Mega
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Posts posted by Mega
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Understood. I didn't know that this was for web images...carry on!
Tony
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I apologize if this is an odd question -- however, why not do a final render out of A:M itself? This will save your image as TARGA file which is far better then a JPG. Any reason why it has to be a screen capture?
Tony
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I may be wrong, but the downloadable option pertains to software purchases, like WeightMover or TSM. If you were to download the contents of two CD's...yikes! Even with a cable connection -- your talking a very long wait!
Also, Steve have you received my email regarding my purchase? Slight confusion for billing/shipping. Sorry...
Thanks,
Tony
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Hi, John:
As always, these characters are fantastic! They have such zeal and whimsy about them. Simply modeled but well crafted. No easy feat. As you can tell, I really like your work. Also, I purchased SkyCast...a must buy! In the near future I hope to have some scenes to post. Just been so overwhelmed with work and family...
Keep posting John.
Tony
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What's up D-Bo! I really like him. I agree with Shaun, I would add some mass to his torso to give him more "weight". I like the blue hair, too. Have you thought of trying a receding hairline? Also, does he have long hair in the back? Any chance of seeing a close up of his face? The nose looks really good...can't wait for more.
Tony
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Very nice scene you have developing. I like the design of the house...is it for sale?
I would give hair emmiters a shot. It may offer you more flexibility. Have you thought of adding a small hill in the left rear of the image to give it a more "rolling" look? Are you planning to add water to the fountain, too? All in all, very nice and can't wait to see your progress.
Tony
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The plug in has an extension of .atx... Look in the folder named Textures. Also, did you create a new material>attribute>change type to>plug in> and then choose Darksim? I don't have A:M opened so I'm not sure what the plug in is called. Maybe simbiont.atx?
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Mine shipped today, too. Looks like I know what I'll be reading for the next few days!
Thanks Will...
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I ordered mine, too! I can't wait. I'm sure it will be great!
Tony
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I for one intend to purchase. Fantastic job! I appreciate your time and effort on this...thanks!
Tony
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I highly reccommend it! One of the best bargains at $25!
Tony
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One thing I admire is good lighting. That is some mighty nice lighting!!
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Pure and simple, excellent modeling. I really like your approach to shaping your forms. I hope to see more...soon!
Tony
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As with A:M, you do have to upgrade NetRender every year. I have been using NetRender for the past three years - it works amazingly well and the price is more than reasonable. I highly reccommend it.
Tony
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Yes, that is correct.
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Odd...for some reason my reply did not post. I apologize if this is a duplicate post.
You are right, if you use a Mac for the server, you lose it as an option to render. However, I am unsure as to how this may change under OSX, if at all.
I do agree, if you can get a low cost PC as the server, and then have either a Mac or PC as slaves...
Tony
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Which plug ins are you referring to?
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You are right, if the Mac is the server, you lose it as a rendering option. I am unsure as to how this may change under OSX...
I agree, a low cost PC to run as the server, with either a Mac or PC as slaves.
Tony
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My $.02...
I have had the opportunity to use several polygonal programs. None, in my opinion, have the pure power and simplicity of A:M. Too often this simplicity is derided as being childish. I beg to differ. I believe the program should not be a hinderance to the artist, but allow the artist to create. A:M's interface is elegant in it's design. All the tools are within easy access - no more digging and plowing to find any given tool. For me, A:M has a true organic modeling paradigm which mimics drawing by the artist. Each aspect of A:M, be it modeling, rendering, decals, materials etc...all are intuitive and logical. Animation in A:M, again, is simple but incredibly powerful. The creation of a boning system, and applying this system, is again, intuitive and elegant. Character animation in A:M would be that of a puppeteer and marionettes. You simply pull, push, squash and you character reacts the way it should. Their is no limitation as to how you can animate in A:M. Beyond the program itself, the technical support staff is exceptional. Be it a telephone call or email. Any problem will be treated professionally and timely. The community supporting A:M is second to none. The user base is friendly, supportive and a great resource to learn from. Very rare to have a support staff and community that work hand in hand to ensure the success a great program! A:M...it simply works powerfully!
Tony Matias
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I like your modeling approach as far as outlining the form first. Very much like art school and defining mass. Hey, maybe I do know some stuff! Comics...gotta love them. Too bad they have changed soooo much. Hey, that's a topic for another day.
Tony
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Very, very nice modeling so far! Is that Andy Smith or Bart Sears drawing? I know that Andy changed his style to mimic more of Bart's style. Next time maybe Kirby!! Talk about dynamic!
Can't wait to see more...
Tony
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They look really interesting - especially the Jester. However, it's rather difficult to really get a good look at them from the image that you posted. Anyway that you can post a larger image?
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I really like your spline placement. Very simple yet powerful and very effective. There is a nice flow to the cp's and the overall face. Very nice job.
Tony
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What version are you using? Have you tried going to Help>Reset Settings? This will default to the A:M standard "look". Also, try using shortcut keys. This will make your life, and modeling, much faster and easier! For add Lock it is simply the (A) key for laying multiple splines. For a single cp shift(A).
Hope this helps.
Tony
Color banding
in (2003-2004)
Posted
Unfortunately, I believe Doug only has PhotoDeluxe which I believe does not(?) handle TGA files. Unless Irfanview can.