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Hash, Inc. - Animation:Master

Mega

*A:M User*
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Posts posted by Mega

  1. Very nice indeed. You have him perfectly ready to smite someone! :D However, it seems that his cranium, or the noggin', may be a bit off kilter. It seems like his right, our left, is protruding out a bit more than the other half. Unless he got a major ding tussling with the Captain Marvel (Mar-Vel not Billy Batson)... ;)

     

    For me, very much in the style of Steve Rude. No slouch in the power dept.

     

    Tony

  2. Well, might as well throw this into the mix. Did a clean install of A:M v11.1a as well as clean install of TSM 2.0.2. In the TSM folder I have a hxt folder with three files that should be in the A:M hxt folder, why they didn't install into the A:M folder, I don't know, as well as having several .dll files. I tried manually copying the hxt files into the A:M folder, but it did not work.

     

    Any ideas?

     

    Tony

  3. I guess shouldn't mention that I met John Byrne at his home many moons ago... :D

     

    Oh, yeah, I have an original drawing of the Thing he did for me for my birthday. Again, many moons ago.

     

    Loooong story. One day...

     

    Least I forget...egads! What a great model.

     

    Tony

  4. That is some of the finest modeling I have seen in a long time. Just great Will. Kong has been a fave of mine since forever. Also, major kudos for donating the model.

     

    Thank you!!!!!

     

    Can't wait for the Peter Jackson movie. :D

     

    Tony

  5. What a great character. I really like his proportions. Fun little guy. The only thing that caught my attention is around the eyelit. It seems as though his costume is not a seperate piece from his body. Maybe it's just the angle that he is in. I cant wait to see the little guy animated.

     

    Tony

  6. Wow...I have been gone for a while... :(

     

    Yves, as usual, stunning artisitc work. :D You never cease to amaze me. I especially like the last two renders - exactly the look that I am aiming for.

     

    lhvio89, yes, you are right and I agree. When I modeled the comforter, I was going for the down pillowy look but didn't give it enough weight. The room is loosely based on my daughters room. It's for an amimation project that I am developing. Hopefully, now that I am back and caught up, I can begin to populate the room and begin my re-design of it. I finally began modeling the actors and a few more props. Just not enough hours in the day... :blink:

     

    I hope to have a few renders before years end. Still working on that web site, too! ;)

     

    Next up...a toon render!?

     

    Tony

  7. Egads that's a nice model! As with your child and Hulk model, all very well structured and detail to attention is quite good.

     

    Have you tried using WeightMover to create more thickness/variation to the chainmail in his suit/costume? I just started playing with WeightMover and it seems it should help with that. If I recall, Robin has a fairly "dense" mesh in his costume. Unless you plan to do this with decals or what not etc... ;)

     

    Then again, what do I know...

     

    Tony

  8. Thank you! Not only are your products of the utmost quality, so is your customer support. I plan to buy the last CD, since I have the others (hence the duplicated order...) as a Xmas present to myself... :D

     

    Thanks again,

     

    Tony

  9. I highly reccommend ANY product from the Anzovin's. All are top notch and incredibly well designed. Support is as as good, if not better, than the products themselves. I would suggest getting TSM2 and WeightMover. When it becomes available, I plan to get their live action CD...so...when will it ship? :D

     

    Tony

  10. When you install TSM2, the installer also places a HTML folder that contains the manual. It offers an overview of the new features as well as the "rigging process". It also covers the Bug Builder and Parts Builder. I haven't had a chance to use TSM2 yet -- however, it looks fantastic and I highly reccommend it.

     

    As for downloading the manual. I don't believe that is possible at this point.

     

    Did I mention that I highly reccommend TSM2... :D

     

    Tony

  11. Hey!

     

    Real nice. Lot's O' character. Very expressive and well designed. The only thing that caught my attention are the eyes. They look like they are protruding out and not "part" of the model. Perhaps a close up of the face.

     

    Overall, nice doggie...

     

    T-Ma :D

  12. Yves - as always fantastic! I especially like how the form flows into each other. How the pelvis has such a graceful curvature into the rib area and blends right into the chest cavity. I notice the subtle "S" shape throughout the form -- very nice. Reminds me of the some of the early loose sketches of Titian.

     

    I can't wait for the back view to see the latissimus dorsi...:D I guess now my old curious anatomy studies are piqued.

     

    Tony

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