sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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  1. Installers: Windows 32Bit Windows 64Bit Intel Mac Intel Mac SSE4.2 Change Log Fixed All [bug]6585[/bug] Crash when change group order. Fixed All [bug]6562[/bug] SSS and Average Normals don't appear to work together. Fixed All [bug]6584[/bug] CP Weight does not work. Fixed All [bug]6583[/bug] Render crash by the pose sliders. Fixed All [bug]6572[/bug] hover text for bone draw mode Fixed All [bug]6587[/bug] Renderserver: Cannot access selected output directory! error Fixed All [bug]6573[/bug] Render or Netrender hangs on specific FRAMES Fixed All [bug]6580[/bug] Model Window's Background color is set to (0,0,0) Fixed All [bug]6564[/bug] impossible to select (Lasso line mode) - new all [bug]6581[/bug] Please add output image with alpha unpremultiply format settings Added new setting "Save with unpremultiplied alpha" to the output properties page, default value is "Off" Fixed All [bug]6586[/bug] Renderserver: "Unable to save outoput path" error and saved files are highly fragmented Fixed All [bug]6594[/bug] The GPU memory total amount RenderSlave uses is too big. It' configurable for each render job .Default value for GPU and OpenMP using is off, it can be changed on the first page from the job wizard (renderserver) The configuration is render job dependant and has precendence over the gpu settings on the render options page. Changed All OpenMP In the global properties page is now a combobox , where You can select the number of threads which OpenMP should use or disable OpenMP.
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