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Hash, Inc. - Animation:Master

eptigo

*A:M User*
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Posts posted by eptigo

  1. ya, ud think so wouldnt you

     

    however the way the default rig is set up

    if it were just the kinematics constraint being switched off causing the problem

    then wouldnt it effect both arms, and not just the one?

     

    anyways nvr mind i found the problem

    it seems i had another bone called "scale bone"(or something) that the lower arm was attatched to

    as opposed to being attatched directly to the upper arm

     

    i must have been playing with one of the AM tutorials, (something about scaling)

    that set off the attatch to parent option on the lower arm bone

    and ended up accidently saving/using the wrong file

     

    (not sure if anything i just stated made any sense

    at any rate i got it fixed

    thanx though ^^)

  2. normally i can grab the end of my characters arm and move the whole thing

     

    but for some reason, i can move one arm freely, and the other arm i have to move the upper arm of the arm and the lower part of the arm independently. its as if some option was accidently triggered, but i cant begin to guess how.

     

    im using the default character build that came with the AM software. i have yet to understand how the build works, or how to reproduce a similiar rig

  3. i was trying to experiment with some facial expressions

     

    i thought i could copy and paste the pose set on one side of the characters face to the other side of the face in the second pose

    but i couldnt get it to work properly

  4. theres my black outline of the head, not sure how to get rid of it

     

    i only have animation master version 13t didnt update because i wasnt too impressed with what i heard about the latest version of am (that and i wanted to conserve my money for AM paint)

    post-8312-1188750927_thumb.jpg

  5. i want to be able to make some cool anime hair

     

    thought about using the hair modifier particle system thingy (havent touched the thing in so long forgot what to call it)

     

    but i find that any type of particle has a tendancy to slow down my system by ... alot

     

    so i was thinking of modelling the hair, but i cant concieve of a decent method to modelling good looking anime hair.

    whenever i try to model anime hair, it tends to come out wierd and boxy or something

  6. i dont know for sure, still a bit of a rookie myself

    but from my pov

    it seems like there might be a problem with the action

    like its not compatible with ur rig or something

     

    try making a new action from scratch

     

    (hee hee hee, his face looks funny ^^)

  7. im having some trouble with my model

     

    i was studying the dynamic constraints

    when it occured to me perhaps i can use this for a skirt

     

    when i tried using dynamic constraints with the skirt, the skirt kind of ... uh ...

     

     

     

    i thought that it might have something to do with the object collision settings

    but even tweeking those didnt seem to have much of an effect

     

    i could just turn off object collision, but that would kind of defeat the purpose of using dynamic constraints to get the skirt to move around the legs

     

     

     

    (i could use the cloth modifier which works fine on its own

    but i find that when it comes into contact with another piece of cloth

    it has a tendancy to go ... crazy)

     

    plus i wanted to try something different, it was an experiment

    Dynamic_Constraints01_.prj

    post-8312-1188538759_thumb.jpg

  8. walls arent always plain and flat, (obviously) they tend to have doors, and windows, and various other accessories

     

    if i initially build up my wall(s) with some type of simple grid, would that be a good way of preparing my walls for recieving an object (such as a door, or window)

    this way i mearly edit piece of the grid of the wall to leave a gap for the foreign object

  9. ok, i got it. that picture was super helpful. more users should use images like that in there replies

     

    unfortunately i seem to be having trouble getting groups, or materials to show up in my choreography from the project workspace

    post-8312-1181487188_thumb.jpg

  10. if i wanted to get my particle emitter to start emitting at a certain point in time id just modify the time in "Preroll" under properties for the particle material

     

    but if i wanted to get that same emitter to stop emitting at a certain point in time, how would i do that?

  11. thing is, im uncertain what the final layout for my city scapes going to be. i wanted to put something together for a comic right, and i just needed certain scenes for certain parts of the comic know what i mean. just specific settings

     

    with that in mind i probably dont need a whole city right?

  12. i wanted to build buildings, and rooms, and hallways and stuff like that

     

    now for the avid user, this is probably a simple thing to do.

    but for an eternal noob like me, its kinda awkward

     

    i dont know a good method of doing things like this.

     

    can someone point me in the direction of some tutorials on subjects like this

    i was hoping to build city scapes and building interiors, and things like that

  13. I tried to do some research on my own but found little to nothing

    call me blind or whatever but, guess i just didnt know where to look

     

    in the previous versions of AM a new set of particle systems were introduced

    and the cloth material as well

    so i was wondering, whats new in the latest version of AM?

  14. i wanna make some decals, but not know where to begin. guess i suck at that -_-;;

     

    all this time ive been trying to use photoshop to build the stuff, but ive been wondering

     

    wondering if theres a program i could use to paint the materials right on the model, that would be awsome

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