sprockets Making and Using Drop-On Poses TinkeringGnome's Atomic Rings PRJ 2001 Star Gate effect in A:M with PRJ Comparison of AO and Radiosity Renders Animated Commercial by Soulcage Tralfaz's Lost In Space Robot Rodger Reynold's Architectural WIP
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

rago

*A:M User*
  • Posts

    36
  • Joined

  • Last visited

rago's Achievements

New User

New User (2/10)

0

Reputation

  1. Thanx to everyone for their replies, The animation was actually my last year's design school thesis, and it took me about 8 months in the making from learning A:M to layout of the story, to the rendering and putting it all together!!! The original format is a DVD PAL version, (yes I'm from Europe, Italy to be precise). Some of you maybe recall my last year's mascott entry with both of the characters, and some questions I had asked on the forum to get some of the effects I wanted in the short! That's why in my credits I thanked everyone on the A:M Forum that was so kind to help! Roberto Rago
  2. Hi guys, if you like check out my first animation on the AM Films site, "Crazy 4 Daisy", and let me know!!!
  3. Merry Christmas to you and all A:M users! PS I love your image, it would've been a winner for the xmas entry!!!
  4. Yeah that's what I think I'll do! Sorry for the tga, just thought that since everybody has A:M and since it was only few K, I lefted that way!!! Thanx
  5. I'm posting an image to let you understand my problem! Note the hair on the character and the reflected hair of the character!!! specchio105.tga
  6. I doubt that I'll have the time to put my hands on it, because of my short I have to hand by the 28th of june for my thesis! But if I do, I'll let you know! The changes anyway all together shouldn't take you more than a couple of hours!
  7. Hi Gerry, I like your character, even though I noticed some uncoerency between the detailed head and the more simple body! I was very well impressed by your sketch and the atmosphere it evocates, and I have a challenge for you: Why don't you try to give the same rendering and sensations to your 3d environment aswell, I think it would be very effective! Let me no!
  8. Yes it is quite different in 10.5 version! Too bad!
  9. The Idea is cool, but I think that you need a few changes! 1) The mouth can be closed, use pose persentage and at 100 close it by moving cp, you will have than the possibility to move it. Use the same technic for the eyelids changing the intermediate frames if the eyelids mesh crosses with the eye mesh. Now he can blink! 2) As I see the animation it seems that the mime isn't rigged, he's too still, just move every 5 frames his body a bit, minor movements, it will make him look alive. 3) when you turn his head you might want to arc the head a bit, so that he doesn't seem possesed by the devil, (exorcist). 4) Use the pose slider technic for the nose, at 100 yo might ant to select the cp before the end an extrude them, and than pull te end ones, this shoud prevent them from overlapping and giving strange render artifacts. 5) You might want to squeeze and stretch the ball so that it will give a more bouncy look! Try these minor adjusments and the result will look a lot better!)
  10. And that would be? I don't think I am understanding what you mean!
  11. No, the character's hair shortens to the point that it looks like it can't manage to get out of the head, plus the ends turn white giving some strange spec highlight!
  12. Yes I think we are getting to the same point, but from two different directions!) Socrates used to say that an image is more effective than 1000 words! Just don't get lost in the lypsinc leaving the acting back, because it works better the opposite way around! I'm sorry but "pssing moments" would have lost all it's poetry with words, the whole story is based on uncomunicability between us humans, and in particular between opposite sex!
  13. Hi seven, I've been reading your quotes, and I have to say that I'm not totally convinced by them! Yes sound is a very important thing in filmography, but this doesn't mean lypsinc, it might be music, it might be sound fx, sometimes words as you like, but these are only a plus to the sensations you want to trasmit with your animation, or your shoots. Not everything speaks, let's say for a case an insect, an alien might speak an unknown language, so that the body and it's acting, (surely enriched by sound), has to do the big part! Let's put it this way: I have a character that has to be very angry and yells f.@ck with a smile on it's face, or with no expression or body movement. On the other hand I have a character not speaking but stumping and making angry faces at me! Which is more effective! You can watch a short named "passing moments" at donphillipsjr.com, not done in A:M, but totally done without lypsinc or words, see how expressive are the two characters and then tell me! As far as expressions I like to use the pose slider percent method, with muscular changes, they are simple don't need rigging, I only use jaw bones, and make good layering. For the eyelids, eyebrows, I use the same method, and to turn the eyes all I do is create a null and make the eyebones aim at it!
  14. Thanx for your help, I think that I'll try your tips and maybe stick with the one that gets clossest to the effect that I want to obtain!!! As soon as I get something done I'll post here to show!!!
  15. So what shall I do, it's an important scene of a short I'm making for my thesis, what are your suggestions, the character is reflecting himself in a cracked and dirty mirror!
×
×
  • Create New...