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Hash, Inc. - Animation:Master

mediaho

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Posts posted by mediaho

  1. Ken, there are quite a few things I could use but I'm not putting in any proxies myself. That's Modelling's job and if Animation starts doing Modelling's work, we end up with problems and things that have to get re-done. I'm only doing this once.

  2. Thanks, Al! That looks great!

     

    Don't upload the .hinfo files. They are just your cached window layout. I think you can exclude the file type completely. When you upload your files (SVN commit), right-click the .hinfo file and choose "add to ignore list."

  3. The proxies that I'm using now aren't very good at all. In fact, they look nothing like the current set. Maybe I'm using the wrong proxy? The Scarecrow's seat is strangely high and I doubt that's how the final will look. The chess board isn't really important but the furniture in the room is.

  4. There are definitely some scale issues with Tinman and the throne. I've been noticing as I put these together. I've been eyeballing a scale change but I'd prefer this was handled by modelling so it stays consistent.

  5. I got the new files but "throne_room_assembly_v13.act" doesn't seem to be updated with all of the set props. Is there another action I should be using?

     

    *edit* To be more clear, I'm currently using "throne_room_v13.mdl" with that action. Let me know if it should be something else.

     

    *edit2* I created "throne_room_throne_placement.act" because I didn't want to change "throne_room_assembly_v13.act" but I would prefer if everything that should be in the room was in the one action.

     

    *edit3* Are we still using this throne? -- \Shared Data\Models\Props\Tin Castle\Tinmans Throne\Tinmans throne.mdl? I notice there's a different one in the above image.

  6. Some of the props I need:

     

    Scarecrow's throne

    Chess board

    Chess pieces (Nancy?)

    Table for chess board

    Woot's chair

     

    If these are done, can someone point me to them and if not, can they be moved up in someone's priority list?

     

    Thanks.

  7. Everything my team and I are doing at this point is 24fps, 16:9 (640x360). I'm in the process of switching all of the files now. Bob was using the small size and 30 fps for the animatic. I have no idea why though since 16:9/24fps was (I thought) agreed upon a while ago.

  8. None of the ones with the new castle set are uploaded yet. If you open:

     

    ...\Shared Data\Models\Set_chors\Tinmans Castle\final castle\rr_throneroom\throne_room_v13.mdl

     

    and then add "throne_room_assembly_v13.act" from the same directory to its shortcut, it adds all of the other models, lights, etc.

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