sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

sir fen the usa

Craftsman/Mentor
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  • Interests
    fly fishing <br />sound engineering(music)<br />travel<br />animation<br />video editing
  • Hardware Platform
    Mac/Win
  • System Description
    i7 intel 3.20 nvidia 8800 gtx 768 ram 6 gigs 1600 XP Pro, XP pro 64bit, Win 7 Beta

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  • Name
    mike fennel
  • Location
    Los Angeles (land of the insane)

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  1. thats weird i cant download your project. it downloads as text?
  2. thats looks great. mind if i barrow that?
  3. i really just need the ribbon to wave gently in a diagonal fashion. the one i made looks like one of those giant characters in front of a car sale shop.... rondor6_front.mov
  4. im trying to do a flyin with a ribbon waving. i was curious about the "wave" plug. are there any tuts on it?
  5. thanks, its going to be a zoom in so im not sure if i want the hair or not. i tend to like the hair but renders may be an issue. ill have to experiment further. what would you suggest?
  6. i think my material has a problem? i was able to get it to kind of work but have to wait a few minutes. it still sticks and hangs. maybe i need less density?
  7. okay check this out. its a landscape and im trying to stick grass on the grass group. landscape.zip
  8. has anyone seen a hair problem in version 16? im getting a severe crash. total freeze up.
  9. wow thats awesome...thanks
  10. this is something that has bothered me for a while. is there an easy way to just remove patches from a group without making a new group minus the undeisered patches?
  11. thats an area that i really have not worked on. ive been modeling by the seat of my pants and not paying attention to the more technical ways you described to manipulate my models. its a weak point for me that ill have to work on.
  12. the hand was not attached to the main model. it was an add on that i just stuck up the sleeve.
  13. sure enough your right. anywhere there is a hook it distorts. strange as i have plenty of hooks all over this model. why would it happen on just this hand?
  14. i took it from this model handt.mdl
  15. ive been working on a model for awhile now and it came time to do a flip copy attach. the hand came out distorted. i deleted the hand and just took the left hand and copied it and did a flip hoping that it would be okay. unfortunatley it came out distorted. any ideas as to why this is happening?
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