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Hash, Inc. - Animation:Master

NEKOSEI

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Everything posted by NEKOSEI

  1. Well then, I'll have to add gloss and shine to the list of things to figure out how to do... The intracacies of AM I'm still trying to figure out. I don't suppose I could get some pointers or settings for that? As for Phin-Phin it's still the first model of her really. It's an old version of what I have now, but she's looking so much better then that version there. But as I said my most current version of her.... is nekkid... and totally bald. While I'm sure most of you wouldn't mind her being naked...
  2. For a re-make of a character picture portfolio I made years ago, which is being redone in full 3D, I am required to re-create the car that she owns. However according to her story she owns a Slimbikini Miablo VS, which would be a complete take-off of a Lambourgini Diablo. However, I decided to create a car design that would be unique, while still borrowing some of the design ideas of the Diablo. And because of my usual "Must document everything" nature, I still have every single render I created for this vehicle, and I thought it would be something to share. First of all, the original image from the Portfolio: http://members.shaw.ca/nekosei/others/Picture3sm.jpg Yep. Very bad perspective and sizing. I don't know how I expected this to make money. But you can see the character, and my attempt at a Diablo oh so many years ago. Now for the making of renders: http://members.shaw.ca/nekosei/others/miablo.jpg http://members.shaw.ca/nekosei/others/miablo1.jpg http://members.shaw.ca/nekosei/others/miablo2.jpg http://members.shaw.ca/nekosei/others/miablo3.jpg http://members.shaw.ca/nekosei/others/miablo4.jpg http://members.shaw.ca/nekosei/others/miablo5.jpg http://members.shaw.ca/nekosei/others/miablo6.jpg http://members.shaw.ca/nekosei/others/miablo7.jpg http://members.shaw.ca/nekosei/others/miablo8.jpg http://members.shaw.ca/nekosei/others/miablo9.jpg http://members.shaw.ca/nekosei/others/miablo10.jpg http://members.shaw.ca/nekosei/others/miablo11.jpg http://members.shaw.ca/nekosei/others/miablo12.jpg http://members.shaw.ca/nekosei/others/miablo13.jpg Once I got that far, this was the time I decided on a new name and manufacturer for the car. At first I was going to call it the Izami Masamune GT-S. And even rendered the full name as you will see. But later decided to change it to the Izami Diemos GT-S. http://members.shaw.ca/nekosei/others/izami0.jpg http://members.shaw.ca/nekosei/others/izami1.jpg http://members.shaw.ca/nekosei/others/izami2.jpg http://members.shaw.ca/nekosei/others/izami3.jpg These next images are the first batch of renders I created with the owner (Phin-Phin) so that I could figure out what was wrong with the model, and for size testing of the character to the car. http://members.shaw.ca/nekosei/others/izami4.jpg http://members.shaw.ca/nekosei/others/izami5.jpg http://members.shaw.ca/nekosei/others/izami6.jpg http://members.shaw.ca/nekosei/others/izami7.jpg http://members.shaw.ca/nekosei/others/izami8.jpg http://members.shaw.ca/nekosei/others/izami9.jpg And these next images are renders after fixing most of the problems, including resizing the car so that it better fits her. http://members.shaw.ca/nekosei/others/izami10.jpg http://members.shaw.ca/nekosei/others/izami11.jpg http://members.shaw.ca/nekosei/others/izami12.jpg Note that the character version I'm using was a quick made version of her that was needed in a hurry for a video project in July. Mainly because this was the only version with clothes... And hair... So her placement is rudementary, and smart skin limited to her upper legs... Still some details I need to fix and add, but this is pretty darn close to being done reguardless. All input welcome. I am new to this after all, and there might be something missing that I've not thought of, or something an expert might be able to note to make things better. Things I need to add: Shocks, seatbelts, some scoring on the tailpipes...
  3. Ooooo... now that's an awesome looking planet... That will definatly work for another project. Thanks! The lights on the ships look okay from a distance and at certain angles, but from others and at close up, it's very obvious that the glow is not actually coming from the spots that are set aside for the lights. Unfortunatly being a very pointy ship you can tell where the flares are coming from, and when they're coming from outside the tips, rather then at the tips where the light has been modeled to be, it just doesn't look real IMHO. Not to mention that unless one sets the light to dim when behind objects, it can dissapear before the "light source" does. I've also noticed that the closer the ship comes to the camera, the more obvious the position of the lighting. It doesn't actually get brighter when it's closer to the camera without being told that it should be brighter. But even when it is brighter, and close to the camera, it needs to be *really* bright to look like it's where the source should be. I'd prefer the light looked like it was inside the housing instead of floating above it really. However I could just be way too obsessed with making it look perfect. XD But I would like to be able to have that kind of look reguardless.
  4. Thank you both. The ships I did take about 2 weeks to create, so I'm glad that they turned out so well. As for the stars, it's a basic photoshop noise filter with a few fixes to make it look more like stars... Agreed that they look rather boring. And the planet was a pain just to get looking like that... the clouds alone would not co-operate in any way. Material, or image map. I had to settle for making a cookie cutter sphere using a photoshop clouds filter, and bump mapping it at the same time... then bluring them in photoshop... I have no clue how to make the planet itself look better unfortunatly, but I'm sure I'll learn how to do that in time.
  5. Way back when I picked up a SNES controller and beat the crap out of Andross and his minions to save the galaxy. The music was rocking, the shoot-em up was excellent, and the original game is still fun for me to play even to this day. So once I got my footing in Animation Master, I knew I just HAD to recreate the Arwings in full 3DCG glory. Each piece of the image was rendered separately and merged together in photoshop later. The final output is below. The only thing I can think of to make the models better is to figure out a way to get a light source to produce a lense flare while inside a polygon form to create an actual light, and not just a bump with a light source floating above it. Reguardless, I like how this image looks. If I update the model I'll make a new image to show it off with. Something with a little more action in it. I hope you enjoy it.
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