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Hash, Inc. - Animation:Master

D.Joseph Design

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Posts posted by D.Joseph Design

  1. Right now you've got a hybrid motion going on; he's not flipping the switch, he's pressing it (though quickly) but in a way one does not normally apply force to those kinds of switches. What he's doing right now simply would not engage it. (A slap with a knuckle might, now that I think about it. But just a finger movement wouldn't do it.)

     

    Aah! Excellent point. And your further wisdom:

     

    If you want that quick motion and want to avoid what you mentioned, why not change the switch to a standard one?

     

    I shall. It's funny that this issue comes up, because the only reason I went for this style of switch was because of my plan for the finger "twidle" ("frill"? Whatever) and then a straight push with the index finger. Since I'm not doing that, there is no more reason to have this style switch.

     

    Now I face another issue. I think that a standard switch would be too small for shaggy's finger. Do you think that I should do it to scale anyway, since everything else thus far is to scale? Or should I make the switch just "big enough" (however big that means) for his finger? Or then again, this may not be an issue.

  2. Ominous? Unless you're using that word differently than I'm used to, it's not the intended effect. I want a little suspense in not seeing the full character until he sits in the chair, and I'm hoping that some of the audience will see the extra humor in the suspense. Kind of like many movies do for the big actor or actress.

     

    … does Shaggy hit the light switch with the back of his finger? Seems like an odd choice to me, if so.

     

    Yes. The back of his index finger. I tried the actions myself. Although I don't have the button-switch as in the animation, I found myself flipping light switches with the top-back of my finger and then adapted that for Shaggy. Any other hand position would be awkward unless I did a lot of other body movement.

     

    My original idea was for Shaggy to do a little finger "twidle" like I did in 2002 and then press the light switch straight on. But doing so with the right hand would be near impossible while standing just inside the room, and I didn't want Shaggy to cross his arm in front of his chest.

     

    The only other alternative I thought up to work while Shaggy remains just one step in the room (a significant need) was to turn his palm toward the switch and press it. But such a move would require an awkward upward-projected elbow.

     

    How would you turn on a switch like this? I'm open to other ideas. Right now, I am my only motion reference.

  3. The texture itself is not the problem. Here are the things causing my lengthy render times:

    • A total of nine lights, three of them casting four rays—major slow down there
    • Reflections—this is the reason the new wood texture added forty-five minutes to the render—I wasn't using reflections last time.
    • 16-pass rendering—so take whatever the above equals and multiply it by about 14 or 15.

  4. From my Chair Wars animation:

     

    I wanted everyone to see the difference between the Enhance:AM texture that I used ("straight from the box") and the EggProps material with which I replaced it (only changed the colors and lowered reflectivity). The unfortunate thing about those beautiful reflections off the wood work is the extra forty-five minutes it added to the render. First frame took 1:17, second took 2:04 (hours, not minutes).

     

    Camera6-2254a.jpg

     

    Camera6-2254b.jpg

  5. Here's another render from my animation. I wanted everyone to see the difference between the Enhance:AM texture that I used ("straight from the box") and the EggProps material with which I replaced it (only changed the colors and lowered reflectivity). The unfortunate thing about those beautiful reflections off the wood work is the extra forty-five minutes it added to the render. First frame took 1:17, second took 2:04 (hours, not minutes).

     

    Camera6-2254a.jpg

     

    Camera6-2254b.jpg

     

    And you can see my animation progress here. The last part there needs to be slowed down.

  6. Hmm. I just bought the Oak and Chestnut and I think that the Oak will meet my needs.

     

    Man, these are nice textures! I first thought, "Yeah, it's just some combination of colors and settings with one of Hash's texture modules." But MAN! I expanded just the Oak and discovered a highly complex material all built with A:M functions.

     

    William, put me down for wanting the whole set when they come out. If this wood works, then it means that I can render my Year in Review animation on Macs, which will save some time.

     

    I just need to change some colors and then I'll post a render of how much better my room scene looks with the Eggington texture over an Enhance:AM texture. :)

  7. I downloaded "Wall2" model from Hash Free Models (Props page, second "wall2"). When I load it, the model asks for two materials: wall.mat and sill.mat. They are looking to a folder something like "James\CD-ROM."

     

    Does anyone have these materials? I can really use them.

     

    What's strange is that I also have a wall bump map (I'm guessing it's a bump map) image in my animation project and I don't know how it got there.

  8. As you've probably already seen (here and here in case you haven't), I'm working on a detailed animation for my next Year in Review opening. It'll be a five-or-so–minute animation, D1 NTSC, 30 FPS. On my home AMD 2100+ with 1 GB RAM, I'm averaging about one hour and thirty minutes per 16-pass frame (not including angles with reflections).

     

    Because Shine Studio's RenderMuscle is offline and may not be upgrading to version 11, I'm looking at other options for rendering my animation. My preference is that it not take the 30 days to render as I suspect it would on ten RenderMuscle nodes. One option is to purchase NetRender, which I'll probably do anyway, but I don't have enough computers at my 24-hour disposal to get the job done. So my second option is to find another one or several other render farms.

     

    I need the following:

    • NetRender 2005
    • Windows systems (for the plug-ins)
    • Enhance:AM
    • Simbiont:AM 2.5

    And here's the perk to you. I have a budget this year, much of which I'd planned to cover the cost of rendering through RenderMuscle. If you're available to help render, I can and will pay for the services. It won't be very much since this is for a church, but perhaps you could find it in the Christmas spirit goodness of your heart to help a church. :) Cost-per-frame may be the best option. Sorry, I can't offer my firstborn.

     

    The animation is still in progress and has a ways to go. I hope to be finished by end of January and have it rendered by mid-February. In the meantime, there are several scenes that can be rendered without the character animation.

     

    Please post questions here or personally contact me through any of the means available through my profile (I like to call "EMPIM"—email, PM, IM).

  9. I don't understand what that frame is... It's either a deformed hand turning on/off the lights or a chair (judging by the thread title) turning on/off the lights.

     

    LOL! Well, that's part of the intent. The animation won't actually show the character's full body until he sits down. Until then, it's only partial shots like this or his feet.

     

    Thanks, Mathias. I loved that one too and I think that I shall always have that fun association with rubber duckies. The idea was so original and unique that it stands as my greatest character animation ...

     

    ... out of two.

  10. Thanks, guys!

     

    Maybe the light from fire should effect the shadows of chair and table more?

     

    I'd like it to, but I can't seem to make the fire lighting effects any brighter. Very frustrating.

     

    What color do you guys think for the carpet? Wood would be neat, but there's already a ton of wood, and wood makes for different reverb, so that would mandate more audio processing to make it sound realistic.

  11. New renders!

     

    Changed:

    • 2000 ribbon for mantle
    • 2001 medallion for mantle
    • 2002 photo in frame for mantle
    • 2003 hat and rubber ducky for mantle
    • Christmas stocking (will maybe hold something)

    YiR04-Room1r-000.jpg

     

    YiR04-Room4e-000.jpg

     

    I still need to put photos in the frames, improve the stereo system, and pick a decal for the mug. But I'm to the point that I can begin animating!

     

    In fact, here is a preview render of the opening of the opening. :)

  12. Oh. Okay. Cool! It seemed that way, but I wasn't quite sure.

     

    And I have an announcement …

     

    Hash 2005 CD is here!

     

    It runs great on my system. I'm so excited! From finding a free stock broker for which I qualify, to finally getting Circuit City to completely replace a friend's dead two-year-old notebook with a brand new 17" notebook, to receiving the Hash 2005 CD today, and SNOW! Things are going great here!

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