I zoomed in with the camera just to see if I had the general idea. The animation segment runs 7 seconds (it's still rendering since last night, 14 hours so far). The fuel pipe does have a curve in it, so if I can get the material to flow through the pipe and back to the tank, that would be a good thing.
Next issue that I have is timing. I'd like the blobbies to come on at a particular time in the chor (After the shut off handle gets to the half way point). I looked for a start/stop time, but couldn't find it for the blobbies. Is there a way to do that also?
From what I've been reading, I might BE better off with sprites. Evidentally, they don't create such a drain on resources when rendering. I'll try them as soon as I get more comfortable with the blobbies. (Gotta learn that 1 thing a day you know!)