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Hash, Inc. - Animation:Master

Kelley

Craftsman/Mentor
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Posts posted by Kelley

  1. Thanks, guys for the come-back. That cleared things up a bit. I had always seen the matter of 'direction' as being one where Spline A had a left-right direction, while Spline B might have a right-left. And no way tto tell which is which, or what the import of that diection might be. Once rid of that basic misconception, things look much better.

     

    Nice bit of sleuthing, Robcat, on seeing that table top as one whole spline that ran all the way around.

  2. I would love to find some fellow A:M users down here on the South Coast of Mass. I live at the tip of the red arrow, between Fall River and New Bedford. I know that confidentiality precludes giving out names and phone numbers, but if I could discover whether or not we have other users close by (or, reasonably so) I'd get on Craig's List, or tap into a friend's Facebook page. Any help would be appreciated.

    Massachusetts_map.jpg

  3. Maybe I should have left it 'as is'?

    OK, things are sorted out. I'm in at the Store, and I bought V.17

     

    Rodney: Good call. I'd prefer that all my Hash-related mail go to charter.net

     

    robcat/fuchur: yes, I used the "Forgot Password" button, got Passwords, but as Rodney pointed out, the account was locked.

     

    In the matter of V.17, I now have it installed. Do I need to insert the V.15 disc to run it, or is it stand alone?

     

    Thanks for the help.

  4. Now lets get you updated!

    Aha! The account was locked. That explains much. I sent several e-mails and never got a reply. (Of course the Labor Day weekend was in there too) But that accounts for why there was no come-back from me. So...so far, so good. Can you open the store for me? Do I need a seperate Password for it?

  5. Hey good to see you again! You made cool looking stuff!

    robcat: Thanks for the kind words. Coming from a heavy hitter like you, that's high praise indeed.

    When you say "I'll note that the forum password and store password won't be the same unless you somehow made them the same.", does that mean that they definitely aren't the same? It's been quite a while, but I don't ever recall having a second password. I use the same 14-char. password for everything that's not a major security concern.

    I'll try to go in as a new customer but my hopes are not high. I tried to fool the system into thinking I was a new person when I was trying to get this far, but it always caught me. Since all my Hash mail goes to my Yahoo account, I tried to use my Charter account. I must have used it a few times on Hash business because the system said, "No. That account is already being used by another."

    I'll give it a shot, and, in the meantime, send a copy of this to jason@hash.com

    Thanks much.

  6. I had drifted away from 3D in the last few years, but now I want to take another shot. I won't go through the whole story of repeated requests for Passwords and User Names that didn't work, and other attempts to contact the company. But today, the request got me a Password/Name that worked, and I'm logged in. Then I attempted to log in to the Store and update to V.17 as a returning customer. The Store declined my information saying there was no record of my e-mail address and Password. I've tried three times. The e-mail I entered was the same address to which the Password was sent, yet the A:M store can't recognize it. The Password was copied right from the e-mail and pasted into the box. It let me in to this Forum, then I went to the Store, pasted again...and the Store says "no".

     

    If that were not enough, a line of text at the top of the Forum says my last visit was Aug.12 and the topic was "How Do I Set Up and Render DOF". Wrong. I could not get in here in Aug. Plus the author of that thread is listed as Nancy Gormanzano. ( I just checked again. Now it says I was here this afternoon, but still thinks I originated Nancy's thread. (There be strange goin's on at Hash.)

     

    Anyway, all I want to do is update my program. Anyone have any ideas on how I can get this done? Thanks.

  7. Curse you, Red Baron! Those are my chaps in the airship!

    Too true. The crew of five were all lost. Even though the C27 probably wasn't as high as I have it, still...it's a long way to fall. And into the North Sea.

     

    Thanks for the kind remarks.

     

    John B: There's a zillion books out there already. That's where I get these anecdotes. This is well ploughed ground.

  8. Bought a WWI flying game a few months ago. Given my weakness for flying things, it spills over into A:M. Got an itch to play with Hansa-Brandenburgs...here's the result.

     

    On Dec.11, 1917 a flight of three W-12s led by ObLtn. Friedrich Christiansen, was on the homeward leg of their patrol. Nearing the coast, the No.3 plane, the 'Tail-End Charley', spoted an Asta-Torres airship and dove to the attack. Christiansen and his other wingman turned back to join in, but by the time they arrived it was burning. Neither plane could add much to the process as the C27 was already going down. Being Flt. Leader, Christiansen claimed the kill, and it was confirmed. After the war, in subsequent statements, he acknowledged the role of his No.3, and some accounts credit each with half a kill.

    C27_ATTACK.jpg

    W_12_OUTWARD_BOUND.jpg

  9. So German planes were being built in the Netherlands?

    Partly. Anthony Fokker was a Dutch pilot who started building his own versions of the things he had been paid to fly. He toured Holland and Germany extensively and built strong ties to German Officer Corp. When the war came, and he was supplying more and more planes, the bulk of them were built in new factories in Germany. But Fokker himself, and the company, remained Dutch. After the war, that really p****d off the Allies, who really wanted to find an excuse to slap Fokker around a little.

     

    Nancy: Yes, there should be a prop disc of some sort. As I am going to do a few more WWI planes, it's time to dig out the tutorial on Multiple Frames One Frame.

  10. ...If you... I beg, animate it!!!!

    And then what? Fact is, I have no immediate use for it, but if anyone here would like to play with it, I'll post the model and textures.

     

    I did build it, it's not from the game. Of course, when I post the pic. on the 'Over Flanders Field' site, the guys there are going to grouse because it can't be imported into the game.

  11. Just found a great flight-sim game called "OVER FLANDERS FIELDS". So I've been hanging out on their Forum, flying and soaking my head in WWI lore. With A:M at my fingertips, I had to try a few planes. Here's the Fokker D.VIII. Some accounts claim this successor to the justly famed Fokker D.VII was unresponsive to the controls and under-powered due to the Oberusel rotary engine. [Fokker Triplanes shared that engine and problem] Other accounts say that if the war had lasted longer, the D.VIII would have emerged as the deadliest fighter of either side. It suffered from construction problems at first. Fokker's normally high standards had eroded, [he also contracted out a lot of construction.] but when that was addressed, the problems ceased.

     

    Technically, this planes was the E.V. ['E' for Eindecker, or Monoplane; 'D' for Doppeldecker', or bi-plane.] But after it's teething troubles, the appelation was changed to D.VIII to disguise the bad rep., and to piggyback on the reputation of the very successful D.VII.

    FOKKER_BLACK.jpg

  12. When I use the arrow keys to step through this in QT frame by frame... it is as if some frames are in multiple times. It's weird. I hit the forward arrow several times but the frames only change once. Could there be some issue with frame rates when rendering? For instance in the beginning when the tank first comes into view there are several frames of the tank not moving... then it jumps to it further than it should. Almost as if some frames are "missing" and others repeated.

     

    The "stuttering" isn't a playback issue. It appears to be in the mpg itself.

     

    -vern

    Thanks Vern. I turned it into an .mpeg because of file size. Here's a shortened clip as an .avi/Final Quality. [approx. 36 Mb] The wheels are doing the same. My computer should be more than up to the task; I had my computer Techs hand-build me a machine tailored to 3D and rendering animations. I'm puzzled because the tank treads move just fine, and that should be an equal render/playback overhead.

    TRUCK_WHEELS.zip

  13. Check the ease value. What happens if you scale the red block down to the same size as the small guys ones?

    Thanks Ken. While the scaling didn't do the trick this time, the cause was that the initial walk cycle was being installed out at around the 40 sec. mark. When I dragged it back to zero, then increased the number of iterations, the bar was still solid [only happens with this character] but the walk works.

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