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Hash, Inc. - Animation:Master

Madfox

*A:M User*
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Posts posted by Madfox

  1. Ah! It becomes clear to me.

    I had the assumption that it ment all actions of the model in one model.obj .
    And I was working in the action editor.

    So it is impossible to have several *.obj in one obj.file.

    Thanks for explaining the reason.

     

  2. Thanks for your answer, Robcat.
    Not sure if I understand.

    I gave screens I receive on the commen way to export obj files.
    None of them have the possibility to choose the obj export you show me.
    Version v16 v18 v19, all show a screen without this export ocasion.

     

    objexport2.jpg

  3. Hurray..,

    I'm number 766 on the list.

    What a load of candidates with great efforts. If I had looked at the results before I began, I never would have started. 

    Djay. 

     

    • Like 1
  4. Yes, I entered the official contest! 
    Before I entered the site and saw the examples. (happily)
    It took me more effort than I thought.
    Most time went up with the synchronity from seconds to Beats Per Minute.
    One thought during the project that stays me by was:

    it's not what I want to do with it, but how to keep up with it,

    Good promo for Animation:Master!
    ☺️
     

    • Like 1
  5. Sorry for the misunderstanding, Sir. It has something to do with my way of lango explanation.

    I placed the files in A:M as animation sequence. I just don't know how to render them to a proper avi file.
    Maybe I'm doing something stupid, like adding it to a screen.mdl and then get the wrong lightning in the choreography.

    "ImageToAvi" gave me four good results. The fifth one ends up like this.
    Reason I named the toppic not related, as it points to a program error.

    And..,  nope. The time for 2340 frames is 01:49:00.

    I use the program VideoPath NHC to add the avi files with the sound.

     

    fifty.jpg

  6. Quote

    A:M can output an image sequence to AVI.

    That was my second thought. But I am affraid I get another lightning outcome.
    It was a hussle. 
    First I did a Netrendering with 7 cores for 13 seconds animation. This took 4:24:00. 2340 frames.
    Then I rendered the animation in A:M, what resulted in a render of 22 houres. But the sound was scrambled.

    Something else is getting on.

    Relaying on this "ImageToAvi"program, that resulted in four parts of 13 seconds, the fifth part suddenly scrambles up to a 4/5 screen error.
    Tried everything to get it right, but my only succes was a 640x480 example. I can scale this up, but that's not the way.
    Knowing myself I left my attempts, but I had a hard carrot on it.

    Then I used AnimationWorks, a PaintShoPro program, and it worked! Only bad is it loads only ten frames at the time.
    So after thirty loads I had my fifth 13 seconds 1920x1080 avi file. 

    Pffft.

    I have no experience with Adobe. At least not with files of this size.
    In the beginning it was simple, but how further I get to the end the more quirks appear to distort it.

    This how far I have come.


    https://www.dropbox.com/scl/fi/n76j0nuf82wplyyh8i6ll/synchron00.mp4?rlkey=42ol2ivt0g14exrpjei1wp0gt&dl=0

     

     

  7. Not related to A:M. 

    Recently I am using "ImageToAvi 1.0.0.5" to convert 1920x1080 jpg's to avi. 
    This was going fine, although the program seems limited to 720x480.
    Now I am on the fifth file of jpg's and the program starts quartering out all avi's.
    So I tried other formats, but only 640x480 suceeds.

    A bit confused tried other programs, like VideoPath. This makes go all frames on 5sec.

    I thought of using A:M to import the jpgs again, but that's not the same.|

    Are there other methodes to convert jpg to avi?
     

     

  8. Yes, that looks the best approach to it.
    This firts part is four times 13 seconds, but as soon as I reach the third one loading goes really slow.

    I had this attempt to try it out in one choreography as I have the feeling it is the most reliable way to keep sound and video synchrone.
    Now I started the fifth part on a new choreography and it loads quicker.

     

     

  9. I'm currently working on a file for the "PinkFloyd"contest, so yes, there is a soundfile.
    After tracking the wav file for a decent messure format, I'm a bit lost.
    It is quiet a long wav file, 3:24:58.

    So what I did was making parts of 13 seconds and animate as far as I could.
    Now I have a choreography file that takes a long time before it is loaded. 
    It can take up to 20minutes before it is clear to go.

    Now I tried to break up the first cho file in a second one, but it takes a lot of query before it are the same statements.

    Also there is a lot of "missing Null_Pointer" in order.

     

    https://www.dropbox.com/scl/fi/d8d2oetnxe2xcj7bfki40/straight01.mp4?rlkey=pvy8mdxeug28nr44ffwioro39&dl=0
     

  10. Just replaced my update status to permanent.
    It feels like a more stabel version.
    One thing comes up to me.

    Turning the variabels on parameters gives me weird effect.
    It doesn't line up, it just jumps away.


     

    parms.jpg

  11. Thanks for your answer, Rodney Robcat.

    while I was doing so it came to me as a rare question. I left this part behind a long time ago, and now I even had the toughest job to find it back.

    My solution was very simple in time ( .., uhh 1999). I used the SiteAid webmaker. This program can add a lot of gif files in a row, so the html file just spits out the txt like butter. As time is long gone I hadn't the slightest idea this programm (cirrus 486) still would work under win11. But it does !!!

    That's also the solution for this rare question (oh me 0h my). Just astonished, as loads of programs just won't agree the WindowsDefender or Moderator to be launched on a 64 bit OS. There will be programs that can handle these odities more efficiently, but something in me says I just keep hanging on to old habbits.
    🥰

    thankyou.gif

    • Like 1
  12. I have something I am exploring for a long time now and it goes back from the time I made my first animations with GoldDisk.

    It is about my experiments with letters to make them appear and "melt" away in a short pose of time. It is very simple. I made a letter and then animate it in 30 frames to zero, like cream that melts away. As I did so I gathered the whole alphabeth. Later on I could import them in CorelMove4 and make little *.avi files of them. While doing so the idea rised to make a folio of text, that would rise up and disappear from the page and return another text within that time window.  

    Point is.., now I have these little fractured files of all letters, I'm looking for a way to use them easy to compile a texture. I did once on a html file, but it got really troublesome to construckt them in one page, as so many different little avi files in one document becomes rather tricky. 

    I have been thinking of a program to gather them all, but as far as I searched I could not find anything that could bundle them together and make them appear in one grip.

    So what do I got. A lot of fractured gif files of the letters and a scribbling way for how to put them together. I can put them together in CorelMove4, but this program hasn't got the power to load more than ten or twelve actors. That is much too low for a page of text. I once tried a html file and filled it, up but then it became unstable.

    Covering up this whole story and bring it down to the main question is: how can I manage to fit 56 gif files of letters into a program that is able to catch this amount to be able to fit in a text file of say 256 words?

    It's a rare question, I know, but sofar I coudn't find anything. 

    I also started to animate them in Animation Master, but this is a total other way around.

    Agroot.gif

    aklein.gif

  13. Here again on solving some nitwits.

    I read the song "On The Run" from the Pink Floyd album carries the BMP 166. 
    So that is 166 beats in a minute.
    Me donkey starts counting on 30 f/s divides by 60 seconds end upon 1800 : 60 = 10.843.

    Uh.., how do I fit one second in 10.843 frame?

    So to occupie the problem I started with a minute animation and added 166 beats on 11 frames.
    That works on the behold of three frames.
    I took the whole minute (and three) beats and shortened them back to one minute.
    Then I reordered the beats (on sight) back to keyframes.

    Of course 24 frames per minute give another outcome.
    Then it becomes 8.67 frames per second. Then it rounds up to 9 frames per second.

    Anyway, it always ends upon a non integer.This interferes the feeling of rythm.

    Now I finally have a reproduction of a minute animation on 166 Beat Measures per Minute.
    It slightly swifts, but I think it is the best way to archive the goal.

    Maybe others have another solution?

    🤔

     

  14. The chasing Balrog is from the ExtraCd. Beautifully creature. 

    Had a little scrible to match the 1000tris/2000verts limit. Converting it to 3ds gave a way higher count.

    Finally I could use Meshlab to export object files and convert them back to 3ds. That way the corner points of the mesh stick together from 4 to 1.

    Took me quiet long to discover the cause of this problem. Reason why exported 3ds files grew so large.

  15. Had some fun with BioVision's bvh files and Animation Master!

    It took some time to get used to the bone hiearchie. Most files start with a T-Bone pose from where it is possible to catch the right IK bone and corresponding Orient & Translate. Then themodel will act a-like. Some trouble with flying splines as CP weights. 
    For models with low polycount it is atracting as they have not that dense surface to be divided in.

     

    danc01.gif

    danc08.gif

    shambles3.gif

    • Haha 1
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