D.Joseph Design
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Posts posted by D.Joseph Design
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Ominous? Unless you're using that word differently than I'm used to, it's not the intended effect. I want a little suspense in not seeing the full character until he sits in the chair, and I'm hoping that some of the audience will see the extra humor in the suspense. Kind of like many movies do for the big actor or actress.
… does Shaggy hit the light switch with the back of his finger? Seems like an odd choice to me, if so.Yes. The back of his index finger. I tried the actions myself. Although I don't have the button-switch as in the animation, I found myself flipping light switches with the top-back of my finger and then adapted that for Shaggy. Any other hand position would be awkward unless I did a lot of other body movement.
My original idea was for Shaggy to do a little finger "twidle" like I did in 2002 and then press the light switch straight on. But doing so with the right hand would be near impossible while standing just inside the room, and I didn't want Shaggy to cross his arm in front of his chest.
The only other alternative I thought up to work while Shaggy remains just one step in the room (a significant need) was to turn his palm toward the switch and press it. But such a move would require an awkward upward-projected elbow.
How would you turn on a switch like this? I'm open to other ideas. Right now, I am my only motion reference.
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The texture itself is not the problem. Here are the things causing my lengthy render times:
- A total of nine lights, three of them casting four rays—major slow down there
- Reflections—this is the reason the new wood texture added forty-five minutes to the render—I wasn't using reflections last time.
- 16-pass rendering—so take whatever the above equals and multiply it by about 14 or 15.
- A total of nine lights, three of them casting four rays—major slow down there
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Hmm. My handles rotate a full 85 degrees, so that's how I set the model. I didn't know there were "versions" that rotated less.
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From my Chair Wars animation:
I wanted everyone to see the difference between the Enhance:AM texture that I used ("straight from the box") and the EggProps material with which I replaced it (only changed the colors and lowered reflectivity). The unfortunate thing about those beautiful reflections off the wood work is the extra forty-five minutes it added to the render. First frame took 1:17, second took 2:04 (hours, not minutes).
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Here's another render from my animation. I wanted everyone to see the difference between the Enhance:AM texture that I used ("straight from the box") and the EggProps material with which I replaced it (only changed the colors and lowered reflectivity). The unfortunate thing about those beautiful reflections off the wood work is the extra forty-five minutes it added to the render. First frame took 1:17, second took 2:04 (hours, not minutes).
And you can see my animation progress here. The last part there needs to be slowed down.
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Hmm. I just bought the Oak and Chestnut and I think that the Oak will meet my needs.
Man, these are nice textures! I first thought, "Yeah, it's just some combination of colors and settings with one of Hash's texture modules." But MAN! I expanded just the Oak and discovered a highly complex material all built with A:M functions.
William, put me down for wanting the whole set when they come out. If this wood works, then it means that I can render my Year in Review animation on Macs, which will save some time.
I just need to change some colors and then I'll post a render of how much better my room scene looks with the Eggington texture over an Enhance:AM texture.
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"Ask and it shall be given unto you."
Someone is now $5.98 richer and another is $5.98 poorer but satisfied with beautiful wood.
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WHOA! I don't believe it! I just received a topic reply notification for my image-based decal thread! Does this mean that the problem is fixed?
Someone, quick! Post after me!
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Make a great-looking dark oak (for indoor furniture) and I'm an instant buyer.
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I spent some time to write my special memories from 2004 in my blog.
Indeed, I echo the hopes for the new year, joys over the past, and desire that Vern would—I don't know, something.
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WOW! So I don't get it. These are plug-in–free materials for A:M? Dual-platform?
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Definitely get it. I've only purchased three training resources for A:M and I've found Lew's DVDs to be the most versatile because it doesn't train for just one version but teaches applicable principles.
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Okay. Cool. But Shaggy's little and middle fingers do still collide when clenching his hands.
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I just ran across a "fixed" shaggy model on Hash Free Models (Characters page). It says "fixed hand clench." What was wrong? How was it fixed? Was this model included on the 2005 CD?
I'm using this character for an animation so I really need to know now if I should swap them.
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I downloaded "Wall2" model from Hash Free Models (Props page, second "wall2"). When I load it, the model asks for two materials: wall.mat and sill.mat. They are looking to a folder something like "James\CD-ROM."
Does anyone have these materials? I can really use them.
What's strange is that I also have a wall bump map (I'm guessing it's a bump map) image in my animation project and I don't know how it got there.
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As you've probably already seen (here and here in case you haven't), I'm working on a detailed animation for my next Year in Review opening. It'll be a five-or-so–minute animation, D1 NTSC, 30 FPS. On my home AMD 2100+ with 1 GB RAM, I'm averaging about one hour and thirty minutes per 16-pass frame (not including angles with reflections).
Because Shine Studio's RenderMuscle is offline and may not be upgrading to version 11, I'm looking at other options for rendering my animation. My preference is that it not take the 30 days to render as I suspect it would on ten RenderMuscle nodes. One option is to purchase NetRender, which I'll probably do anyway, but I don't have enough computers at my 24-hour disposal to get the job done. So my second option is to find another one or several other render farms.
I need the following:
- NetRender 2005
- Windows systems (for the plug-ins)
- Enhance:AM
- Simbiont:AM 2.5
And here's the perk to you. I have a budget this year, much of which I'd planned to cover the cost of rendering through RenderMuscle. If you're available to help render, I can and will pay for the services. It won't be very much since this is for a church, but perhaps you could find it in the Christmas spirit goodness of your heart to help a church. Cost-per-frame may be the best option. Sorry, I can't offer my firstborn.
The animation is still in progress and has a ways to go. I hope to be finished by end of January and have it rendered by mid-February. In the meantime, there are several scenes that can be rendered without the character animation.
Please post questions here or personally contact me through any of the means available through my profile (I like to call "EMPIM"—email, PM, IM).
- NetRender 2005
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Hallelujah and amen! Soli Deo gloria. In excelsis Deo!
"Unlike your local department store, I'm not afraid to say it": merry CHRISTmas!
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I don't understand what that frame is... It's either a deformed hand turning on/off the lights or a chair (judging by the thread title) turning on/off the lights.
LOL! Well, that's part of the intent. The animation won't actually show the character's full body until he sits down. Until then, it's only partial shots like this or his feet.
Thanks, Mathias. I loved that one too and I think that I shall always have that fun association with rubber duckies. The idea was so original and unique that it stands as my greatest character animation ...
... out of two.
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Now that my room scene is basically done, I have begun the animation phase of the opening for my last annual Year in Review video for my church.
I'll post new animations from time to time, but for now, here's a cool frame from the animation.
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It's too bad the birthday field requires all or nothing. It'd be nice if it didn't require a year. And what's up with using the European long date format?
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Thanks, guys!
Maybe the light from fire should effect the shadows of chair and table more?I'd like it to, but I can't seem to make the fire lighting effects any brighter. Very frustrating.
What color do you guys think for the carpet? Wood would be neat, but there's already a ton of wood, and wood makes for different reverb, so that would mandate more audio processing to make it sound realistic.
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New renders!
Changed:
- 2000 ribbon for mantle
- 2001 medallion for mantle
- 2002 photo in frame for mantle
- 2003 hat and rubber ducky for mantle
- Christmas stocking (will maybe hold something)
I still need to put photos in the frames, improve the stereo system, and pick a decal for the mug. But I'm to the point that I can begin animating!
In fact, here is a preview render of the opening of the opening.
- 2000 ribbon for mantle
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I think it's cool to be the last of the single-digit registered users.
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Oh. Okay. Cool! It seemed that way, but I wasn't quite sure.
And I have an announcement …
Hash 2005 CD is here!
It runs great on my system. I'm so excited! From finding a free stock broker for which I qualify, to finally getting Circuit City to completely replace a friend's dead two-year-old notebook with a brand new 17" notebook, to receiving the Hash 2005 CD today, and SNOW! Things are going great here!
Chair Wars
in Work In Progress / Sweatbox
Posted
Aah! Excellent point. And your further wisdom:
I shall. It's funny that this issue comes up, because the only reason I went for this style of switch was because of my plan for the finger "twidle" ("frill"? Whatever) and then a straight push with the index finger. Since I'm not doing that, there is no more reason to have this style switch.
Now I face another issue. I think that a standard switch would be too small for shaggy's finger. Do you think that I should do it to scale anyway, since everything else thus far is to scale? Or should I make the switch just "big enough" (however big that means) for his finger? Or then again, this may not be an issue.