Mega
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Posts posted by Mega
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I'll add my voice in support of your book...simply a great resource and learning companion. For me, I believe this is a must have for all users, be it new, or long standing user. I have used A:M since v4, and I think you presented the info in a very easy, and more importantly, uncomplicated way. i look forward to your updates.
So, thanks David!
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What a nice design and such character to him. I especially like his face, very expressive. The one thing, however, that does catch my eye, is the transition between his chest and pelvis. To me, again, imho, seems very wide for his lower body. Have you tried giving his pelvis some girth to it? Maybe raise his calf muscle? All in all, a very nice design and equal modeling skills.
Maybe enter him for the 2004 mascot!?
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Anzovin Studios released a new plug in, WeightMover...would this help?
http://www.anzovin.com/weightmover/
A quick description from their site:
WeightMover is a stand-alone utility for Hash Inc.'s Animation:Master, version 10+, which will allow you to take full advantage of A:M's new bone weights when rigging your models.
By interpreting the weighting of a simplified proxy and applying it to a higher-resolution character, WeightMover greatly reduces the need for time-consuming SmartSkin or "fan bones." By using WeightMover, you can eliminate hours of setup work from moderately detailed characters, and easily weight highly detailed characters that would be virtually impossible to set up with any other method.
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Impressive to say the least. Since AMD has a 64Bit chip out, will A:M be 64Bit for AMD, OSX and Intel/XP?
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Thank you! I plan to print this out and keep it near my keyboard for quick refrence.
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So that was Joe Millionaire!? Outrageous funny! Can you have the Swinosaur visit a few more of these "reality" stars!?
The only thing that caught my eye, is when the Swinosaur first enters the scene. The walk seems to be somwhat erratic, or jumpy. I hope I explained it properly...no disrespect meant.
As always, simply great work Will!!! When will this prj be completed? Looking forward to it. As well as your Balrog!!!!! Hint...hint...
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Very, very nice! Your modeling is top notch, no easy feat. Also, have you tried adding more beveling to some of the detail? The small section above the capsule near the weels may benefit from this? Especially when you render...it'll catch some nice highlights...
Realy nice work.
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Steves Spliners
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Hey, there is always a personal check! Heck, even a money order works, too!
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Splinearific
Spinetastic
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Sony intially gave the project to Foundation Imaging. However, for some "odd poltical" reasons (That's what was branded about on many forums...), the project eventually went to Mainframe. I cannot state with any certainty on their software, since I dont work there!
However, I would think that they would tend to use anything, and everything, that gets the project done. Below is a link with more information:
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My credit card is waiting! What are the render times for the movie that you posted?
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Nice tutorial. I like that you show the visual changes to settings to the materials. It will help the new user gauge their settings without too much guess work. Thanks!
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I've had my share of barfing emails...very messy!
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Thanks for the follow up. I can't wait for the plug ins...I have my credit card primed and ready to be used!
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From what I saw, I hink you have succeeded quite well. Will this water plug in also work for fluid dynamics? For instance, water being poured? Or simple droplets spraying after an object intersects with it? As far as the grided look, is there a way for Hash to alter it's surface interpolation? If not, are there other methods of eliminating this? The solution using bump and displacement maps - is this something maybe Hash can help with? Would it be a possibility in contacting the following A:M users who have programming experience with regard to A:M :
Steven Gross
Dan Shimmyo
Howard Trickey
Richard Swika
Yves Poissant
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It happened with me when I imported materials created pre 10.5. Most notably, any material created with v8.5 or earlier.
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Sorry, had to join in, too!
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Unfortunately, v9.X did have a few issues. However, Hash has more than fixed them, and improved on them in a very big way. I highly suggest looking at v10.5/v11. A:M is evolving amazingly well. Read the posts on hair alone. This is more than an incentive to upgrade come January 2004. You will not be dissapointed. So, yes, upgrade away!!
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Hi, Jeff:
I was wondering were you were off to. Glad you are back! Missed your feedback and contributions to the list...
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I do remember that there was a pdf file of these shortcuts. I am not sure if David Rogers had it. However, if I find it, I will post it. Have you tried searching
http://venice.killernuts.org/animaster/
Might find a refrence to it there.
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Make sure the simbiont.atx is in the right plug in folder, too!
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Outstanding! Any idea as to when this will be available? Also, have you set a price, if there is one?
Again, thank you for your tremendous contributions to A:M!
First serious model
in WIP (Archives)
Posted
Real nice progress, nice work. Have you tried making the limbs separate from the body? It might make it easier to animate, if that is your intent, of course...
Like you, I love the Shogun Warriors. If I remember correctly, way back when, didn't they appear in an issue of Godzilla's short, but fun, comic book run? I think it was drawn by Herb Trimpe?
Sheesh...I feel old right about now...gotta drink some prune juice now!