sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

rijklau

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  1. I see, that is always my setting since I mainly use the models for 3D printing. BTW, it seems that there is no way to export the cloth geometry after simulation, especially from the intermediate frames?
  2. Just downloaded it. I'm using 18p 64 bit. Seems there is also intersection of the cloth with the body.
  3. This is the initial setup. I set the Substeps to 16, the cloth fell through completely, even through the floor.
  4. I might know the reason why mine's won't work. I tried to use a "scaffolding". The cloth fell right through. I then used a closed framework The cloth then stopped passing through But at the end of the simulation, part of the cloth still went through.
  5. I tried to build one similar to your settings. My cloth kept passing through the underlying object. Why? I tried using the cloth and underlying object in the same model as your sample file, the simulation did not work. The cloth dropped to the floor without any folding and passed through the model. I tried using two different models, the cloth did react with the underlying object but it still passed through and dropped to the ground. I'm using V18
  6. For objects like that in the photo, which is an acrylic display stand, the base should be a rectangle with four 90 degrees angles. And so is the first vertical piece, should be 90 degrees upwards from the ground. But the bending of the vertical part usually is done by hand, so it might not be perfect.
  7. 😅 If those are the cases, there is no way that we can align the camera. And we cannot even get the product done without knowing the angles of the actual faces.
  8. Still, you need to move the "face", i.e. 4 points at a time in order for the movement to be perpendicular to the opposite side, so as to maintain the faces to be parallel to each other. And you have to make sure the sides are aligned to the axis. Then we get back to the original problem of aligning the axis to the camera view.
  9. Would that made the model not have parallel sides in orthographic views?
  10. They might just randomly snap the photo from shop display and said, I want it to have a 25.4 cm base. Or even worse, they just copy it from a magazine.
  11. I've checked. Thanks @Bobby for that. But still, the depth of the item is a visual guess. And the model did not match the perspective in the camera view. If this is for SFX, the resulted composite will look off. Looks like now I'm going for 2 things, 1. Make the item as in the photo, 2. Match it to the view in the photo. 😅
  12. Hi Bobby, I'm not sure if using the Shear or Perspective tool can create an orthographic projection with the correct measurements. It might work if I have all the dimensions and distort a face to get the relative position of the inside details, but probably cannot get an exact dimension of the other sides...
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