eptigo
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Posts posted by eptigo
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you can use keyboard short cuts in order to control your camera from the camera view, as described in the above post
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playing with the ctrl + shift + alt buttons
in conjunction with the mouse buttons,
while moving the mouse
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i personally find this a little tricky to do
what i like to do is open up 3 windows,
have one set to camera,
one set to top,
and one set to front/left
then move the camera in the top and left windows
while looking through the camera view port
changing the view from wire frame to shaded with
9 should help u determine what the camera is 'really' seeing
(or is it 0, or 8; i always get those confused ;
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how do u use multiple actions in same coreography?
i was playing with the walking tutorial thingy, when i tried to get the person to make a pose at the end of there walk
but the pose action and the walking action started overriding each other.
i could have swarn i saw a decent tutorial on how to accomidate for this
any help would be ... helpful
thanx
- eptigo
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ive been through that excercise, i find that the video tutorial is a bit easier to follow
when reading the book, i got confused at which bones they were specifying, and to do what with (blah)
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what i did was follow this tutorial on 3d modeling in am
http://home9.highway.ne.jp/katakata/tuto/h...mdl/head01.html
the tutorials are all in japanese, but the images that come with the tutorial make it relatively easy to follow
good luck
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im working on this character model, and i was just wondering how could i improove it, or make better ones in the future.
does anyone have any suggestions????
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man, this is just perfect, now all i gotta do is repatch some 5 point patchs and ... ya
thanx everyone
you've been a great help,
i really appreciate it ^^
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wow, vern really is everywhere XD
thanx vern
does anyone else have any suggestions in regards to getting the C/F/A
to function on the correct axis?
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ok, im back ^^;;
The reason why I usually end up needing to fuse verticies is because often ive been modelling certain kinds of models which require me to copy/flip/attatch one side of the model to the other
But the copy/flip/attach function doesn’t always work the way I want it to. Sometimes it works on the wrong axis, and sometimes it fails to fuse all the vertices leaving gaps in the middle (this is obviously a result of the vertices not being properly aligned in the center)
So I often find it easier to just do it manually as opposed to getting the copy/flip/attach function to work properly
If there were some sort of wield nearby vertices function, it would make patching up those gaps faster and easier than doing it manually. I don’t know how the majority of the users feel about it, but I know that I would find the function practical and useful
http://emar0.angeltowns.com/misc/breasts_test_00.jpg
i was trying to model this girls breasts ... i find it difficult to model these, any suggestions anyone???
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but i always end up needing a tool like that
am i doing something wrong :s
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is there some sort of function that welds verticies that are near each other?
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i want to build some missles,
and have about half a dozen of these guys
fly out in random randomly in a general direction
is there an easier way of doing something like that besides
modelling each projectile, and moving each missle
separately?
is there an easier way of makin missle fire that i am missing?
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im trying to give this model facial expressions
but im having trouble doing so
what i am trying to do is,
rig a bunch of facial poses (mouth pose sliders, eye pose sliders, etc)
to a single slider for a specific emotion (happy, sad, mad, whatever)
i got the pose sliders to move the different facial features ok
but i cant get the stupid pose sliders to work with the emotion pose slider
i mean it works (at least i think it does)
but i cant see the sections of the face move
? any advice?
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is there an easy way of modeling an environment?
like lets say, using some sort of scattering tool
or some kind of tree/rock/foren object generator
or would i have to model and place everything one object at a time?
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You seem to be using the same image over numerous times, stamping the whole thing onto parts that are much smaller than the image.
In a case where the blue line doesn't appear, is it possible that you've stamped the blue line on and then later inadvertently stamped a gray portion of the decal over it in a later pass?
yes, that is inadvertantly what i have done.
stamped the same image over numerous times
hmmm, well, i doubt it
as i have attempted to explain before
even after i have fixed it, and saved it.
when i shut down the program and try to access the file again
the decals are all wrong
i must have tried this several times already
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yes, i luv photoshop
... alpha ... channels???
i don't really understand how exactly i can use alpha channels in regards to decals
Alpha channels on decals will allow your decal to have transparency. Like if you wanted an irregular shaped decal, or to have a hole where a material shows thru.
Oh, and I opened your model file; I assume you are referring to problems like places where the stripe decals don't line up, like on the wings?
Oh and why are all of your control points peaked? Just curious.
no, its more like on the main body. Its like one side has this blue strip, and its fine
but the other half ... doesn't
the same goes for those hanger bays on the bottom of the ship (those tiny towers sticking out of the bottom of the vessel) there shouldn't be any blue there, neither on the bridge (the tower on the tope of the vessel)
as for the peakiness, that may have something to do with my current skill level
(i like peaked, its the style ;_
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yes, i luv photoshop
... alpha ... channels???
i don't really understand how exactly i can use alpha channels in regards to decals
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Yes, i applied the decals,
and yes i applied them using the proper mode
(at least i think i did, the shapes im applying them to
arent spherical, or cylindrical, so im assuming planer is most correct here)
well, i dont really see how something like resolution would apply here,
if the images are low res, then they will simply show up blurry or pixelated
on the shape right.
they're not showing up like that, they're just showing up ... different
here's a link to the model if anyone wants to take a look at it:
http://emar0.angeltowns.com/misc/imp_dreadnaught_00.zip
i think the problem has something to do with overlapping decals
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no, im not moving the CPs after the decals have been applied
the decals just appear different after i reload the file
and yes this happens after the render as well
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Yes, i am having trouble applying decals
the decals go on fine, and the model looks relatively great
(considering my skill level)
but when i try to open the model file again, the decals do not seem to be properly applied,
its like there out of place or something
i think it has something to do with layering different decals ontop of each other or something
my problem basically is, the decals just dont seem to want to stay the same
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hi, im new, i just wanted to introduce myself.
uh
i havent really figured out how to navigate these forums yet
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Hey I made a head in A:M and I also made some ears of my own and I want to attach them, but I think I wasn't paying attention to the number of control points. Not to mention my ear needs to have that amount or it won't work correctly how I want it. Can someone help me out and tell me a good way to attach these? I been worknig on attaching them for a while, no luck.
hmmm, forgive me if my post doesnt seem to corrispond with what you want for i have yet to check the file myself.
i am no expert even though i have built a few characters myself
i would just position the ear in place with out actually attatching it.
my model causes the system to freeze up T_T;;
in New Users
Posted
I built this model in AM
and i got to version 30 of the model
(i like to work in versions incase something goes horribly wrong)
anyways, whenever i try to activate the shaded view on the model
the program freezes up on me
im not really sure what to do