sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shaun

*A:M User*
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  • Name
    Shaun Vance
  • Location
    Melbourne, Australia

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  • A:M version
    other
  • Hardware Platform
    Windows
  • Self Assessment: Animation Skill
    Familiar
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable

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  1. Thanks for the feedback... i tried both of those and a combination of the two, but ultimately ended up animating each bone by hand... (well, in a pose slider) anyway, here is the result! tambourine_anim.mov thanks again Shaun
  2. Hey folks... ive been trying all day to make these tambourines cymbals move dynamically with no success... any ideas?? each model has a master bone for animation, with child bones in each cymbal for movement i made a pose with a dynamic constraint for each of these, but they did not appear to animate as well as they should (heaps of intersections etc) would like to try a spring system or something to this effect, but i need assistance to make this happen any help would be greatly appreciated!
  3. still working of the shadow problem... its a hack area-light rig, should look better with z-buffered shadows! here is a v10 render with a bit of smartskin... having issues with porcelain on five point patches near the eyes.
  4. been making this model over the last few weeks, need to smartskin everything and i was wondering about making the shorts dynamic... is it possible and has anyone tried it b4? and ideas?? ta much S
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