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Hash, Inc. - Animation:Master

the_black_mage

*A:M User*
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Posts posted by the_black_mage

  1. good job sofar, its looking better, try moving a few splines back to get rid of some of those verticle curves. goto the left veiw and move them left, then the front veiw to make shure the face shape didn't change to much. if it try and fix it up.

  2. oh yeah that is all messed up....

    yo need to lower the spline density, that should help. you need to make sure the whole spline is a clean curve, move the splines at a front an side angle using the arrow keys should help...move them up, down , left and right at both angles until the spline is completely smooth and the other splines follow it. and get rid of that inner eye, make the eye the right shape then then select the eye spline, extrude and move the extrusion in ward a bit, extrude again movie it in more than the last and expand it. then your done with the eye socket.this way the eye turns out much smoother.

     

     

    EDIT: also i see allot of unnecessary splines, if a spline gose in to a hook on both sides(after copy/flip/attach) delete it. like the spline right at the bottom of the chin it goes from the middle and then to a hook(which is not 50% more like 75%).

  3. thats the ting the eye shouldn't be flat, the point the the eye description i gave is so that the eye can be round. the thing is the eye ball needs to be large so it can appear some what flat. and i mean rough by that fact that the model isn't smooth in nearly anyway, instead of seeing a gradient(light to dark) you see mix matched shades modeling the surface is bumpy and not smooth. also it doesn't matter if your a noob remember what i said earlier that was only my 4th model,out of a apple, a girl model(the model looked exactly like my drawing of it, back then that was a good/bad thing)and a sword(decent). what made me so determined for a smooth model was looking at other peoples work, o look at theirs and say"i suck!" i worked on that head till i had barely no complaints, and i still do that now. no matter how good you get, if some one else's work is better than yours then you suck :P ! your goal should be to suck as less as possible. as of now you want to get as close to the Mario in that picture as you possibly can!!!regardless of age or experience theres no excuse for your work to be bad or wrong or way off the target(not that I'm saying that your work is like that...)! if your serious about your work theres nothing stopping you from excellence! And that my people is what i stand for!!!!! anyone any age can be as good as that other guy no matter how long it takes!!!!

  4. sorry but i gotta tell the truth no matter what the case. heres a list of complements and complaints:

     

    complements:

    nice hat

    nice mustache

    nice ear

    decent mouth

     

    complaints:

    very rough

    the eyes are very weird

    the nose is side ways

    the eye brows are deformed

    the eye decal bothers me greatly

    THE MODEL IS VERY ROUGH

     

    how to fix it:

     

    delete half of the face. work on that half and perfect it. line up the middle cps on the y grid line, make sure there right before or right on it,in any case they all should be lined up and straight.after every thing is done select every thing, right click then click "copy/flip/attach". as of the eyes the eye socket is all messed up. Mario's eyes are not round, there kinda flat at the bottom.get rid of the closed socket, all you need are some splines going inward in to the eye and spreading out not closing. shrink up that hair and make it stick to the back of the head more. get rid of the smile on the model that will make it easier to animate, trying to make a modeled smile go down to a frown is a challenge, a flat expression is best used. round up that ear a bit more I'm gonna have a list of plug ins to use at the end of this post. also the mustache needs to be closer to the mouth, Mario's mouth is covered with his mustache a little. don't worry about the eye decal I'll make one for you. I'll also make an "M" decal and bump map.

     

    plz don't take this the wrong way, when i first started when i modeled my first head i re-modeled it 4 times before i was satisfied and thought it was practically commercial quality! i was very proud of my self that i had finally done it! it was my 4th but 8th model! you might not be as dedicated and a perfectionist as i am(only in my work and nothing else), but quality should always be top priority. personally i think this is only half way to acceptable...

     

    Plugins that should help

     

    good reference picture

    super-mario-64-ds-20041028013239607.jpg

  5. lol, don't save the materials make a project file embed every thing (project->embed all). every thing will be stored in the project file but pictures.save the project file to the same file with all the pictures used in it. then make a zip file (right click->new-> Zip archive) then put all the files in there. not after that there are two options goto box.net and get an account there and upload it then link it to nuns, or just upload it here(depending on the file size).

  6. i don't think we need a shell, isn't totlover making a koopa and doesn't that have a shell... i have an idea how about you model something on here?

     

    prop list not all of them are needed though ask first to see if we need it....

  7. i found a topic!!!!

     

    Vincent Van Gogh: The Triumph and tragedy of a genius :)

    Vincent_Van_Gogh.jpg

    i figured i would do something based on art since I've been going though an art craze lately :wacko: . i'll be doing a butt load of research and make if all fit wonderfully in a 6 to 10 min video. what i will post here is discoveries, videos, models, animations, my logo(an animation), and parts of the final video. I'd like any suggestions on impressing the judges or some video effects i could try in animation master....

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