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Hash, Inc. - Animation:Master

Jason Simonds

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Posts posted by Jason Simonds

  1. Hello,

     

    I did not get the store moved to the new store yet. It's going to take a but more work than I first thought. I'm going to need some design help at some point. Everything on the moved worked but passwords. So I need to get those working and then I will be asking for some beta tester, and some design help.

    Sorry we are still in the old store, the new store will be faster and better.

  2. Installers:

    Change Log

    New:

    • Interface: Save before Render:
      saves the project, if it is modified, after hit "OK" in the "Render to File Settings" Dialog can be controlled with the "Save upon Render" checkbox at Tools/Options/Rendering , Default is ON
    • Physic: Bullet Integration into A:M
      added Bullet Constraint for physic simulation with the bullet physics engine Alpha Documentation
    • Modelling: Scale to X=0 option
      Before we do a Copy-Flip-Attach it is good practice to select all the CPs we presume to be on the center Y axis, go to their properties, set their pivot point to X=0, then scale them to 0% in the X axis. It would be a convenience if we could select the CPs and then just RMB>"Scale to X=0" to accomplish this frequent task in one step.
    • Interface: Clear Undostack (menu Edit)
      removes all entries from undo/redo , has also a button
    • Modelling: Fix Internal Patches
      "Remove internal patches" Tries to break internal patches , detach cp's from detected internal patchesand create a named group with this cp's. for 3 and 5 point patches it works only partially depends on the spline layout
    • Interface: Reset Toolbars (menu Help)
      Reset all toolbars to their default layout
    • Particlesystem: Hair
      support for Turbulence on forces
    • Interface Rendersettings
      • [bug]6782[/bug] Render UX 000: Maximize Render Dialog Window
      • [bug]6783[/bug] Render UX 001: Add Render Option to File Menu
      • [bug]6784[/bug] Render UX 002: Allow Render Setting Open/Collapse State to Persist works only in "Advanced mode" Two new buttons here too, "Expand All" and "Collapse All", expand/collapse all possible properties
    • Plugins:
      [bug]6759[/bug] Feature: update .ai importer to accept other vector formats added a plugin for importing the SVG format Plugin to add bullet constraints to multiple models in a chorRMB on choreographie -> "Add Bullet Constraints to multiple models"
    • Interface View:
      • [bug]6720[/bug] Feature suggestion: Birdseye View Queue undoing/redoing for view position have now a seperate undostack has their own buttons and shortcuts
      • shortcut for view undo Shift+Alt+Z
      • shortcut for view redo Shift+Alt+Y
      • If You don't make a new install or "Reset Toolbars" You must manually add the buttons from Tools->Customize->Commands->Standard
    • Choreographie
      [bug]6779[/bug] Feature: Right Click/Duplicate Menu entry "Duplicate" for objects in a chor If the Shift key is hold down , while clicking "Duplicate" keys from the source object are not copied.
    • Interface Timeline
      Constdrivers displaying now their values in the timeline
    • Interface CPweight dialog
      [bug]6772[/bug] Feature Request: Weight Menu Undo
      the weight dialog has now a "Cancel" button , which reverts the changes done in the dialog to the state before the dialog was started. Weighting has now also a general Undo/Redo , if the dialog is exited with the "Done" button.
    • Interface Modelling
      [bug]6773[/bug] Bias Handler Snap to Grid
      New button for this , Tools->Customize->Commands->Manipulator default key Shift+2 act's like "Snap to Grid" Existing installations needs to add this button manually to the toolbar or "Reset Toolsbars" additional: new menu entry for the RMB menu, if a group of cp's is select "Snap Bias To Grid", snaps the in and outbias for the slected cp's to the nearest grid interval
    • Interface Modelling
      [bug]6771[/bug] deleting all "Relationships" new menu entry for models "Remove User Properties" , delete all user properties and relationships for this model avaible only for modelcache, not for instances Warning : This action is not undoable
    • Interface Modelling
      new menu entry for models "Remove unused drivers" , delete all drivers without a key avaible only for modelcache, not for instances
    • Interface Rendersettings
      [bug]6744[/bug] Feature: Save before Render saves the project, if it is modified, after hit "OK" in the "Render to File Settings" Dialog can be controlled with the "Save upon Render" checkbox at Tools/Options/Rendering , Default is ON

    Changed:

    • Plugin: Brick
      • it's now possible to add Bullet Constraints for the instanced model
      • z position can be set
      • models can be imported in userfolders
      • save/restore settings
      • documentation
    • Plugin: Simple_Scatter
      • it's now possible to add Bullet Constraints for the instanced model
      • models are now imported into userfolder
      • documentation
    • SDK
      • added Bullet Constraint (HConstra.h)
      • added Userfolder for chor (hhashobj.h HHashObject::InsertUserFolder) (sample how to use both at HXT/Brick)
      • added OpenView for HChor
      • [bug]6687[/bug] SDK missing method for joining splines? (HModel.h BOOL JoinSpline( HCP *cp1, HCP *cp2))
      • GetObject() is changed to GetHObject due a nameclash with wingdi.h
      • [bug]6689[/bug] No API method for CP detaching (HModel.h void DetachCP( HCP *cp1))
      • added GetPlayRange and SetPlayRange for HChor, HAction and HActionCache
        example:
        		  
                  BOOL CTestPluginApp::OnChor(HChor *chor) {
                  TimeRange tt = chor->GetPlayRange();
                  tt.m_end.StepFramesBack(5, GetHProject()->GetFPS());
                  chor->SetPlayRange(tt);
                  return TRUE;
        }
        
    • Help
      AMAindex.txt rebuild ("Display help for current property")
    • Particlesystem: Hair
      • Forces need not longer high magnitudes to affect hair dynamics
      • groom mode
      • selected guidecp's now drawn with the selected cp color
      • added possibility to select more than one hairguide for operations except the "Brush Mode" operation
      • two new buttons
        • "Select Hairguides"
          if You press this button you are now in the selection mode, and can select more than one Hairguide Limitation, it's only possible to select one HairguideCP, for the other selected Hairguides the HairguideCP from the first selected Hairguide is used
        • "Deselect Hairguides"
          deselect all selected Hairguides
    • Distortion Action Objects
      [bug]6686[/bug] Distortion Action Objects Resolution limited to 10 Has now the same resolution as the modeling window (maximum 1000), and use as initial value now the same settings as for the distortion in the modelling window
    • Bake Surface
      [bug]6732[/bug] larger border for Baked Surfaces
    • Plugin: Ai import
      AI import can be find now under "Plugins->Import" (before at "Plugins->Wizards")
    • Interface
      [bug]6777[/bug] Increase size of Info Properties Description and Notes

    Fixed

    • [bug]6755[/bug] computation error for normals
    • [bug]6748[/bug] Space Marines project renders differently than original (tweaked darksimbiont materials)
    • [bug]6749[/bug] Flocking birds does not render correctly in Render Lock Mode
    • [bug]6737[/bug] Animated Material loses animation in saved file
    • Particlesystem: Hair
      • Hair dynamics are not updated, if project fps was set to 25
      • undo/redo now working as expected
      • when some patches hidden , not all hairguides for the visible patches are drawn
    • Distortion Action object
      • changing the resolution for the distort action object after the target is applied works now as expected (distortion box is updated properly)
      • bug fixed , when the Target is set back to the default value (default values for the distortion box was not restored)
    • All Particlesystems redraw error for all Particlesystems fixed , if the model or group is translated,rotated or scaled
    • [bug]6740[/bug] A:M crashes if try to render to file with multipass after reset
    • Decal crash, when a decal has two (or more) images with maptype "Other..." ,the driven properties are the same and one should be deleted
    • [bug]6739[/bug] Hair renders white in netrender
    • Choreographie
      • If a model is scaled and a constraint with transform properties added,scaling is incorrectly
      • chor translate mode broken
    • [bug]6733[/bug] 5-Pointers seem to have a different behaviour for hair particles...
    • [bug]6728[/bug] Bullet Rolling Friction > 1.0 suddenly halts object
    • [bug]6727[/bug] Three-point patches render texture incorrectly
    • [bug]6718[/bug] Mirror Bone not mirroring CP weights correctly
    • [bug]6730[/bug] loading old file causes crash
    • [bug]6729[/bug] Adding CP causes crash
    • [bug]6717[/bug] Slow Paste when DSTS material present
    • [bug]6722[/bug] Smooth Plugin causes crash
    • [bug]6724[/bug] plus key not always working for frame change
    • [bug]6721[/bug] Props view inside-out in shaded-wireframe Note: Normals can be displayed now for Props too
    • [bug]6716[/bug] CP at Bone origin is ignored by Compute Bone weights.
    • [bug]6725[/bug] Using Sweeper on this model brings A:M to a crash
    • [bug]6713[/bug] Changing CPs from Peaked to Smooth doesn't "dirty" PRJ
    • [bug]6714[/bug] PRJ is already "dirty" when loaded
    • [bug]6715[/bug] Can't adjust bias of CPs next to Hooks
    • [bug]6704[/bug] Rotate Manipulator doesn't work on D-box in Action
    • [bug]6712[/bug] Altering hair doesn't add asterisk to PRJ
    • [bug]6711[/bug] Undo not working in Hair Grooming mode
    • [bug]6707[/bug] NetRender ignores Camera Fog Keyframes
    • [bug]6706[/bug] Crash after moving mouse between windows
    • [bug]6703[/bug] Crash after importing Rotoscope...
    • [bug]6710[/bug] "recall view/position" never works the first time.
    • [bug]6708[/bug] STL export doesn't include displacement
    • [bug]6694[/bug] Dragging Groups causes crash
    • [bug]6680[/bug] Crash after dragging Groups
    • [bug]6693[/bug] Dragging Bones causes crash
    • [bug]6679[/bug] ALT for Free Rotate not working on axis
    • [bug]6563[/bug] Add with Shift-Key pressed does not add a new non-continuies spline
    • [bug]6695[/bug] Undo after extrude causes crash
    • [bug]6700[/bug] On-screen renders very slow
    • Bullet
      • if no cp/patch is assigned to a Bone with bullet constraint , crash occured
      • joints hasn't worked correct
      • new behavior, if the constraint is added to a model, which is created from the "Explode Rebuildmodel" plugin.
      • In such a case , bullet constraints are added to each "Explode_" bone
      • with a breaking value off 1,
      • constraint's between the pieces from the model automatic generated
      • most of other settings not avaible in this case
      • see the Fracture example
    • [bug]6691[/bug] Extruder plugin causes crash
    • Force -
      • Type "Cone"
        falloff not handled correct
      • Type "Cylinder"
        false result for Kind "Fan" fixed
      • Type "Box"
        fixed real time view for "Width Softness"
    • [bug]6685[/bug] Decal placement tools do not work correctly in Camera view
    • [bug]6631[/bug] Depth sorting problems in choreography
    • [bug]6643[/bug] Bias-Handler not showing (the line of the bias handlers not visible)
    • Rendering: material on 3 point patches now correct calculated (in some cases a division by zero has occured)
    • [bug]6511[/bug] RMB Menu incomplete with Patch Group Tool
    • [bug]6540[/bug] copy loose decaling on 5 point patch
    • [bug]6645[/bug] Patches render inside-out in shaded mode
    • [bug]6505[/bug] Layers drawn in front
    • Realtime: crash ,when Draw Normals is on, and a other project is loaded , where the shaded mode for a model was not set[/u]
    • [bug]6647[/bug] Grid only shows when an object is selected
    • Interface: deleting RigidBody constraint from popup menu not possible
    • "Constraint to Path" position updated after select a Pathmodel or Spline from combobox or cursorpicker
    • Modelling Chor creating Pathmodel in chor is back now
    • [bug]6657[/bug] Rendering to file: No file saved...
    • [bug]6661[/bug] Screen stops updating after using CTRL-Z
    • [bug]6662[/bug] After closing PRJ and starting New PRJ, crash on drawing new spline.
    • ModellingCrash, when deleting a bunch of cp's and splines, and heavy use of Undo/Redo
    • [bug]6663[/bug] After Deleting a spline, Undo does not restore it.
    • [bug]6664[/bug] Crash upon drawing spline in new PRJ
    • [bug]6666[/bug] Crash after multiple Undos
    • [bug]6667[/bug] Tutorials Splash screen missing background image.
    • [bug]6668[/bug] Axis handles for Scale mode not drawn properly
    • [bug]6660[/bug] Play range do not stick when saving and loading a scene/project
    • [bug]6670[/bug] Patches not completely drawn in in real-time view
    • [bug]6671[/bug] Distortion Box CPs disappear
    • [bug]6672[/bug] Undo doesn't work in Distortion Mode
    • [bug]6673[/bug] Lens flare errors in Net Render
    • [bug]6571[/bug] Net Render slaves cannot load camera from Technocrane
    • [bug]6674[/bug] Prop not visible after Turn
    • [bug]6675[/bug] rop textures not displayed correctly
      Note: For decaltype "Color" the alpha channel is not used in final render, if You need this, change the decaltype in the chor to "CookieCut" (the obj file format doesn't know such a type) in contrast the realtime render use the alpha channel , even the decaltype is "Color", but I will not change this behavior due heavy sideeffects
    • Decal crash , when the decaltype for a prop decal is changed to Bump or Displacement
    • Decal Combobox for decaltypes displaying now only the usable decal types for props
    • Decal Bump and Displacement maps for Props now working properly
    • Modelling false RMB menu displayed , when selecting cp's with holding the Shift or Ctrl key and no group was selected before
    • [bug]6791[/bug] Crash when doing Move or Zoom
    • [bug]6787[/bug] Much longer rendertime compared to previous version,if reflectivity is != 0
    • [bug]6786[/bug] Changing preroll from one particle system affects all other too
    • [bug]6781[/bug] No reflections below reflectivity values of 0.501
    • [bug]6780[/bug] The Modeling Grid turns itself off
    • [bug]6774[/bug] Crash upon Rendering (Texture Size)
    • [bug]6775[/bug] After fresh install, mfc140.dll not found
    • [bug]6776[/bug] Copy/Paste crash
    • [bug]6770[/bug] flockfx model not saved
    • [bug]6741[/bug] shag hair problem rendering
    • [bug]6769[/bug] Channels not displayed properly with N or R
    • [bug]6766[/bug] Unable to correctly select render quality in Net Render
    • [bug]6760[/bug] Snapshot doesn't remember last directory used
    • [bug]6763[/bug](OSX only) JPEGs cannot be loaded into the application
    • [bug]6757[/bug] A:M stops updating display during SimCloth
    • [bug]6753[/bug] Flag does not wave correctly when doing cloth simulation
    • [bug]6756[/bug] SimCloth fails in V19
    • ____ 1
  3. Hello,

     

    I'm really sorry about this but the first email either account got was on Friday 02/24/2017 and I replied to it today. I see that you did also send it to my personal account but I have no record of it either on my email program or server. I sent you a reply but if you do not get a reply from that just PM me on the forums and I can get that sent over to you.

    I do get behind at times, so if it's been a week you can PM me here I will get right back to you. Well right back to you will be faster than a lost email anyways.

  4. As for trade shows I'm still trying to work out Awesome Con. I wanted to go to Comic Con this year but since the people I was going to stay with are moving back it looks like it's going to be to much for me really to afford and since I'm already going to be in San Diego a month before I'm going to really work on getting into Awesome Con but we are getting all 3 local shows worked out.

  5. It's been some time since I posted. But I'm hard at work this weekend.

     

    I'm working on the new store right now we are moving to OpenCart it looks like if I get the store we are using now to update everything but Activation codes will be kept in the move. The activation codes were added by Hash, Inc. Years ago and keep breaking every update since Zencart does not support serial numbers for digital downloads. When I get more along I will need some beta testers after the old store is imported. But that is a bit off. I also may need some people to make some banners for store items. As you can see in this demo.

     

    Today I sent out beta02 update for v19.0!

     

    Have a good weekend everyone. I'm working hard right now but may slack off and game for a bit soon haha

  6. Hello,

     

    There will be a server restart about 01/28/2017 at 23:00 pst, the updated for the 40 minutes or so before the restart may cause some connection errors and slow page loading. The Planned down time is about 15minutes but maybe as long as an hour if the system runs a full scan.

     

    This is needed to keep the server safe and running like a champ or at least like an hamster on meth.

  7.  

    Hello,

     

    Intel Mac SSE4.2

     

    Should work on your machine.

    Jason

    Thank you for your help. Pardon my delayed redponse, a bit tied up working out a render setting.

    regards

    simon

     

     

    Haha, You do not have to apologize for delayed responses. I think you can find about 10+ posts about me getting behind on forums/emails/orders and well everything else.

  8. This is almost all worked out, sorry it took so long. Yesterday I got threw all the back emails. Monday and Tuesday are going to be really really really long days for be but The rest of the week I have off for a weeding. So other then flying, white castle, Pats Cheese Streaks, And I day in New York I will be checking emails daily. Wait I almost forgot the wedding part haha

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