additions will show once i add the textures to the model.

 

As far as the story goes, her role is a supporting one... she is not the main character. She is kind of like an unconventional soldier type who is assigned to protect "certain kinds of things or people". Her costume will become more rugged to reflect that but still retain the "lines" that reveal her figure. Her hair style will likely be decided on how far I want to take the hair systems in AM (it will be a practical style). I have not even touched them yet really so that is something I will save for last since I reall want to get that right.

 

That refelction/ shadow (or whatever) thing certainly is or was a bug. I have not tried to replicate it lately and I have yet to try it since moving to ver 11.1

 

I will see if it's still there probably this weekend and if its still there i will send in a report.

 

jon: Thanks. I'll certainly keep you posted

Posted

The only thing I was thinking was that maybe you might put something attached to her waist or shoulder pads that could designate rank or something symbolic of her "kills".

I don't know if this is in keeping with the flow of the story. Depending upon how you plan to develop the story and characters this may be completely out of the question.

Well... Just a thought.

Posted

Hey Don,

 

I tried having somthing around her waist and I doid not like how it looked at all. I will admit that I was feeling lazy when i tried it and did not put my heart into modeling that accesory so I may give an new version a try.

 

Yes, she will have rank and other insignia and her sholder armor will be developed more (there is supposed to be another segment to it but thats not finished yet)

 

A helmet is out of the question for this character (she does not have to look 100% combat ready) but I had not considered any alternate head gear. Hmmm... maybe I will do a few concept sketches and see if I like it.

 

Thanks for your thoughts on that.

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