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Hash, Inc. - Animation:Master

Mega

*A:M User*
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Posts posted by Mega

  1. I apologize, it's not called path extrude...simply extruder! :( Found under plug-ins>wizards>extruder. You simply create a path to extrude along, name it, then add a group for the cross section. I hope I didn't confuse the issue. If this is your method, then I apologize for getting the name wrong, and causing any confusion.

  2. Nice coat rack. Actually, I have seen a coat rack with a bottom such as the red coat rack - it was located in a lobby of a school. How did you model the curves near the top and bottom? Did you use the path extrude? Or another method?

  3. I had considered the CD. With your input, I just might. I have always prefered to hear first hand from an end users perspective. Can you describe some of the images on the CD? Metal, fabric etc...I think this CD would be a nice addition to my A:M tool kit! :)

  4. Very impressive. Your modeling is top notch. Quick question(s). In your quarter panel image, I noticed a small indent/crease, to the left and under the area of the license plate. How does this look rendered? Also, near the left side of the trunk, looks like you have several hooks. Did you consider maybe bringing them to the end of the trunk opening and terminate them there? Overall, really fanatstic modeling! I can't wait to see it fully rendered!!

  5. So many fantastic car models! Excellent work all around. I have to agree with the others...decals and sponsors. Also, maybe "dirtying" it up a bit. Show some wear and tear. Ripping across a track at over 250mph will do some damage! ;)

  6. Very impressive. Cars are not easy to model, but you are doing a really nice job on this! Are you useing .jpg's for the roto's? Have you tried .tiif or .tga files?

     

    What's the hardest part so far for you to model?

  7. 7.1? Great time to upgrade! :D Can't wait for the teeth and tongue, these elements really help add more "character" to the models. I have only "played" with v11 for a day or two, so I honestly can't say if you can use spring-constraints on the hair to have a "cloth" feel to them. However, it may be possible. Check out the alpha forum -

     

    http://www.hash.com/forums/index.php?showtopic=948

    http://www.hash.com/forums/index.php?showtopic=1139

     

    There is a nice thread covering hair. I would bring your question over there and see what the others, who have used v11, have to say. I know that ZPiDER has done some awesome stuff with it, as well as Pequod.

     

    V11, and hair, really pushes A:M into a new level of playing field. Amazing work being done by Hash, Inc. I plan to dive into v11 in about a month or so when I finally finish my current project. Have to say, I'm excited... :)

  8. As I wrote earlier, the face is incredibly well done. The expressions are priceless. The frown and the last laugh are, imho, the best ones...really nice work. How did you find rigging the face? Can't wait to see them textured and animated.

  9. Very nice update. Have you dropped him into a chor and rendered him in a scene? I'd like to see him rendered in an environment - I think it would really make your model "pop". Nice touch up on the lower lip. However, it looks like you may have lost some detail in the upper lip, as well as the tip of the nose. Maybe too much of the smudge tool? I know painting decals can be very tedious and difficult. I think you did an excellent job!

     

    I have only used Painter, more or less, a few days helping a friend. I really liked it. However, it does not support alpha channels- which is odd. Then again, they really don't cater to 3D artists. I heard Painter 9 will have this!!! I had always wanted to learn Painter, but yet to find the time...one day I keep saying. :)

  10. I think your models are quite nice - I'd leave them as is. If you have v11 (alpha) I would try adding the new hair features to your characters. What type of light set up are you using? I would add some form of environment to them. That would amke them "pop".

  11. I'm really enjoying your progress. It is so much fun seeing an artist develop their work. Would you mind sharing wireframe shots of the problem joints? Id like to see the extra splineage you used to add mesh to the jouints to prep for the animation.

     

    Oh, yeah, nice tip! Thanks. :)

  12. Actually, he isn't. That is the subscription model Hash has used for years. As he stated, when you purchase the 2004 upgrade, $99, this entitles you to all upgrades in that year. Be it v11 or v11.5. I would also wager a guess that you would be allowed to "test" an early alpha version of 12 !! If you consider that many "other" applications, charge you four times the amount, I'd say this was one heck of a bargain... :D

  13. Cool! :) That is such a nice update. You really gave him character with this pose. This may sound odd, however, I really like his hands...large, and very expressive. What is that odd opening/dent(?) near his left leg? Non rendered 5-pt patch?

     

    I can see the three models running at the audience...cool stuff.

  14. Nice model - especially since it's been a few years, too! I like the painted textures for the face. Did you paint them in PShop or Painter? I ask because I have been tinkering with Painter and seeing how others feel about Painter. I especailly like the level of detail around the eyes and nose...nice!

     

    Two things that come to mind:

     

    1 - There is a protrusion near the chin. Is this the design of the face?

    2 - I noticed a slight discoloration under the lip. Maybe clone an area near it to compensate?

     

    Other than that, very nice and welcome back! Make sure to check out v11 features. A:M is as amazing as ever.

  15. What do you mean you wont take my advice...!! ;)

     

    I can remember when I had to have some work reviewed by..."pro's". I listen to everyone that is willing to offer their insight - this in itself, is very educational. I had to learn to sometimes "turn off" some critiques. Sometimes people have an axe to grind, or prefer to simply get under one's skin. I believe you can learn from everyone. The art is to glean what is truly necessary, and discard that which is simply...poop. The above posts show that A:M users are here to share, and learn from each other... :D

     

    So, when is the next update!?

     

    Also, why arent you working on Skycast? B)

  16. Outrageously cool! Shades of Lost In Space..."Danger Will Robinson...: :D

     

    The landing shot was particularly nice. As mentioned in an earlier post, why not have some indents in the sand, as well as some particles showing the force of the ship kicking some sand up? In any event, very well done!

  17. Quick update. I imported the same materials, created pre9.X, that normally would create this problem, into v10.5m. It did NOT happen! :) I tried over 25 material files, and no problem. If there is a particular material file anyone is having poblems with, and your up to it and would like me to, post it here and I will test it out on my end. I plan to test this with v11r2, too. As soon as I have them tested, I will post the results.

     

    As always, amazing work Hash!!!! :D

  18. Nice!! :) I have to add that the modeling of the big hero's back is quite nice. I really like the female model. The hips/pelvis make the model. Very, very nice.

     

    What's a critique without a comment... ;)

     

    Have you tried to make the head of the female model less pronounced? Instead of a triangle shape, maybe more oval?

     

    I hope you don't mind my $.02...really nice work!

  19. Again, nice update! I really like the "big" hero. As I said before, the face looks great. One thing I noticed, if possible, maybe add some definition to around the clavicle? This may create more "depth" between the chest and neck area. I can't wait to see them finsihed, and textured. Besides being protoypes, will you be using them in any projects? After this, you'll have to add a female, too! ;)

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