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Hash, Inc. - Animation:Master

Jeetman

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Posts posted by Jeetman

  1. Hi Jeetman,

     

    it should work again :).

     

    See you

    *Fuchur*

     

    Fuchur,

     

    I went to the site and it up and running!! I started to watch the video turial but realized I better get some sleep for work in the morning but I'll be watching it tomorrow. Thanks again.

     

    George

  2. WOW!!!

     

    Robert,

     

    This is an incredible amount of work. You are an Animation Master Guru and a Great animation teacher. I've learned so much from your videos and it was fun working under your tutelage on TWO. Thank you for compiling this in one post.

     

    George

  3. I saw this on http:\\www.theblaze.com and thought the animation community would not only love the animation and production quality, but would also love the parodied reality of the message. IMO, these are the kinds of messages that need to be taught to kids with the understanding that these "Kronies" and Big G (big government) are the bad guys and not the hard working entrepreneurs. I went to their site and there is no contact info or any info of how, when or who created it.. On theblaze.com, the story says that the creators wish to remain anonymous. It'd be cool if it was done in A:M.

     

  4. I wonder how many people use the Mac version of A:M? A:M is turning out to be the best animation package I have ever used, but the interface is in desperate need of an update.

     

    First, I can't get the Mac version to work in a window; it just goes full-screen and hides the dock. This is a no-no in Mac Interface design. Second, I would prefer a darker GUI, and more eye pleasing icons. Third there is a big bug in the Mac Version.

     

    After the first time you use the Open/Save dialog, it becomes unusable. It just won't let you choose another folder or do anything else with the mouse.

     

    Clearly this is a great program, and probably very few people use the Mac version, so no big deal. Also, this is a new version and I suspect the team is working on a fix for the open/save dialog. I will probably just switch my version over to the PC version later in the year.

     

    Cheers,

    Steve

    That is a known bug with a workaround... something like CMD + Q or CMD + C if I am not wrong.

    Anyway: Since Apple has changed much with the Maverik-Update, it is a little bit unknown what will happen in the future. If they leave many libraries behind (like they did with Maverick) it may become very hard to get A:M to work on the Mac any longer on OS 11.0 and above.

     

    The Windows-version is however working much better.

     

    See you

    *Fuchur*

     

    Fuchur, I'm trying to import an A:M model into Unity. All I can import is the mesh. I saw your link and was very excited until I clicked on it and it seems to be a broken link. Would you please attach the FBX converter?

     

    there is no fbx exporter. please go to patchwork3d.de and than click on tutorial > video tutorials to open my website.

    edit: just saw that my website has a problem. i will fix it when i am back home.

    see u

    *fuchur*

    Awesome! Thank you very much.

  5. I wonder how many people use the Mac version of A:M? A:M is turning out to be the best animation package I have ever used, but the interface is in desperate need of an update.

     

    First, I can't get the Mac version to work in a window; it just goes full-screen and hides the dock. This is a no-no in Mac Interface design. Second, I would prefer a darker GUI, and more eye pleasing icons. Third there is a big bug in the Mac Version.

     

    After the first time you use the Open/Save dialog, it becomes unusable. It just won't let you choose another folder or do anything else with the mouse.

     

    Clearly this is a great program, and probably very few people use the Mac version, so no big deal. Also, this is a new version and I suspect the team is working on a fix for the open/save dialog. I will probably just switch my version over to the PC version later in the year.

     

    Cheers,

    Steve

     

    That is a known bug with a workaround... something like CMD + Q or CMD + C if I am not wrong.

    Anyway: Since Apple has changed much with the Maverik-Update, it is a little bit unknown what will happen in the future. If they leave many libraries behind (like they did with Maverick) it may become very hard to get A:M to work on the Mac any longer on OS 11.0 and above.

     

    The Windows-version is however working much better.

     

    See you

    *Fuchur*

     

    Fuchur, I'm trying to import an A:M model into Unity. All I can import is the mesh. I saw your link and was very excited until I clicked on it and it seems to be a broken link. Would you please attach the FBX converter?

  6. I see the table walk until frame 571, but it just stops, there is no choreography action making a transition.

    Did you save that action on another name? All I see now for choreography action is the path constraint.

    The walk works good!

     

    Michel

     

    In the shortcut to table, under actions, there's a choreography action2 that is suppose to transition the walk to a stop. It should be there. I just downloaded the project from the site to test it and it's in mine. Thanks for the help.

     

    [edit]

     

    Sorry it's under the path1.

     

    path1, actions, Choreography Action2

  7. Hi all,

     

    I created a simple table that I made an action for that does a basic walk cycle on a path. I also created a choreography action that transitions the walk to a stop. It worked great last night but for some reason it doesn't appear to be working now. Would someone please take a look at the project (I'm using V15.0i) and see what I'm doing wrong? I'm sure it's something simple that I'm just not seeing.

     

    Thanks,

    George

     

    table_walk.prj

  8. It's looking real good. The thing that stood out to me was the hand pound on the knee. It needs an "ease in" to the up pose and a little ease out to the return pose. It looks too mechanical right now. You might want to consider adding a little bend at the wrist with a little follow through as the hand hits the knee. It would add flexibility and look better. Also adding a slight ark (as you probably know) to the motion will really loosen it up too.

     

    Keep up the good work!

     

    George

  9. I think it looks great Darkwing.

     

    quick question about your rendering. Are you rendering your whole project in one shot? If so, you can actually speed your process up quite a bit if you rendered out as TGA's using several instances of A:M and assemble your shots in a video editing program like Vegas or A:M can do it too.

     

    If you have a single frame that takes 4 minutes to render and say your rendering is going to take you about 7 hours then you're planning on rendering approximately 105 frames.

     

    OK, so if you render the whole project in one render, it takes 7 hours but if you break it up and render to TGA's in sets of frames with instances of A:M all running simultaneously, then you cut your render time down substantially.

     

    105 frames - 4 mins per frame - one render = 7 hours

     

    105 frames - 4 mins per frame - render 5 frames using 25 A:M instances simultaneously = 25 mins

     

    Make sure to render your shots with sequential numbers (I.E space0 for 1st instance of 5 frames, space6 for 2nd, etc)

     

    The only limitation would be your computer. You need a good processor with ample memory and a good video card to run this many instances. But you could still cut your time using less instances.

     

    105 frames - 4 instances - 1 hour and 45 minutes (much faster than 7 hours).

     

    You'd then assemble your frames and add your sound in your editing program and render your finished work.

     

    You can also do it in A:M but I'm not sure how long it would take to do the final render. I'd think though that because all you'd be rendering would be a layer sequence, lighting and added sound, that it would take less time than the total 7 hours.

     

    Here's a way you could do it in A:M:

     

    After you have rendered all your shots to TGA's, open a new project (make sure to save your existing project)

     

    import your TGA shots as sequential images.

     

    open a new choreograpy.

    Delete the rim and the ground plane.

    create a new layer using the 1st image (I.E space0)

    adjust the camera so it has no angle and adjust the layer so it is slightly outside the camera's field

    do a quick render test to determine if you need to adjust the lighting

    Import your sounds and position them

    Do final render

     

    George

  10. WOO HOO!!!

     

    Just checked my email and Jason got back to me and.... I'M BACK UP AND RUNNING AGAIN!!!!!

     

    Thank you VERY much Jason!!!!

     

    I've been wanting to see the speed differences on this computer compared to my old dinosaur one.

     

    AGAIN, thank you Jason and HASH for making an incredible program that I love and hate (nothing to do with the program on the hate side, it is strictly on my lack of getting it to do what I want it to do due to lack of skill hehe).

     

    George

  11. Of course a well designed subscription manager could flag or intercept such instances of abuse but then you'd have the problem of legitimate users whose profiles get flagged too. I'm not sure who would finance and program such an optimized, user-friendly, never failing subscription manager code though. (Hint: We won't!)

     

    I don't see why it'd be that difficult but having very little programing knowledge, maybe it is too difficult. I only offer the suggestion in case when this brilliant idea of subscriptions came up it wasn't thought about and maybe could be done (Hey I can wish anyway hehe).

  12. I'm not sure what it'd take to program such a thing.

     

    Me either but the current method is not good.

     

    The only automated way of activating A:M is subscribing to A:M.

     

    This is why I think automating a transfer on the website is more logical than the phone and is probably doable.

     

    Transfers of licenses from one computer to another is going to take more time as a person has to be involved in the transferring.

     

    I don't see why a person has to be involved. If you have a good program that calculates and can issue a new license which then automatically de-activates the old account, no person should be needed to do it.

     

    For my part I have two websubscriptions spread out over the course of a year.

    As one is approaching renewal the other still has the better part of a year to go.

    In this way, if I were to purchase a new computer the new subscription can go onto the new machine.

     

    I know this doesn't help your situation. I'm just talking through some options here.

    If you haven't emailed Jason personally you should at (jason @ hash . com)

    The holidays are probably a busy time for him.

     

    Thank you Rodney. This is a very smart idea however I'm not using the other computer. I only have one computer. Thank you for giving me Jason's email I will email him directly. I just hope they come up with a better way to address this problem.

     

    George

  13. Nooooo! Santa has black gloves and a hat! I just don't believe it's him without them. But great model otherwise!

     

    Black gloves? I remember him having green mittens but definitely the hat would add to it. In any case Mark, that IS a GREAT Santa makeover hehe.

     

    George

  14. Well I was hoping to hear back from Hash Inc. about activating my A:M subscription over the weekend but no such luck. It's only 7:30 on the west coast now so I wouldn't expect any response till at least 9 or 10 o'clock PST which is 12:00 or 1:00 my time.

     

    I'd like to make a request to Hash Inc. that would ease my mind with this subscription thing that you guys have forced us to do or pay double of what we use to pay for the Animation Master CD.

     

    If Hash Inc. can't afford to have a person to talk to over the phone for customer support (as you use to) and are going to continue to have an automated recording system that essentially only tells you to email support (which basically makes calling Hash useless), then why not automate the subscription transfer process?

     

    I'm sure it's not very often that people need to switch over their subscription to other computers but I'm telling you, it's a big disappointment when you DO change your computer and you want to transfer your subscription and there's no way to do it until someone responds to you through email.

     

    If you could automate the transfer subscription thing over the phone, then a person would have more control over their subscription and (for me personally) have a better feeling about the whole subscription thing. I can't believe I'm the only one who hates dealing with a company through an "email only" system and have no choice but to wait for an email response (which I never got).

     

    The way it would work, is a person punches in his account info on the phone to verify who they are (much like when you check your banking info over the phone), then punches in his old activated account number, gets the new number which also deactivates the old one. Not sure what the cost would be to do that but man, that would be great.

     

    Another option would be to have a button you could click on, on the support site that allows you to transfer your subscription by having you verify your information, instructs you to punch in the old code and it automatically issues you a new activation code.

     

    The latter sounds like it'd be the cheapest and easiest way to go.

     

    Either way, if the subscription program and email only support are here to stay, Hash Inc needs to think about automating the subscription transfer process also.

     

    What do you guys think of this idea?

     

    George

  15. i got your email and i sent you the steps, I will check the email again later tonight to see if that works so i can get you your new license file.

     

     

    Thank you Jason for responding. I did not receive your email. Could you please resend the information to my yahoo email?

     

    Send it to:

     

    cenandor@yahoo.com

     

    Please send ASAP!

     

    Thanks,

    George

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