johnl3d Posted December 24, 2004 Share Posted December 24, 2004 Tried the idea of having a bone randomly position itself and have other parts with bones of model translate to that bone as different lag rates. Then I added a sprite material for fun...hey its late....anyway here's the result happy holidays the Gnome...Mr T....inkering need some sleep exp.mov Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 24, 2004 Author Share Posted December 24, 2004 here's the project v11.1b reference above was to frosty window ..abot -5 F tonight exp.zip Quote Link to comment Share on other sites More sharing options...
heyvern Posted December 24, 2004 Share Posted December 24, 2004 It's funny... You explain what you did, and I always think I know what to expect.... ...it never ever looks like what I expect.... "Oh yeah, bones translate to another bone...random...with expressions...different lag rates... okay..." "" "What the heck....!?!?" Vernon "!" Zehr Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 24, 2004 Author Share Posted December 24, 2004 Vern its sort of like your avatar you never know who's looking at you or what to expect next Merry Xmas actually what you see is four balls on the ends of a plus sign following an bone not assigned to any points and that movies randomly with each ball of the plus sign following the random bone and emitting sprites Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.