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Hash, Inc. - Animation:Master

kualrobi

*A:M User*
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Posts posted by kualrobi

  1. With animation you will progress the fastest if you take time to do it one step at a time. So by going slower, the good results will come faster. And the Setup Machine is well worth the wait. Wonderfull rigging at the click of a button. Pacience will be rewarded. :)

     

    "Life is too short to be in a hurry" m.v Gestel :unsure:

     

    -arthur

  2. Hi John Artbox,

     

    I'm not very tech-literate. abuffer would be motionblur when rendering all at once and with multipass rendering the program can put all it's efforts in sections? Yes?, or am I talking rubbish? :lol:

     

    thanks,

    Arthur

  3. Hi,

     

    I'll try a multipass. Didn't think off that.

    The film is called "conceiled time". It's a short film [35 mins] about a woman reading her mothers diary, trying to work through her feelings of her mother's early passing. In about a month it will be edited online and ready for initial showing. Cool process!

     

    There is a 50% motionblur already.

     

    thanks for the tips.

     

    Arthur

  4. Hi all,

     

    At the following location is a timing setup for a bit of animation for a short film.

     

    http://www.thuurart.com/dagboek2.mov

    [quicktime 6, mpeg4, 2.5 mb]

     

    I haven't gotten into serious texturing yet, but I get disco static from a bump. In the beginning when the diary just opened, the passing-away-notification on the right has static.

     

    When I set the paper-bumpmap to 0 the static is gone. Does anyone know why this happens and how I can avoid this? <_>

     

    Further along in this animationtest is a zoom out where I set the bump to 0 during the zoom out.[seperate renders], but you can see that it changes.

     

     

    Cheers,

    Arthur

  5. Dream on! seriously.

     

    Sounds good. How would you switch from one mask to another? Would all masks be shown horizontally with the middle over the face, so that with the left and right arrow you select another? Trying out face is you wil.

    (accessible through a context menu).
    that's right click action right..

    Or would a tiny icon [snapshot] showing the deformation you've made to a face next to the pose-slider name be a step into that direction....

     

    Ta,

    Arthur

  6. I don't work for Hash, but only because I would never work for a company that would hire someone like me....wait...that doesn't sound good.....

     

    Vern,

    You are hilarious. Saturday night live has a company behind it......right!?

    B)

    ta,

    Arthur

  7. but my main motive for suggesting them is that I find it very hard to multi-select many groups in the PWS. I think the most I can select is about 7. If I select too many, it will start to cycle through all of the groups in the model(which may be 100) and I have to wait till it stops before I can select anything else. Don't know why it happens, but I've had to learn to live with it. Anyone else get it?

     

     

    I once had a project that was very slow in rendering. There were many groups that copied from my many trees. If you highlight one, go way down, holding shift and highlight the last you're selecting and keep holding it, after a bit all of them will be highlighted/selected. I've thrown away 50+ often.. It is quicker than throwing away 7 at a time. SO yes, I get that too...

     

     

    ta,

    Arthur

  8. For a little backstory;

     

    The film is about a woman, Anna, who turned 30 just as her mother did when she lost her. She's reading the diary and keeps getting flashes of her childhood in her head. This bit of animation is to explain why she is so emotional. Hence the newspaper article and the card indicating she passed away. The slow zoom out of that card will have a 'heavenly' score to it. At this moment Anna finds closure and can get on with her life.

     

    cheers,

    Arthur

  9. A:M makes me think of a Rolls Royce engine stuck in a mini, you feel the speed and power much better when you're driving fast.... and the speedometer keeps signaling higher speeds with every upgrade.

    The greatest part of A:M is the hands-on workflow. It has been geared towards ease of use long before other packages caught up to that concept. It works like artists think, with a lot of instinct and visual clarity. The modular build-up makes it custom-fit for the individual artist. And it's great to see all those enthusiastic 'individual' artists make up the vast, excellent and helpfull A:M comunity that it is.

    Everybody can afford this Rolls-mini, and drive it!

     

     

    Arthur Scheijde

    Concept designer

  10. Thanks for the thoughts Nima and Ken,

     

    I figured a lot of people had tried this before, but...

    I guess I'll have to just export and convert to everything I can think of, give it to them and see what sticks. Keep those people of that studio [b29] happy, while I can remain with using A:M for all my animation needs, including rendering.

    A friend that works there and I are both making small bits of animation [25 sec] for a short feature film [+- 35 minutes]. He's using M and I'm using A:M and thus far it looks good enough to blend in. Slowly A:M's power is dawning on him...

    Ha!

     

    cheerio

     

    Arthur

  11. Hi All,

     

    A couple of threads come near, but I was wondering wether anybody knows a way to get an A:M model out of the program and via some way into Maya into Nurbs.

    I take it A:M's eport .obj is not the same as the wavefront .obj

    I've created several characters for a studio here in town [b29]. Those were 3ds, but now they need a nurbs character for some specific project. We both own TSM. I have it for A:M, they have it for Maya. I've borrowed a laptop of theirs to try and model in Maya, but there is simply no way I want to model that way. A:M is much more intuitive for me and I'm going to stay with this program.

    Someone mentioned Hamapatch, there was a tip on trying to convert an A:M .obj export in Rhino.... Is there someone that has gone down the path of converting from our A:M .mdl models to Maya nurbs [not polygons], via anything.

    I hope someone knows, for I'm sticking with A:M B)

     

    regards,

    Arthur Scheijde

  12. Hi Javier,

     

    I was there at the first 3d awards cermony in Copenhagen last year. This is mainly a prestigeous prize; they're aiming to become the oscar for 3d.

    The winners each received an excellent golden sculpted statue and I think a NVidia graphic card or something.

    Going there is at your own expense unless you're a speaker.

     

    There were excellent keynote speakers last year. Victor Navone (alien song-pixar), Syd Mead, Rob Coleman (ilm),Jason Shleifer (Weta Digital) AD from Disney, CFC framestore and many more. Worth checking out.

     

    ta,

    Arthur Scheijde

  13. Quote:

    "I can't take credit for this one. We usually do an update mailer every year (for the last few anyway). I think Steve did most of the of the leg work on this.

    --------------------

    - Ken Baer.

    Enlightened Marketing Guy"

    unquote

     

     

    Three cheers for Steve then!

     

    Arthur

  14. Impressive! :huh: excellent image,

     

    30 hours times 30 frames times 30 seconds or more, god I wish I had a renderfarm.

     

    Got a question about the pictures framed on the wall. Are the photos themselves so dark, or is that the result of the GI and glass? Sorry, saw the answer in the later render. Tried a skylight dome on eyes once and the iris and pupils became a big black dot.

     

    What I think is great too is the double reflection on the two glass panels of the windows, [the front one a tad tilted] so is the wood on the bed. Perhaps there is a bit much perspective in the top part of the door though <_ but hey that details....perhaps some crap shoved under the bed adds to untidyness appearing be tidy..>

     

    Chapeau! :D

     

    Arthur Scheijde

    [win XP / 2.1gig / 512Ram /v9.5]

     

    ps: Do I see the turtle character of the new PDI animfilm Madagascar on the table in the corner in the middle, or is that the far out "I just waxed it.."surfer turtle from Pixar?

  15. Congrats to the winners!

     

    The Ape's got great fur and the bird's got cool feathers! And a very funny baby next to the drunk dwarf. I hope it's dwarf, ;) last year I said troll to the goblin.

    And off course it's nice to be among those appreciated to receive the Jeff Lew DVD. Thanks for those people who voted for the Icecream swine.

     

    When v11 comes out I want it. That's a hella cool hair system.

     

    cheers,

    Arthur Scheijde

  16. Very cool characters indeed! And people have been making use of special features. Shading, lighting and special systems. There's a couple a people I'd like to ask some questions for explanation next week!

     

    Arthur scheijde

    Kualrobi@yahoo.com

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