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From: "Holmes Bryant" holmes@holmesbryant.com
Date: 2003-11-30 12:20:11
I'm assuming you have A:M 10.5(something) and are running some flavor of
Windows.
I've done this with image sequences. It should work the same with a video.
After you add the new rotoscope to your Kleig, click on the triangle to the
right of the rotoscope icon in the Chor PWS to show the rotoscope's
properties. I've been told that this triangle is called a "disclosure
triangle" so that's what I'm gonna call it. In the rotoscope properties
panel you should see "Translate", "Scale", "Image", "View", "Transparency",
and "Include in Alpha Buffer". Click on the disclosure triangle for "Image"
to display the Image properties. You should see "Repeat", "Seamless", and
"Frame". At frame 0 in your Chor, enter 0 where it says "Frame". One frame
before where you want the rotoscope to start playing, enter 0 for "frame".
The rotoscope movie should start playing on the correct frame now.
Holmes
----- Original Message -----
From: "ryand"
To:
Sent: Saturday, November 29, 2003 11:57 AM
Subject: Timing a Rotoscope
From: ryand : : Can you control when a rotoscope begins
I am applying a(video) as a rotoscope to a klieg light; projecting the
video as a film on the wall.
Can I control when the rotoscope begins? By the time my character looks at
the screen in this choreography the projected video is half over.
Thanks
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From: "Mullshred" mullshred@adelphia.net
Date: 2003-11-30 11:59:15
I have a couple of models that are getting very cluttered group wise in PWS
some of the groups don't seem to have any points attached to them anymore is
there any easy way to check this and delete the unwanted groups?,Iwas trying
to duplicate a model so I imported it into itself with a different name, to
try to make a lo res copy for weightmover is this the easiest way? ,now when
I assign points to a bone in the lo res group they get assigned in the hi
res as well? any suggestions or help is appreciated HAVE A GREAT DAY!!!
Mulls
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From: "Holmes Bryant" holmes@holmesbryant.com
Date: 2003-11-30 11:47:02
Ohhhh, I think you're on to something there. Name the main characters after
the companies that pay you the most money :-).... oh yeah, and write a good story ;-)
Holmes
----- Original Message -----
From: "Anzovins"
To:
Sent: Sunday, November 30, 2003 3:34 AM
Subject: Re: OT: kinda irked about this
Maybe she was named for the character in Moby Dick?
Seems to me anything goes namewise these days. I can think of worse names
than Starbuck... Enron? Sam's Choice? Pizza Hut?
Steve
Anzovin Studio
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From: "DrEddie" DrEddie@cybertime.net
Date: 2003-11-30 11:37:29
You know, I've had this thought before. I don't care to store up extra versions
(even on CD). Be nice to know the key versions to keep.
That said, the Newest Version is so very cool. Not sure why I would want to go
back to the older versions. Compatibility?
DrEddie "The collector of old versions"
----- Original Message -----
From: "Nic Macsi"
To:
Sent: Wednesday, November 26, 2003 5:29 PM
Subject: Best version for production?
Hi all,
Just wondering if there is an archive site, with review or
recommendations on the best version of AM for production - ie
stability and speed...
I have heard that version 8.5p++ is okay (but where do I find it?)...
And it would be nice to have a "preferred" version for each
year... Or is it just every year the very last build is the
best... But again where do I find this build...?
Regards,
Nic
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From: "Jonathan Ackerman" j_ackerman@xtra.co.nz
Date: 2003-12-1 07:39:46
Hi all,
Was watching the bonus DVDs that come with The Lord of The Rings: The Two
Towers, last night. They have an awesome section on Gollum on the first
bonus disk.
Also saw a discussion on rendering speeds the other day. Apparently some of
the shots of TreeBeard (the walking tree) took up to 48 hours per frame to
render !
Later
Jonathan
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From: "Brian Downard Sr." downard@mchsi.com
Date: 2003-11-30 12:07:32
From what I see on the internet. The first and only review that I can find at the moment is here... http://www.pricegrabber.com/rating_getprod...id=3D1123588/id _type=3Dmasterid/ut=3D0cd83b7b7a6d2e8b
From what I can see of the item... it is an awesome laptop.....
Brian Downard Sr.
----- Original Message -----
From: jim ellison
To: animaster@animationmaster.com
Sent: Sunday, November 30, 2003 8:01 AM
Subject: need a laptop
I need to buy a laptop and am thinking of getting the 17" wide screen toshiba satellite p20. Does anyone know of a web site that rates this model or have any insights in using it for AM ? thanks Jim
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From: "debadger" debadger@pacbell.net
Date: 2003-11-30 09:48:13
So she can't be as active as a male Starbuck? Hm... no comment. To
tell the truth, I'd wait until the thing actually comes out before passing
final judgement. Andromeda Strain-The Movie changed the gender of one of
the character, it actually worked even better than the book, good for some
remarks that worked better with the character as a grouchy woman than a
grouchy guy.
StarWars, based as it is in architypical stereotypes could be remade with
Solo as a woman, although of course the love interest would then be Luke,
not Leia. How is this a problem?
Elena
-----Original Message-----
From: list-errors@hash.com [mailto:list-errors@hash.com]On Behalf Of
MyFitz@aol.com
Sent: Saturday, November 29, 2003 11:24 PM
To: animaster@animationmaster.com
Cc: animaster@hash.com
Subject: Re: kinda irked about this
Yeah, but my point was - not as strong as this - but thats' like making Han
Solo a girl in a remake of star wars.
Starbuck has already been established as a guy(and a ladies man at that!)
and
now he's a she..... I just think its a pretty bad move by the writers - for
the us that remember the show.
Not too mention the before mentioned thing about cylons being humanoids.
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From: "debadger" debadger@pacbell.net
Date: 2003-11-30 09:48:13
So she can't be as active as a male Starbuck? Hm... no comment. To
tell the truth, I'd wait until the thing actually comes out before passing
final judgement. Andromeda Strain-The Movie changed the gender of one of
the character, it actually worked even better than the book, good for some
remarks that worked better with the character as a grouchy woman than a
grouchy guy.
StarWars, based as it is in architypical stereotypes could be remade with
Solo as a woman, although of course the love interest would then be Luke,
not Leia. How is this a problem?
Elena
-----Original Message-----
From: list-errors@hash.com [mailto:list-errors@hash.com]On Behalf Of
MyFitz@aol.com
Sent: Saturday, November 29, 2003 11:24 PM
To: animaster@animationmaster.com
Cc: animaster@hash.com
Subject: Re: kinda irked about this
Yeah, but my point was - not as strong as this - but thats' like making Han
Solo a girl in a remake of star wars.
Starbuck has already been established as a guy(and a ladies man at that!)
and
now he's a she..... I just think its a pretty bad move by the writers - for
the us that remember the show.
Not too mention the before mentioned thing about cylons being humanoids.
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From: "Mullshred" mullshred@adelphia.net
Date: 2003-11-30 07:48:53
I have a couple of models that are getting very cluttered group wise in PWS
some of the groups don't seem to have any points attached to them anymore is
there any easy way to check this and delete the unwanted groups?,Iwas trying
to duplicate a model so I imported it into itself with a different name, to
try to make a lo res copy for weightmover is this the easiest way? ,now when
I assign points to a bone in the lo res group they get assigned in the hi
res as well? any suggestions or help is appreciated HAVE A GREAT DAY!!!
Mulls
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From: "jim ellison" jimellison@sympatico.ca
Date: 2003-11-30 09:01:51
I need to buy a laptop and am thinking of getting the 17" wide screen toshiba satellite p20. Does anyone know of a web site that rates this model or have any insights in using it for AM ? thanks Jim
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From: Anzovins anzovin@rcn.com
Date: 2003-11-30 06:34:21
Not sure what you mean by that--do you mean IK? It has that. If you mean
lock a hand to an external object, put your arm in IK and just use Translate
To and Orient Like constraints in Compensate Mode for that. If you mean keep
limbs locked in place when switching from FK to IK and back, we don't have a
solution for that given A:M's current implementations of constraints and
expressions (maybe we'll figure something out for v2).
--Steve
Anzovin Studio
> From: "Phil"
> Reply-To: animaster@hash.com
> Date: Fri, 28 Nov 2003 17:31:32 -0500
> To: animaster@animationmaster.com
> Subject: Re: Setup Machine 2.0 for A:M feature query
> From: Phil : :
>
> to be able to lock like hands and feet in place. I guess like using targets
>
> *** View Entire Thread @
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From: Anzovins anzovin@rcn.com
Date: 2003-11-30 06:34:24
Maybe she was named for the character in Moby Dick?
Seems to me anything goes namewise these days. I can think of worse names
than Starbuck... Enron? Sam's Choice? Pizza Hut?
Steve
Anzovin Studio
> From: "debadger"
> Reply-To: debadger@pacbell.net
> Date: Sat, 29 Nov 2003 12:06:57 -0800
> To: animaster@animationmaster.com
> Subject: RE: OT: kinda irked about this
> Weirdly, I actually did know a woman whose last name was Starbuck. No
> relation to the Seattle coffee people though. On the other hand, the
> original StarTrek pilot had a woman second in command - they dropped it
> because it was too "daring" an idea. Surely now, 40 some odd years later it
> isn't.
>
> Elena
>
> -----Original Message-----
> From: list-errors@hash.com [mailto:list-errors@hash.com]On Behalf Of
> Jason
> Sent: Saturday, November 29, 2003 9:11 AM
> To: animaster@animationmaster.com
> Subject: Re: OT: kinda irked about this
>
> From: Manfriday : Jason :
>
> what kinda parents name their daughter starbuck?
> moonunit I can understand, but STARBUCK?!
>
> might as well name her Dirk, or Buzz or something..
>
> *** View Entire Thread @
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From: "Paul ." pixel_power@hotmail.com
Date: 2003-11-30 08:39:07
Thanks guys
Rodger.. what a good idea = > Build a small segment of half the fuselage and
replicate it.
I think it will be quicker than the way I've started .... done half the
fuselage and started to model windows by windows and fit each window into
the fuselage... but because the windows got more spline than the fuselage ..
I have to add more spline also to the fuselage .. it' a "never ending
story"...
or a bad approach.....!
Have a nice week end.
Paul
_________________________________________________________________
Find your perfect match @ http://personals.xtramsn.co.nz with XtraMSN
Personals!
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From: MyFitz@aol.com MyFitz@aol.com
Date: 2003-11-30 02:24:13
Yeah, but my point was - not as strong as this - but thats' like making Han
Solo a girl in a remake of star wars.
Starbuck has already been established as a guy(and a ladies man at that!) and
now he's a she..... I just think its a pretty bad move by the writers - for
the us that remember the show.
Not too mention the before mentioned thing about cylons being humanoids.
.
-
From: "DrEddie" DrEddie@cybertime.net
Date: 2003-11-29 22:15:55
Remember, Gene Roddenberry's original Number One was a Woman (Majel) ... and the
network insisted that they turn her into a Man. They said at the time, no one
would believe a woman could run a Starship. Roddenberry was furious.
But they also wanted to get rid of the guy with the pointed ears (Spock), who
looked too devilish for the Network execs. So Roddenberry married Majel and
kept Spock. He often laughed saying that it would not have worked any other
way.
Years later, Janeway proved that a woman could run a Starship (Voyager).
Yeah, yeah, I know ... a Trekker at heart.
DrEddie
----- Original Message -----
From:
To:
Sent: Saturday, November 29, 2003 7:49 AM
Subject: OT: kinda irked about this
Anyone really ticked off by the fact that they made Starbuck a girl in the
upcoming sci fi series remake of battlestar galactica?
I mean, I know you want to make it different but that's like making Cmdr
Ryker(number1) on starTrek a girl.
Mike Fitz
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From: pedro galvez galvezmanzo@Prodigy.net.mx
Date: 2003-11-29 22:45:56
For sound software i recommend the Sonic Foundry Sound Forge 6, and also i
recommend the Animation Master 2002 A complete Guide book from David Rogers
you can find it at amazon.com
--- Original Message -----
From: Brian Downard Sr.
To:
Sent: Saturday, November 29, 2003 9:25 PM
Subject: I am a newbee
>
> Hello, everyone I am a newbee. I have had the animation master for a while
> and just haven't had the time to get into it. now I currently do. Now,
that
> I am starting to get my feet wet with the program. I have a few questions.
>
> How does a person create their own cartoons into the program?
> What format are the images in?
> What is the best software for the audio?
>
> That is all of the questions that I have for right now. I am sure that I
> will have a lot more later. Thanks everyone.
> Brian Downard Sr.
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From: "Bruce Del Porte" bdelporte@adelphia.net
Date: 2003-11-29 21:14:18
Probably the best place to start is the Hash web site and download the video
tutorials. I'm not sure what you mean by "create their own cartoon" If you
mean how do you create your own cartoon character, I would start with the
modeling video tutorials, tutorials in the book and when you have learned
the basics, the tutorials on the ARM site (links from the Hash site). If
you mean how does one make a cartoon motion picture, start with the
animation tutorials.
Animation Master outputs in the AVI and MOV video format and TGA photo
format. You will eventually want to get a video editing program (Pinnacle,
Adobe Premiere, Vegas Video, Ulead) to assemble any of these three formats
into more complex movies. AM will add sound to AVI and MOV videos and
most of the video editors do a good job of sound editing as well.
Good luck, the learning curve is steep but worth it.
Bruce Del Porte
bdelporte@adelphia.net
----- Original Message -----
From: "Brian Downard Sr."
To:
Sent: Saturday, November 29, 2003 8:25 PM
Subject: I am a newbee
>
> Hello, everyone I am a newbee. I have had the animation master for a while
> and just haven't had the time to get into it. now I currently do. Now,
that
> I am starting to get my feet wet with the program. I have a few questions.
>
> How does a person create their own cartoons into the program?
> What format are the images in?
> What is the best software for the audio?
>
> That is all of the questions that I have for right now. I am sure that I
> will have a lot more later. Thanks everyone.
> Brian Downard Sr.
www.hash.com/support/maillist.asp ===
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From: "Brian Downard Sr." downard@mchsi.com
Date: 2003-11-29 21:25:18
Hello, everyone I am a newbee. I have had the animation master for a while
and just haven't had the time to get into it. now I currently do. Now, that
I am starting to get my feet wet with the program. I have a few questions.
How does a person create their own cartoons into the program?
What format are the images in?
What is the best software for the audio?
That is all of the questions that I have for right now. I am sure that I
will have a lot more later. Thanks everyone.
Brian Downard Sr.
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From: Am4monkeyhut@aol.com Am4monkeyhut@aol.com
Date: 2003-11-29 19:45:06
--
There is no Los Angeles AMLA meeting for DEC 03!
yours in 3D,
Mike
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From: "Larry Gilman" ldgilman@comcast.net
Date: 2003-11-29 16:55:33
Nick name ??
Larry Gilman
ldgilman@comcast.net
-----Original Message-----
From: list-errors@hash.com [mailto:list-errors@hash.com] On Behalf Of Jason
Sent: Saturday, November 29, 2003 10:11 AM
To: animaster@animationmaster.com
Subject: Re: OT: kinda irked about this
From: Manfriday : Jason :
what kinda parents name their daughter starbuck?
moonunit I can understand, but STARBUCK?!
might as well name her Dirk, or Buzz or something..
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From: "Bruce Del Porte" bdelporte@adelphia.net
Date: 2003-11-29 16:36:26
I was finally able to get Bugs' actions to work (more or less). I still
have problems with actions playing nice with subsequent chor action. maybe
someone can recommend a tut I haven't found. Anyway, same basic birthday
message, redone finale. For your amusement.
www.bdelporte.com/denisebirthday.mov 6MB, rated G
Bruce Del Porte
bdelporte@adelphia.net
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From: s b swbin73@yahoo.com
Date: 2003-11-29 15:14:04
--
Hello everone.
We have some really nice weather here in Texas today. Cool breeze, lots of sun, and some really neat looking clouds up there.
Which got me to thinking. I'm sure as artist, you can all appreciate those Thunderhead clouds which rise up for miles and miles above you. They almost seem to be like floating skyscrapers.
Call me nerd or whatever, but I love to look at these things for hours. They almost seem to be alive as they twist and turn .
So,,, how would someone create one of these Thunderheads in A:M ? I know you could just use a flat card and map an image to it, but I.m talking about a true 3D cloud that you could use in an animation.
I think particles would be too uncontrollable for the details. The only thing that I can think of is a great big blob of patches, shaped to look like the cloud . A displacement map could then be used for the details .
But how would you do it guys and gals ?
On another subject interesting to me .... trees. A while back I remember there was some talk about creating leaves for trees using particles. Surely someone has done something similar to this using sprites ...right ?
If anyone has done anything similar to what I have just asked about, I for one would be very interested in your results.
----Sean
---------------------------Do you Yahoo!?
Free Pop-Up Blocker - Get it now
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From: PMarone@aol.com PMarone@aol.com
Date: 2003-11-29 17:33:09
-------------------------
To All that Rendering in any program, From experience, I was at Disney and
remember that they have a mass of computer hooked together, well for a 30 second
commercial, would take all most 24 hours to render, and even they had crashes
at the end of the rendering. What I`m hearing is common in rendering any
where. You only have one computer hooked up for processing, I`m guessing yes. So
guys and Gal your real answer here is more computer the faster rendering time
is, but what I can tell you, with using one workstation and the time that it
takes are not bad at all. And A.M. is looking great for rendering time. Check
out other Animation film and find out how long it took to render and you find
out, It`s part of the process of animating.
Phil
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From: "Paul ." pixel_power@hotmail.com
Date: 2003-11-29 20:39:30
Thanks Elena & gra4mac
Yes I would like to be able to be close.
I think I'd love to use .. decals & bump maps but I know I will have more
options .. like looking though the windows ... if I build each window.
So I will check those tutorials. I've done it before but because I'm also
using other 3D software, I get sometimes confused with AM.
Thanks again.
Paul
_________________________________________________________________
Gaming galore at http://xtramsn.co.nz/gaming !
need a laptop
in (2003-2004)
Posted
From: "Larry Gilman" ldgilman@comcast.net
Date: 2003-11-30 15:43:34
I saw that system at a computer show here in Denver. I was majorly impressed
!! Almost bought it. It was very thin, the 3D aquarium demo looked so real,
the speed seemed very good. The only reason I didn't get it is I could not
justify having that and my new almost-dream system. The only down side I
could see is the 17 inch display. I don't think it will fit well when
traveling in any but First Class.
Larry Gilman
ldgilman@comcast.net
-----Original Message-----
From: list-errors@hash.com [mailto:list-errors@hash.com] On Behalf Of jim
ellison
Sent: Sunday, November 30, 2003 7:02 AM
To: animaster@animationmaster.com
Subject: need a laptop
I need to buy a laptop and am thinking of getting the 17" wide screen
toshiba satellite p20. Does anyone know of a web site that rates this model
or have any insights in using it for AM ? thanks Jim
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