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Hash, Inc. - Animation:Master

trajcedrv

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Posts posted by trajcedrv

  1. David, I've seen the tutorial video and I have to say that I am totally impressed with the ellegance and (apparent) simplicity of the solution!

     

    However, I am amazed at the level of your concentration when making 'installation rig'... I tried to keep up with you when watching it but I got lost several times... not that it matters, I would never try such a terryfying task.

     

    I've tried to replace relationships from 'squetchy thom' v11 with already installed v12 model and it seems that it works without glitches (I was haaaaapy when I managed 'copy-paste-mirrored' and it didn't kill my A:M)

     

    I didn't played a lot with it, but so far I couldn't spot any trouble...

     

    Could you (please) post 5 finger version of the rig so I could make my model's ring finger mobile again? ;-D

     

    Thank you very much!

     

    Drvarceto

  2. I don't have actual files with me (I am at work, so that was the reason I put this example, made with MS paint)

     

    I was using Gray decal painted with airbrush tool and it was used as transparency decal...

     

    I'll see if I can post an example, but I think that you could manage on your own

     

    Drvarceto

  3. [attachmentid=15709]

     

    To make things more complicated:

     

    I have (with sucess) used two planes that had decals similar to the above one (sorry about low quality, but I think that you can get the picture ;-P), set to transparency and at the angle of 90 degrees at each other, and then made them slowly move in front of the light (at the angle of 90 degrees: one at the x, other at z axis)...

     

    volumetrics that result have very water - like qualitu...

     

    Hope that this makes sense!

    post-5104-1144055365.jpg

  4. Zaryn, Chin dimple and his philtrum (yeah, that's the name of it) were done via displacement map (It took me eternity to paint it, having in mind v11 limitations with displacement), but it brought such a sense of sucess that I would have never changed them ;-D

     

    I hope that I will post some updates next few days...

     

    Drvarceto

  5. 1. Add decal to the surface which has black-white (transparent) water- like pattern

    2. Make klieg light above the surface, turn shadows to raytrace (you may add noise to the light)

    3. Turn volumetric on for that light

    4. VOILA: sunrays under water!

  6. Spider-man is my all-time favourite character! And this yours looks good!. I would just slghtly reduce the size of the head (2-3%) and exegarate his calves...

     

    Can't wait to see him textured! (I planned to make Spider-man model myself but I got scarred when I thought about the webbing)

     

    Keep up the good work

     

    Drvarceto

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