sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Found 3 results

  1. For whatever reason, the program had the cobblestone pattern going one way to the left of the canal that the Bridge of Sighs spans and another way on the right side. I could not rotate the pattern to the right until I split it off from the one on the left and rotated it. I gave both the same properties, but for whatever reason the texture on the left ends up much darker than the pattern on the right. I am using Version 18 of A:M. I am also interested in knowing if there is a control for darkness of a texture and where that control is. Here is the example I am describing:
  2. Howdy all! I'm looking for a good way to create an animatable hangman's noose for an upcoming project, but am stumping myself with how to texture the rope, ideally with some displacement to indicate the twisting structure. Either a procedural or image map solution would be fine, I think. Any tips or pointers to existing work that I can pick apart would be greatly appreciated! Chris
  3. So I'm finally starting to wrap my head around modeling with patches, and now I'm digging into various texturing techniques... https://youtu.be/dVVwayFoPMQ Question: when you apply an image per patch (i.e., by selecting a patch, right-clicking on it, then choosing 'Add Image') can the UV's be adjusted for each patch to better position/size the image? Thanks! Bryan
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