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Hash, Inc. - Animation:Master

zacktaich

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Posts posted by zacktaich

  1. Nice render, but a few things make it stand out like a sore thumb.

     

    a ) Lighting

     

    First and foremost is lighting. Even in the thumbnail it didn't seem to fit in, just because of the lighting. The highlights from the bottom and back (and even the very front) are not very realistic, they are huge! Maybe a nice sky light would help.

     

    b )Modeling

     

    A few places are a bit lacking in detail. Examples are where the pieces of metal end, the front lights, the door handles, the top and sides of the windshield. They just don't look quite right. I'd recheck your referencese on a few specific places.

     

    c )Textures

     

    Overall the textures are pretty good, but there are a few places where it could use some work. The tires, hub caps, and windshields don't look quite right, unfortunately I'm no expert here so all I can do is act as an outside source and just tell you where I see need for improvement.

     

    Really nice job on this car, I can't wait to see what it'll look like when it's finished.

  2. Looks really cool, although the animation is fairly flawed.

     

    Examples, sometimes the displacement maps are way to short and seem to jerk straight up instead of to the sides and up, like a wave should.

     

    Also, the water level seems to rise and fall quite a lot, and it doesn't seem to be wave like in it's rising.

     

    Awesome ocean material though, so far it's perfect for stills, after some tweaking it will be more than suitable for animation.

  3. Oh, and if it makes you more comfortable, the names are not meant to hint at skill level, rather they cycle through the various names that A:M has gone through in the past 20 years.

     

    That's why you'll see lot's of descriptions like apprentice, journeyman, etc. It's just the different reincarnations of Hash's product.

  4. The patch image looks great!

     

    The one problem I see is that on the lower roofs there is some serious stretching. I would suggest using the stitch tool to subdivide those patches and make them closer to the size of the patches in the dome. Looking really good, especially in the dome.

     

    Zack

  5. Anything you add to the scene doesn't necesarrily (sp?) need to be seen completely, but enough to hint what it is. Remember the image extends beyond the edges of the image itself. Am I making any sense?
    Yes.

     

    Again, the guitar itself looks really, really good.

     

    Thanks!

     

    Getting those edges highlighted really helped.

     

    How about a roach clip, an ashtray and an empty 20/20 bottle?

     

    I think I'll stick with a chair, extra strings, and either an amp or a tuner. Thanks for the suggestions.

     

    I'll be back to work on this soon, after 3(+) weeks away.

  6. I would love to do that, unfortunately I never downloaded the beta because the plugin wouldn't work for me. I guess someone else could do it.. Rodney, I could send you the .mdl if you would like to volunteer :D.

     

    Based on the suggestions of JoeW I redid the lighting. The point being to get rid of the "flatness" of the image by using shadows to define form and high lights to define the feature. Unfortunately, I believe it still lacks highlights, but it's a start. It's nowhere near finished, but as I'm leaving (again) tomorrow (this time for Portland, OR) I decided to post a milestone.

     

    There are a whole bunch of lights, the bright side is that it now has excellent antialiasing. The unfortunate part is that it's still lacking definition, and it now looks a bit washed out.

     

    guitar0.jpg

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