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Hash, Inc. - Animation:Master

Luuk Steitner

Hash Fellow
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Posts posted by Luuk Steitner

  1. I finally got around adding a few tweaks. I made the ball drop a bit more down on the tail but it still seems too light at the end. I don't think this is a big issue though. I've altered the leg motion a bit and was planning to fix that leave that pierces through the other lily's leave but figured no one would notice :unsure:

    As I'm very busy with a couple of projects right now I thought I would send this one in as it is now. Unless y'all think I really have to tweak it more ;)

    PassTheBall090527.mov

  2. I used to always have the chat window open. With 2 monitors I have plenty of room for that and I don't mind to help people out every now and then. But A:M started crashing more often on start up when trying to log in to the community and when this happened the only way I could get A:M started again was to disable the auto login via the registry. When this happened more and more I decided not to use the chat in A:M anymore.

  3. If you disable multi pass you have the option to use anti aliasing. For multi pass I always use at least 9 passes, mostly 16. The more, the smoother the result. But if you quicktime movie does not look good and when you render to Targa or JPEG it does, you should alter your compression settings. A bad compression setting can ruin a good render.

  4. just outta curiosity, how many completed entries so far?

    Well, er... mine is almost done. I still need to tweak it but can't find the time. I'm hoping to be able to get it done this weekend.

  5. The Space Navigator is supported in the upcoming update (15.0f), which can be released any time now. I'm also waiting for this and will be very happy with the new update :)

  6. Actually there are at least 2 balls that enter from the left, not counting the first one that enters left half of screen. And there is 1 that exits right. So technically - it follows that rule.

    You're right. I was actually glad to see you did this, I like it ;)

  7. Well? ... I can't find it either. Would someone be SO kind to post again the specifications/guidelines of "Pass the Ball". Do we need to notify someone first if we are going to contribute? I saw the thread earlier but I forgot to copy down the details ... Doh! I contributed the last time we did it and I hope to be able to do it again this time.

     

    Any help is appreciated ...

    Bruce (Wedgeeguy)

    WHAT IS IT?

    The 'Pass the Ball' was not a competition, it was a short movie made by the Hash forum in 2006. The criteria was simple... have a ball, or similar object- enter from frame LEFT, have your character(s) interact with it for a few seconds, and have it exit frame RIGHT. Will Sutton then cut the entries together with some music and came-up with this:

     

    PASS THE BALL

    http://www.hash.com/amfilms/search/entry.php?entry=1080

     

     

    I have volunteered to collect and compile the clips (Unless someone else really wants to.). We have a musician who has volunteered music... at this point we are having a healthy/positive conversation about the simple rules... those being:

     

    THE RULES:

     

     

    -participants will make a unique cartoon/movie with the ball entering screen-left(your left) interacting in the screen (whatever you want) and exiting screen right.

     

    -participants can enter as many as they want.

     

    -movie parameters: 864W X 486H @ 30 frames-per-second (3 second minimum/9 maximum)... we will place this on Youtube HD. The final copy will also be made available at D1 letterboxed resolution for those wishing to burn a DVD.

     

    - A 'ball' will be made available as a common file. However, those wishing to use their OWN model as the 'ball' can do so.

     

    -Movie files will be sent via electronic delivery by JUNE 1, 2009. ( to a yet undetermined address)

  8. It's still here, but the topic is invisible if you're not logged in. If you are logged in and still can't see it there must be a problem with the rights. You could try logging in from another browser, if that helps it might be a cookie problem. (if so that might be solved if you delete your cookies). Or maybe a moderator did something wrong when trying to block that spammer.

  9. Wow! Beautifully done, Luuk. The only part that doesn't completely work for me is the last 1/4 or so where the ball lands on the tail and rolls off. Based on how much he's affected by the ball coming into the scene, and how much effort it takes to throw it up, it seems like the ball needs to show a bit more weight when it lands on his tail. Great job.

    Yes, that was one of the tweaks I was thinking off that might be needed. I'll spend some more time on it this weekend.

     

    Thanks for all the compliments :)

  10. Now we have many opinions about the rules, wouldn't it be time to post the official rules, or is that still undecided? Except for the resolution which we know.

    I'm making some time free this weekend so it would be nice to know for sure if I have to use my own ball, or a standard ball etc...

    Do we post all entries here, or do we have to mail it to the one who edits the final video?

     

    Mike, I see no reason why you could not use V13 or V14. But we want to see as many V15 versions as possible of course.

  11. we need a ball

     

     

     

    SHOULD we all use the same ball model...or different variations like last time. Mind you...if we use the same ball, and someone wants to do a SOCCER theme animation...that ball will not necessarily have a 'soccer' feel to it.

     

    ALSO- Should we ask for a minimum/maximum time length...say minimum of 4 seconds and a maximum of 9 seconds....?

     

    Maybe we should all keep it about the same size when it enters and exits the frame. That makes it more logical, even if the balls are not all the same.

    But we could still use a basic design that can be adjusted by each participant to his/hers style.

  12. That's what I was thinking... Youtube widescreen. If we master at 864X486 it will look good (and should be the same aspect ratio) on Youtube widescreen.

     

    LET THE DISCUSSION CONTINUE!

    That's with square pixels?

    EDIT: Ah, I see the answer on page 1. Square pixels it is :)

  13. Wow! Turnout!

     

    That looks like 7 more... up to 11 now.

     

    Matt Stanford/Gizmo... rubbish is 'in' for this. Come-up with an original idea... don't be too ambitious, get it done by deadline and make a good showing! (Deadline yet to be determined)

     

    Largento/Luuk/Robcat--- I think we should leave it a ball...but I like the idea of using the SAME ball in all animations-for 'continuity' sake. Maybe a RED BALL with a white zig-zag stripe thru it.

     

    The parameters would be--- NTSC D1 WIDESCREEN SQUARE PIXEL or 864X486 @ 29.97(or 30) frames per second. Sound effects optional. Any objections?

     

    SPREAD THE WORD! Nobody misses out this time!

     

     

    Multiple-entries welcomed!

     

    Sounds good to me. If the deadline is not too soon I can throw something together.

    About the ball, maybe it's a good idea if one person made the ball so we can all use the same model/decals. We could be allowed to choose the render style our self like toon, realistic or normal, or should we all use the same style?

  14. Here's a thought... what if we made it something other than a ball? Maybe like a paper airplane?

    I prefer a ball, mostly because I already have a nice idea in mind :) But, if it's going to be something other than a ball it could be fun as well.

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