paulmcg1 Posted December 26, 2004 Posted December 26, 2004 Hey everyone! I finished something in which I had an idea to do but really was doubting I could pull it off. I made a checkerboard plane and just added fur to it make blue fur come from the blue box on the checker board and the red fur come from the red box on the checkerboard, etc.. Now how I got the animation was I just pulled the guide hairs from left to right on keyframes manually. Now I learned alot from this seeing as I've only been using AM since December 16th and this is my first animation done with AM. It 3 seconds long but what the heck! Ahh, well I hope you all like it! Checkerboard Fur Also, once you watch the Animation you will see how the hair isn't a natural flow and you can see that I did it manually. I mean you can do it manually but you will be sitting there counting the keyframes and moving each hair guide just right to get it to work out perfect. This was just a test but I would like to improve on getting the hair to simulate naturally. So my question: Is there a way to get the fur hair to blow naturally like from a force of wind or something instead of me having to do it manually? If so how? Sort of like in Monsters Inc. how that big blue furry monster moves and the hair goes with him. That I don't think was done manually they must have a system which moves the hairs natural as it does look that way. Thanks everyone! Paul Quote
Paul Forwood Posted December 26, 2004 Posted December 26, 2004 Turn on dynamics in your hair properties, create a force emitter and let them play together in an action or choreography. Quote
paulmcg1 Posted December 27, 2004 Author Posted December 27, 2004 Paul, Thank you so much for your response! It might not seem like much but I went back in a tried what you told me to do and it worked! I NEVER AGAIN HAVE TO DO IT MANUALLLY!!! Lol but in all seriousness, thankyou Paul I learned a big thing today Quote
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