sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Coggs

*A:M User*
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  • Name
    Kevin Ralston

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    Macintosh
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    iMac OS X 10.4.6 1.9 Ghz PowerPC G5

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  1. One thing I don't understand about it - the book says you need QuickTime 7 (for videos on the CD) but my CD dosen't have any videos on it (unlike his 2002 book). None that I can find, anyway. I got it a couple of days ago and after reading about some of the new features in Yeti I sent in for the upgrade. The new features for group projects looks very exciting and are really what tipped the scales for me to get that new subscription CD. I look forward to the day when I'm good enough that I can work with others and make some money with this thing.
  2. In the real world, yes. And normally you'd want it to work that way in a computer program. But, A:M is a computer program. So... a "Object color lock .....on/off" feature on the properties list would be useful; at least for me.
  3. Thanks everyone. At Ken's suggestion I tried using specularity but that didn't do anything with flat layers. I think the best way to do it is to put the face in front of the helmet. Using Choreography as a multi-plane camera has a lot of exciting possibilities and I'm looking forward to working with this. All you've got to do is scan things in to photoshop, use rotoscope to make a grid that's the same shape, bone it up and shazam! you're good to go. But, you know, it would be nice to be able to prevent the color of a front layer from affecting layers that are behind it.
  4. I want the helmet to have transparency so that everything behind the helmet shows through. Otherwise it won't be much of a space helmet. What I want to do is make a cartoon with that South Park like flat, construction paper look. So I'm exploring the multi-plane possiblities of Choreography Mode with it's layering feature.
  5. Is it possible to have an object that is behind a transparent object not be affected by the color of the transparent object? I have a head and a space helmet: [attachmentid=16725] The green helmet is 50% transparent. The helmet and the face are simply flat grids. What I want to do is place the face behind the helmet so it looks like it's inside of it but I don't want the helmet's color to affect the color of the face. I want the original skin color to remain. As it is it looks like this: [attachmentid=16726] Does anyone know how to prevent a transparency's color from affecting a model that's behind it? There must be a simple way to do that. (I know I can put the face in front of the helmet but I really want to find out how to do this.)
  6. Thanks for the tutorial, Seven! I'm new to Animation:Master and its multiplane camera is a feature that's full of potential. I know you can import animation as a layer. I was thinking of using a Quicktime movie as a layer on a model of a TV. Do you know anything about that? Can Animation:Master import Quicktime as an animation layer?
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