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Hash, Inc. - Animation:Master

jason1025

Craftsman/Mentor
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Posts posted by jason1025

  1. Found some pictures for reference.

     

    Also I think it might be interesting to explore less humanoid puppets like cookie monster and to the extreme mr. snufalopiguse.

     

    Like the early days I think it would be cool to hide below the waist parts of puppets who have arms up their back.

     

    Or in cases like Kermit where he sits almost motionless on a wall.

     

    That will save us a lot of time in animating.

    Herry00s.jpg

    sesame_street_mad_men_parody.jpg

    Character.snuffy_.jpg

    Bigbirdnewversion.png

    cookie_monsters_wild_years_460x307.jpg

    Martyfeldman.jpg

    Swedish_chef.jpg

    23282_343887056586_738_n.jpg

  2. Well I am sorry to hear that. But I do respect your take on it. I think you are on the right track with the parodies keep up the good work. How much would you charge to purchase some custom made puppet models?

     

    We could still pursue this and your work could be for the initial 2 simple segments. After words you could stay on as a consultent. I could hire a team from the Hash community including myself to produce future segments.

     

     

    I have a few contacts for some children's shows. The puppets look like muppets to me but perhaps as long as they are new characters I could pitch the idea to these other children's shows.

     

    I really feel we have gold here.

  3. Although I was able to get an ok result, I had a lot of trouble with getting the hairs to take on the defuse color of the models decals. If you notice I had to put an image for each emitter. So thats a total of 3 identical images per decal with 2 emitters. 1 of the decals is for the model not the hair. The confusing part is why are there 4 sets of these options? in the properties drivers of the image for the hair? How do you know which is which for what part?

     

    It was luck and guess work on my part that I got this result.

    Screen_Shot_2011_11_23_at_3.44.00_PM.png

  4. Man you really hit the target. I don't know if its AM or your skills or both but I am extremely impressed with these results. Seasamy street does some cg, not a whole lot. I watch it a lot because of my daughter. I may be mistaken but I have never seen muppets that look this photo real on the show before.

     

    I guess because they are not human to begin with they get a free pass on the uncanny Valley.

     

    Your choice of materials, lighting and modeling looks perfect.

     

    This may sound far fetched and you may not be interested but if you put together a portfolio of more muppets like this and more of a range in characters that still maintain the classic Gym Henson style. and animate 2 shorts both 30 seconds or less that represents Sesame streets values of education and child entertainment.

     

    I would be willing to bet I could get you a meeting with a producer for them so you could be contracted to make short segments for the show.

     

    Their biggest issues is turnaround time, cost and content quality. They are extremely hesitant to move away from the classic 70/80's look and feel of the show.

     

    I have another idea that would raise eyebrows over there. Make your set and story appear to take place in classic 70s/80's set along with the classic clothing and colors from that error.

     

    This idea will sell for 3 reasons

     

    1. the 80's are so hot right now.

    2.People love when something new is juxtaposed against something old. Sometimes people refer to this as a variation on a theme. This stuff is Gold. The Writer Joss Weden is really good at this.

     

    For example Buffy the vampire Slayer was taking the old theme of the attractive, classic, blond, dumb, scream, queen who runs from the monster only to trip fall and then be killed. He took the same concept and turned it upside down. Now the Attractive blond was chasing the monster and she is not so dumb and he is very scared.

     

    In our case the fact that this is CG and not live action but still looks real and set in the look and style of 80's of Gym Henson Sesame street is the perfect combo. We would definitely want to model and animate in all the flaws that they take out now a days like the thin wirey dowel like controls for the real life puppet arm and hand movements. To decrease animation time and increase realism of the original puppet tears puppetry in our cg we could rotoscope some classic spots from typical episodes of the 80's. We would want to pay close attention to the limitations in the movements of the old puppets and try and duplicate that in our animation. The result would look look extremely appealing and unique but allow us to push the envelope by injecting capabilities that they didnt have in the 80's

    If we held a golden rule that we approached this "as if we were of the 80's, existed in the 80's but had the budget and technology of the future dropped in our lap what would the passed create with the power of the future.

     

    Richard donner did this same thing in the recut of Superman 2 the richard donner cut, where they added a number of new special effects scenes but still maintained the old 80's look and feel but were able to push the envelope because shots like this would have cost millions in the 80's.

     

    3. reason is we can do these segments for really cheep but while still maintaining production value. Currently a lot of work is shipped to factories in Kerea and china. They put out a lot of crap very fast. It rarely looks this good. But they are cheep. From what i have heard its something like 25 cents to 55 cents per frame of CG @24fps for a 22 minute show. Basically $8-$16k per episode. That is for very templated shows where lighting is basically ambiance on everything. and very few scenes with even a reflection.

     

    Shows like sesame street and Yo Gabba Gabba love bumpers. Little 15 to 30 second very simple, yet visually stimulating and hopefully educational shorts to pepper throughout the program.

     

    I can almost guarantee I could get us work doing 15 to 30 second spots if we kept the budject to $1000.00 per segment or below.

     

    I know that does not seem like much but after we get the initial sets and characters made the remaining work for the year would be marely putting those charactors and sets together and animating them.

     

    An episode can be as simple as a character counting or saying the alphabet. Kids love interaction. another segment could be the character conversing with the viewer talking about subjects like near and far, tying shoes, watering plants, Saying the cow goes mooo!!, explaining how water turns into snow, how to treat animals like the dog and cat gently, explaining time outs for bad behavior.

     

    If you are interested in pursuing this together I would like to move forward. This could really work. Eventually we could get the entire hash community contributing for low pay like a Chines factory.

     

    Its all about volume, the more we can do in less time while maintaining a set level of quality increases the pay for everyone.

     

    Give me a call if you would like to have a meeting on this subject. My number is on the contact page of lightdims.com

     

     

    I am guessing I could get us 3-6 segments per episode 15-30 seconds per segment @ about $30.00 per second.

     

    We could generate $20k-$80k per year based on 13 episodes per year.

  5. Wow that was video was really well written. Although he did say it was unsettling in real life to be caught in the valley I don't think he emphasized it enough.

     

    I came across a young girl one day who had had her jaw and half of her face removed from a rare form of cancer. If you had put a normal looking head on her body you would say wow she has a hot 18 year old body. She was wearing trendy form fitting cloths as young women do.

     

    But her face and head was so different from the surgery my instinct and first reaction was not that she was a person but some sort of gag or pupet like Kermit the frog with no jaw bone. I was deep in the valley and panic stricken. All sweaty because I could not understand what I was seeing. I could not even breath or talk.

     

    It was not just me everyone I saw that she walked within range of had the same reaction.

     

    Very sad. but from a philosophical and scientific, anthropologic point of view I found my and other reactions fascinating. The only thing I could find to describe it was Uncanny Valley.

     

     

    Let me be clear, She did not look like a monster. WHat caused the reaction was that she was obviously alive and looked perfectly human from the neck down but the neck up was somewhere between the 2 peeks surrounding the valley

  6. Not a bad deal.

     

    at first glance it may seem slightly more expensive than the previous post I made above but with this coupon code SPRING0410 for basically the same price as before you get a 700w power supply up from 500, you get a 60GB OCZ agility 3 6GBs SSD up from a 500GB sata 6 HDD and you get 1600 ram up from 1333

     

     

    I tried dropping the graphics card and downgrading the power supply but then you are not eligible for the coupon code. So you might as well take the free upgrades.

     

    I talked to a customer service rep and he told me to wait until Friday. So im guessing ill be able to shave $100 off this price. I might grab 2 of these to add them to my render Q

     

    new_cyberpower.png

     

    Or I could do 2 of these which gets me 12 cores and 18gs of ram vs 8 cores and 16gs of ram.

    2_of_these.png

  7. When I got through filming today I was in no mood to start editing the footage together so I decided to try making the TV stand you mentioned. If you want it you're welcome to use it. I'll probs be using it in my own stuff so I wouldn't feel right accepting anything for it. Like i said if you want it i'll post the .mdl.

     

    Glass_TV_stand0.png

     

     

    That looks great.

     

    I would love to have it.

     

    Please try making the other models. I have requested. Every one can use these models. The models will be available for every one at the end of the contest.

     

    Everyone who submits their models including you will get a chance to win a prize. I am firm on that. Do not feel guilty if you win a prize you earned it.

  8. The Show Manipulators in World Space button on the Manipulator toolbar

    allows you to change the orientation of the translate manipulator so you can

    move an object based on the axes of the window instead of the axes of the

    object. It can be used in both Choreography and Action windows.

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