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Hash, Inc. - Animation:Master

Kelley

Craftsman/Mentor
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Posts posted by Kelley

  1. That's cool looking. I think you need to cheat the "nightime" light a bit so the shapes are more clear. It's very dark right now.

     

    Thanks, robcat. Unless an event is taking place in full daylight, I have a tendency to start 'dark' and progressively add lights. Much massaging is in order. The goal at this point is to get the rider on the handcar, and smoke coming from the locomotive's stack. [plus a Fireman and Engineer...in due time] Once that's done [rider and smoke] I can set up several other camera angles and piece together the chase. What things are, and, what's going on, will, I hope be more clear.

     

    Here's the handcar rider. Just got the 2001 Rig in him yesterday.

    CUCCARACHA_02.jpg

  2. Xtaz: I think you're right about the volumetrics. I spent last night [and into the morning] trying to make them behave. No luck. But your 'Train' example is great!

     

    Holmes: I've just downloaded and printed out your tutoriasls on Sprites and Streaks. [When are you going to collect these in a book?]

     

    Here's the latest on the train. Got a little [?] spurious movement in the foliage at the very beginning. It's fixed now and will render out tonight.

    CHASER_FINAL_BIRDS_12sec..zip

  3. Any specific software ?

     

    Thanks Xtaz. It's just pens, pencils and paper...and years of practice. I drew underground comics for a while.

     

    However; I was having trouble with my printer last night. I wanted to print out black and white copies and tone them with grey markers. As a fall-back, I did the grey tones in Photoshop.

  4. I'm down to the point where the "Opacity Over Life" attribute has to be set. I click on the 'Smoke' emmitter in Materials and the Properties table opens up. But when I try to click on "Opacity Over Life" and open the box to type in a new value, the Properties closes. How do I get around this?

  5. Fog uses the camera background color as it's color. So, I guess the only work around for this is to use white as the camera background color. Then to get the black background, you could use ablack sphere around the scene.

     

    I was afraid that was going to be the answer. A black sphere? mayhap. At the moment, I have taken the Ground Plane, colored it black, nrotated it 90 degrees and installed it as a background. I was hoping that if the fog was set to a far distance of 8000cm, the Ground Plane would obcsure the worst of it.

  6. OK. The returns are in. The envelope, please.

     

    If objects are turned off, the CPU apparently doesn't see them and does not have to hold their CP positions in its thoughts. In the first anim., "Bare Bones and Red Lantern" the rocks and trees are turned off. It took 59 minutes to render the 10 secs. In the second, "All the Foliage", it took an hour and 43 min. Almost twice the time.

     

    It is true, the foliage isn't very visible, even for being a night scene, but I intend to punch up the specularity so the leaves highlight mo' betta'. The object ahead of the engine is a handcar [being chased] and here's the little guy who will be driving it.

     

    The two animations are rendered from different cameras.

    CHOREO._01.jpg

    BUGG_01.jpg

    BARE_BONES_RED_LANTERN_10sec..zip

    ALL_THE_BONES_FOLIAGE_10sec..zip

  7. I think what Rodney was getting at is: If you have [let's say] a single four-point patch as a wall [we'll assume it's a large one] the light will pass through. But if you have a cube, the light won't. If you just put another four-point patch in front of the first, both will pass the light.

     

    I've noticed when texturing, some times I can go to the top view and select only the right-hand side of several objects. When I go to the Front View, they frequently overlap each other. However; I can apply a decal to the group all at once, and the front patchs don't mask the ones behind. So the question is: are you walls only single patch thickness?

  8. To speed up render times [in a multi-frame animation] am I right in assuming that objects that are turned off in the Properties no longer exist are far as render times and computing effort? I have a situation in which I've built jungle foilage. The individual 'leaf units' are light in CP's, but there's a lot of units. I'm thinking it would be nice if I could have them turned off before they enter the frame, and turned off again after they leave.

  9. Here, at last, is Billy Braugtigan, the Balloon Man. I had originally seen him as an avuncular W.C.Fields type, but, in the event, he came to be a frenitic, suede-shoe, Used Car salesman. Talks mile-a-minute, always on the cusp of doing Big Deals, always has a sheaf of papers, contracts, sales slips, orders, etc.

    BRAUGTIGAN_FINAL.jpg

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