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Hash, Inc. - Animation:Master

iocane

*A:M User*
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Posts posted by iocane

  1. I have been working on a pine tree that looks good but renders quick. Still working on it. But I do have something I have made that i use in the meanwhile. if you want to see if its suitable I will email it to you. It uses a enhanced am materials file called stringy cheese, so if you don't have that its not much use to you.

  2. To put in my two cents worth, how about taking all those models on the ftp site and getting them organized by categories instead of year. Maybe a seperate link on the ftp site that takes them to the categories. Then putting the best of each category on the cd. More useful suggestions would be a sky dome, road decals, road sign decals. Models that I would recommend from the ftp site are the landscape models, and the skelaton model. Thanks for asking for suggestions,

  3. I would like to help/break into this. What can I do, well I will tell you what I have been working on with landscapes. I have been trying to find a way of making very large lanscapes, like 20 miles wide. Where the camera would take a path around the landscape to show the general layout of the area, then zoom in on particular details. So the landscape would only be highly detailed where closeiups are, otherwise the computer simply could not handle it. I was aiming for the impossible task of photo realism, will pull it off someday. I have gotten to not liking materials for landscapes, but they could work for snow.

    Throw in a lot of ice, would look good.

     

     

    The approach that I have been working on lately for landscapes, that I think will work to solve my quest for a great landscape, is to use decals. Not just any decals. I am trying to put togeather a sample of photos at various elevations, and at different angles. Using airphotos I can buy for a general decal for the whole location, and device I am building to take photos from anywhere from a few feet up to 500 feet up. The device, ( its a weather ballon with a few extra parts). Would a;so be able to take pictures of trees at different angles, which can be used to decal low patch trees.

    This method is designed for reproducing actual landscapes, so to use it I would need to find a actual real landscape that is close to what is needed, model it, then change it to suit us.

    To make a guess, here is a idea for the whole thing, what I think you may want is something along the lines of a Santa Claus that has been piloting his unique reindeer powered aircraft so many centuries, that he has become the world best pilot, that santa is also well adventurous, he would have to be to go to so many places. So I would imagine Santa taking of from a nice classic santa's Workshop scene scene, takes a loop around his home, flying around the buildings of his workshop, then heads off. He flies high in the air in a huge arc then comes down to a much lower altitude so he doesn't miss the good view of glacier breaking into iceburgs, The solid mass has more and more breaks in it, huge towering forms of glistening ice, so amazing so beutiful but still the stuff that sank the titanic and santa is flying so dangerously close to them, weaving between the great massive shapes.

    Some iceburgs break off from the great icesheet as he flies close by, barely missing him. Santa then flies over a ocean filled with iceburgs, as the iceburgs become less and less he is tossed around a little in a blizzard, then suddenly ahead a mountainside covered with trees appears, santa makes a hard turn, barely makes it pass some trees, then follows a stream through the trees and under a old fashioned stone bridge then gains alititude, comes out over a valley between two mountains, that has a picturisque old fashioned small town in it , does a loop around a steeple, then flies just barely over the rooftops of the homes, till he finds the one he want and lands, after he lands, the sleigh starts to slide a little till it looks like it will topple over the edge, then stops. Santa gets out with his bags of gifts and walks away. Just an average flight fo him.

    Its just a idea :)

  4. I just wanted to add in that sounds like it could be the start of a nice little business there supplying videos to motion simulators. Unfortunately I am more of a maker of landscapes person then a maker of reindeer and a Santa but I have to ask. Do you think it would be feaseable for me to get in the business of making videos for motion simulators?

  5. I think nerd3d idea has a lot of potential. I think the reason why selling of models has not taken off is simply that there has not been a attempt to sell models comparable to the businesses that sell models for poser. What a business needs to succed, which has obviously been discovered by many selling poser models is a large stock of models, and a price range that looks reasonable to customers. Someone who will be buying a lot of models to populate a scene will not likely being paying much for individual models. Someoen who needs one great model would be more likely to pay for ity. So price the models accordingly. Nerd3d most likely knows all this. I would like to make one suggestion to him that could speed things up. There are bound to be plenty of people who use Hash who have models they would be willing to sell, but doubt that they could make money at it. Now if those models made by many different users were orgaized into categories, many many people who have a deadline would have a place to shop quickly. There has to be a lot of people who worry about deadlines. Deadlines are a fact of business. A lot of little websites selling a few models are not very economically viable. Its simply a matter that people with a deadline do not have the time to search one website after another when the odds are none of them will have what they want.

    The websites that have sold A.M. models before, have not had many models to sell. Most of the time its a waste of time trying to find a model to buy.

    As for the market for cartoony models, there are many different styles of cartoons, realistic models don't have that problem.

  6. I had a project I was working on that could really use some of those free models made in other 3d applications. I would try to import one after another to only get a mess. Then I discovered that if I import those models into a inbetween program and export it again, it would work. Sometimes I would have have to convert the model to one file format, then back to its original file format to get it into Animationmaster.

    Somehow what was wrong with the original model got fixed. If one program wouldn't work for converting file formats another would.

     

     

    I think there is already a lot that AnimationMaster could do with models made in other programs, just the path there is complicated. My theory is that some programs or many follow a particular file format very loosely. Even a polygon modeler can have trouble openning a file from this problem. It gets a lot more complicated for a spline modeler. I think A.M. is well on its way to being usable with other programs.

  7. I have made a globe model where only the continents are visible, they are gold, and everything else simply does not exist. I have one irritating problem. The model looks great in the model window, in the chorography the view of the reverse side of the continents is not so good. I have tried a great many lighting combinations. How do I imitate in chorography how objects are lighted in the model window?

  8. It is looking good. If you want to improve it a little, a little detail you might not have noticed. Satelite imagery is often off a little in color. Here is a webpage you can see for yourself with. If you use a zip code of 97381, as you zoom in it will switch to a color airphoto. Otherwise it might not.

     

    http://imageatlas.globexplorer.com/ImageAt...roup=ImageAtlas

     

    Satelite photos seperate the colors into particular bands that are best for identifing what the satelite was designed for. May not be the same thing as what you would see. Also the atmosphere causes all sorts of problems. For example the Ikonos satelite uses the wavelengths of .45 to .52 for blue, .52 to .6 for green,and .63 to .69 for red. For a completely accurate blue .45 is too high a lower point but the atmosphere causes problems below that. The gap between .6 and .63 is from the atmosphere causing the to wavelength to interefere with each other. The difference between a mile up and a few hundred miles up is a lot of atmosphere that even if clear will cause problems.

    To get to the point. to get a better image you would either have to put togeather a bunch of low altitude air photos. that what I am doing and I wouldn't recommend it. Or use photoshop to adjust the seperate colors.

    Go to image -> adjustment, -> color mixer. Adjust till the colors have some resemblance to what the airphoto colors would appear to be. I doubt a match could be made but it should be possible to improve it. This is all just a suggestion. The model you showed is looking good.

  9. I haven't tried since version 9.5. Overloaded my poor old computer. Looked good but takes time to render and there is a limit to how much grass a computer could handle. Of course my old computer was a 500 megahertz and was slow at everything. I got a better one now. I have been waiting till I have the other key elements of a good landscape perfected the I will go back to grass. Here is a old tutorial I found http://perso.wanadoo.fr/ffave/e_herbes.htm

     

    gra4mac has experimented with it. Maybe you can ask him.

  10. Good thing that your finish date is a good distance away. My whole interest in AM revolves around landscapes. I have been using Am for 2 years now. I spent most of it just trying to get good with the terrain. Over the last few months I have started to finally get the pieces togeather I have been working on. I have had this bizarre idea that a lot of 3d programs that are used with landscapes have put themselves on a course that will result in them evetually being trapped in a corner. AM on the other hand has pretty much ignored landscapes but has the potential I am after. I am a student at the Oregon State University who is graduating in a week. The programs we use here are very expensive, $10,000 programs that are very slowing heading towards turning there output into 3d animation. They have to, someone shouldn't need to take several years of classes just to understand a lot of the maps that are being turned out now. The symbology is complicated.

     

    I figure the long one result will be they will eventually, years from now just export everything as a project file that can be finished off as a 3d animation in another program. I am basically trying to get ahead of them. Its nice to go to a exhibit of the newest generation 3d program and see a demostration of their great new feature and have it be something I figured out how to do months ago. I want to get years ahead of them.

    There is one landscape stored in the ftp site that looks good. There was a locomotive done once that had a well done track, the gravel was not a decal. Eggington has a small landscape that looks good.

    I have a big chorography that I am working on that covers several square mile. I am trying to make it so that a flyover looks real and a few spots are good enough to go to the ground level and walk around like it is real. Its based on a actual location. If you give me a list of what exactly you need I will notify you as I happen to make any of them. There is one spot with a gravel road that might work well for your animation when it is finished. There is even a old covered bridge but don't know if it would be historically accurate for England. It can be removed and replace with what will work. I am working on airphotos at different levels. I think for places that are simply not real, a program could be written that generates a high quality simulated airphotos that can be applied as a decal. If nobody writes it I will. I am using some pretty high quality airphotos. Right now its at a 6 inch resoltion but I will be making some that go to a fraction of a inch. That will work where detail is needed. I think that animation master could probably handle a large number of these if they are turned off and on as they appear in the scene with a low resoltion one covering everything so distant objects all appear the same. I tried material files and my best results seem to appear to favor decals. The material files of enhance am do have a lot of uses for individual objects.

    Of course what ever you put togeather involving landscapes will be of interest to me.

  11. How did you color it. Did you use one of toonnation material files. Never made a glacier yet. Maybe a grid adjusted to fit the shape of a glacier would work. The edges can run right into the landscape model. Just give it a good material. maybe have it folow a path and adjust it as it is supposed to change shape. Read something if you haven't already about glaciers. They can do complicated things. They usually leave a moraine pile (don't know if the spelling is right) as they retreat. They also of course change the landscape as they grow and then shrink so don't forget that. You will need to adjust the landscape to what it theoretically looked liked before the glacier did its work then have it change over time. Of course it depends a lot on the time period you are covering. If you only covering a few years my suggestions are not of much help. There something I have been experimenting with that might be of interest to you. Have you tried out the virtual reality modeling language. With a Corona viewer anyone can watch virtual reality files. In one of those the viewer can look around the screen like they are walking and flying as the animation happen. Its even possible to interact with objects if the file is written yet. Been experimenting with a landscape in it but not finished yet. I figure i can make a model in AM, ad a material then take a picture of it to use as a decal in the corona viewer. Somehow it should be possible to export models but I not there yet.

     

    Artic pigs could probably do the same thing but I don't know much about it.

     

    Sacman, what are the barriers for your landscape project?

  12. http://www.usna.edu/Users/oceano/pguth/website/microdem.htm

     

    To make a landscape I put dems into microdem, then over the image right click and select elevation colors. Change to grayscale and save image. Put image into terrain wizard and get a model. Need more details just ask. I am very interested in encouraging people to get animationmaster to go as far as it can with terrains. I think AM full potential with terrains have been greatly underutilized. I am curious how the other methods that have been mentioned on this thread work out.

    What are you working on anyway. Not often that someone tries to make a glacier. Sounds very interesting.

  13. I can only guess what is happening. Could it be the size or frame rate. A television needs just the right size and frame rate or weird little things can happen. It could only be a little bit off. I tried a grass decal and there was no problem like you have been having as I got the detail better. But at a point all the grass in the distance turned the same color. The ground plane could have something acting on it in the surface description. It would be unlikely for that to be it.

  14. To add my viewpoint in. It all comes down to results. In my opinion splines are vastly better for character animation. The movements come out smooth, flowing and realistic, as for polygons, I am not impressed.

    Also its nice to see both Ypoissant and Martin in this thread, they add a lot to a conversation.

  15. Maybe Avid doesn't work well with the codec your using. The codecs are under render to File settings, click the compression button and they show up. Its worth a try. You could have tried this already, but how would I know. Good Luck.

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