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Hash, Inc. - Animation:Master

Jason Simonds

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Posts posted by Jason Simonds

  1. This has a updated OSX version to solve the crash when simulating bullet. There are no windows changes.

    Installers:

    Change Log

    • Fixed All
        - 6852:  Rendercrash when Toon render > Override Shading > Toon with Falloff has a custom gradient attached to it...
    • Fixed All
        - 6850:  Lower corner text wrong
    • Fixed All
        - 6843:  Bullet simulation doesn't move when moving bones
    • Fixed All
        - 6828:  Choreography Properties Channel type not correctly shown
    • Fixed All
        - 6831:  Diffuse maps not working
    • Fixed All
        - 6839:  Am slows to a crawl occurs on models with very high patch count
    • Fixed All
      Decal->Stamps->"Recall View/Position" works now correct
    • ____ 1
  2. How we think the move will go is when I get something moved over, there will be a small down time then I will move it over. Since I'm slow and some of the stuff will be a TON of work, I will be a item lets say the forums. Until every thing is moved the forums will be at let's say

    https://forums.hash.com 
    

    but it's a simple redirect so all links from https://www.hash.com/forums will still work until the move is done then they will all work the same

  3. Installers:

    Change Log
    • Fixed All

        - 6852:  Rendercrash when Toon render > Override Shading > Toon with Falloff has a custom gradient attached to it...

    • Fixed All

        - 6850:  Lower corner text wrong

    • Fixed All

        - 6843:  Bullet simulation doesn't move when moving bones

    • Fixed All

        - 6828:  Choreography Properties Channel type not correctly shown

    • Fixed All

        - 6831:  Diffuse maps not working

    • Fixed All

        - 6839:  Am slows to a crawl occurs on models with very high patch count

    • Fixed All

      Decal->Stamps->"Recall View/Position" works now correct

    I have had v19.0e for a few weeks I just did not get the chance to post it. Keeping up on email with me work load is still a bit hard but I have been better at email. Now I just need to get better at releases.
    • ____ 1
  4. Hey Everyone,

    I'm taking super bowl weekend off and heading to Las Vegas me and a ton of my friends are all staying at the LinQ we have not figured out what super bowl party we are going to but the last 2 years have been in The Paris Hotel. Hash, Inc. will be closed from 01/31/2018 at 5:00 pst until 02/06/2018 at 9:00 am pst. Short of a server fire I will not be returning any emails, or getting out my computer for anything other than betting scores. PLEASE do not email me personally with the head line "when you get back & have time" just wait until my vacation is over. Or you will be a drunken email that may even take longer than solving the problem you emailed about.

     

    Anyways have a good week/weekend

    Jason Simonds

     

    I may post some pix on the Hash, Inc. Facebook too

  5. There also is a 11.1 2005 was a crazy year.

     

    I think in the folder you need the 2005 and the 2005 patch to run the software and either the 12stuff or the v11stuff since you have the ftp path I'm going to skip posting all the links. But I really sure if you have a chance of running the software you need both stuff and patch for you version.

  6. Installers:

    Change Log
    • Fixed All

        - 6834:  Project with Hair Material does not load anymore and blocks A:M... Problem too much particles to render in realtime view

      • Solution 1: hit escape key twice while project is loading (escape key stops now also realtime render for hair systems)
      • Solution 2: set the "Density Factor" to 0,1% or lower (Default is now 1%) "Hair System" -> "Realtime" ,if "Quality" is set to "Shaded"
    • Fixed All

      Bullet Constraint / Bullet Soft Constraint , not longer possible to attach this constraints twice to the same bone

    • Updated All

      BulletBatch plugin added "Rolling friction" and possibilty to set the values back to default

    • New All

      Plugin to modify parameters for bullet rigid constraints on multiple models a chor, only parameters where the checkbox "Set" is active are applied to the selected bullet constraints RMB on choreographie -> "Modify Bullet Constraints on multiple models"

    • New All

      new constraint "Bullet Soft Constraint" added, model with this constraint applied act as softbodys (deformable hull) in bullet simulation

    • New All

      RMB menu for Choreographie has now a entry "Remove Bullet Constraints" starts a dialog, where You can select the Bullet constraints , You want to remove from models (Extended selection in the listbox)

    • Updated All

      help for Softbdy constraints added ("Display help for this propertie")

    • Fixed All

        - 6835:  Bullet simulates incorrectly

    • Fixed All

        - 6832:  Bullet crash

    • Fixed All

        - 6837:  Loss of "Play" and crash Bullet constraints are only attachable in a chor , not in actions.

    • Fixed All

        - 6836:  Fails to load project with external object under a folder

    • Fixed OSX Only

        - 6845:  v19D SSE 4.2 Fails to Load. Library not loaded: /opt/local/lib/libHalf.12.dylib

    A small note I have this for a bit but just got the chance to post it.
  7. Hey Everyone;

    I know I have said this before but I can now see light at the end of the tunnel. I have one more test for my job in the next few weeks, then a 2 month break. It does not look like work will slow down any time soon but I'm going to they to put more time Into Hash, Inc. Since the break from testing will free up some time.

    Here is what is on the list now.

    • As it stands now fixing anything not critical on the web site side will be delayed until Hash, Inc. starts the new server move.
    • What comes with the server move:
      • New Store with everything but serial numbers imported
      • AMStils and AMFilms will be moving to IP.Board I have not had time to test the move but it does work with AMStills I will be working on AMFilms too. But that will mean one log in for all 3 sites.
      • a Awesome new server(our current server is aged) There is no current problems now but they may come in time.
    • I'm going to work harder at keeping up on support email
    • And in my few free minutes a week maybe try to get some projects and contests going.

    Thanks Again to everyone for their under standing. I will try to keep you up to date on the server move. And I will need some art for the new store and beta testers maybe before the end of this month after we get our new server.

  8. Installers:

    Change Log
    • Fixed All

        - 6824:  SimCloth crash

    • Fixed All

        - 6823:  SSS + Displacement Material = crash

    • Fixed All

        - 6819:  Hair guide CP's not easily controlled.

    • Fixed All

        - 6821:  Crash on Save after Model Swap

    • New All

      Speedup for Simcloth with OpenMP , to disable this option set "Tools->Options->OpenMP Threads" to "Disable OpenMP"

    • Fixed All

        - 6817:  Mirror Bone crashes

    • Fixed All

        - 6818:  Simcloth crashes

    • Fixed All

      Simcloth plugin fixed memory leak, when cloth simulation is aborted with "Esc"

    • Fixed All

        - 6816:  Group Select>Deselect>Copy causes PRJ corruption

    • New All

        - 6813:  Suggestion: CP Weights dialog box to remember last position

    • Fixed All

        - 6812:  Mirror Bone not mirroring CP weights completely

    • Fixed All

        - 6815:  Duplicator Wizard does not duplicate hooks

    • Fixed All

        - 6808:  Backup not saving current state of PRJ backup can now also maked as single backup (not timed) started from menu entry "Backup Project" or button (Commands->Standard, button can be added manually or with "Reset Toolbars"), a keyboard shortcut can be assigned ("Project:Backup Project")

    • New All

        - 6809:  Feature refinement: Progressive Render Limit

    • Partially Fixed

        - 6796:  Kleig light rim not blocked by object not fixed yet,when volumetrics is ON

    • ____ 1
  9. Hello,

     

    amfilms is one of the projects I need to get back to. We paid for an update to the software but that got hacked in like 12 hours, they said it was fixed but it got hacked again. I rolled back to the old install but mysql/php and system updates all but killed the old software that is running. I have been over worked and have not got back to it in some time but once my testing for my job is all done I'm going to look at it again.

  10. Installers: Change Log
    • Fixed All  - 6808:  Backup not saving current state of PRJ
    • Fixed All  - 6807:  Crash when starting to render this (benchmark) project
    • Fixed All  - 6805:  Extruder Wizard crash additional change for Extruder Wizard if the spline for "Path to extrude along" is looped and Method is "Extrude" the created segments are connected as loop, if the Checkbox "Extrusion looped" is "ON" too
    • Fixed All  - 6793:  Unable to Select Control Points in Curve Editor
    • Fixed All  - 6794:  Copy/Paste not copying decals
    • Fixed All  - 6745:  Zbuffer Shadow Only does not render correctly when penumbra on
    • Fixed All  - 6744:  Feature Save before Render
    • New All  - 6804:  Feature suggestion: user defineable grid highlight interval defineable for Model, Action and Chorview seperat
    • Fixed All  - 6795:  Render ignores plugin shaders
    • Fixed All  - 6802:  Simcloth simulations much slower
    • Fixed All  - 6803:  Choosing wrong menu causes crash(plugin related)
    • Changed AllSimcloth
      • "Customgroups" now only editable in material instances makes no sense to edit the cache self
      • new propertie "Remove previous simulation Data" Deletes the simulation data from previous Simulation. Setting it to "OFF" is helpful, when the cloth objecthas many cp's. Default is "ON"
    I know that v19.0a was missed but all the updates are included in v19.0b
    • ____ 1
  11. Hello,

    I feel like I have been posting about this to much lately but I'm trying to get back on top of emails today since I'm off work at a reasonable hour(only a 11 hour day). I have been working 50-60 hour weeks, I just got back from a training class in Detroit after working a 50 hour week. I keep telling myself I'm going to keep on top of email and Hash, Inc. support but I keep falling behind. Every time I think I'm going to have time something gets in my way, last weekend it was all me but the weeks before that it was my job, training, testing, studying and all of that.

     

    I hope this is the last time I have to post something like this but the way work has been going I fear it may not be.

     

    Thank You for understanding(even if you do not haha)

    Jason Simonds

     

  12. Hello,

    I'm back from being on the road but working 50-60 hours a week and having testing to do. Unless something bad happens today I'm going to get back on top of emails. But I'm way behind, on support and a few other things but if today goes good I will up to date by late tonight.

     

    Sorry Again,

    Jason Simonds

  13. Hello,

     

    I logged in just now and approved all of them. But there was not any weeks old.

     

    Maybe check your spam folder?


    A small note, I'm behind again on email but I'm going to try to get on top of it this week. But Monday next week is my last day of testing for a bit so some of my time will free up.

    • ____ 1
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