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Hash, Inc. - Animation:Master

nf1nk

*A:M User*
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Posts posted by nf1nk

  1. If every thing is on a flat plane and it looks like it is perhaps the little curved sections near the back are causing problems, so maybe peak those splines.

    My other thoght would be you could maybe roll the back edge down some so it rolls away like the horizon seems to. this way you don't have a hard edge, but instead have a gradient effect.

    The second idea seems like it would work better sp I would try it first

  2. This looks good, but some thing that woud reallyhelp would be to move it into a choreography so it has something to reflect. also at ome point it looks like the blade is widr than the hand guard, and while the buster sword is nothing if not inconsistant

    Google search

    The blade is generaly narrower than the grip. Good work though I look foward to seeing it in a neat setting.

  3. one thing that helps for fake UFO shots (used to be a hobby, but I only did stills) is to be well out of focus and shake that camera. also it helps to have the camera crooked so we have no vertical or horizontile lines. On more thing for fake UFOs never photograph or film them in a way where you can get a sense of scale. Remeber smaller is more realistic, also zoom in and out... motion sickness is a good thing.

  4. I added a light to one corner of the bar and It did a little odd stuff to the over head lights, but the scene looks more real, but less smokey. Well progress is being made, now for work on the denzians of this vile place. Yes I plan on doing some animation in here

    post-3432-1130990841_thumb.jpg

  5. I've had this idea for a while, but never came around trying it out.

     

    With some texturing I think it could be rather convincing. What do you think?

     

    I think I would like to know how you did that I have ome bottles that I would love to put liquid inside :)

  6. Looks lik a problem with normals not being aligned on the patches in question. some times they can be a real bear to get propery aligned, and when they are not aligned they play hell with displacement maps. (I would love an align normals like feature)

  7. I changed the light set up again, and It sped up the render a bunch, 16 pass took the just slightly longer than 2 pass did. It looks like I need to add some more light so I can see the walls, or maybe not, I think I also need to change some of the settings in the lamps over the table as it looks foggier than I would like.

    Any thoughts on the banding on the overhead lights? or will this sort of go away if I start moving the camera

    post-3432-1130800878_thumb.jpg

  8. I think the problem has to do with my antivirus software, some times when my computer gets idle (mouse hasn't moved in a while) it builds a back up of the current system. It doesn't seem to care that the processor is cranked out, or anything else. Also I found out that the Intel IV mobile throttles down when it gets hot, to like 750 mhz. combine the two with an unseasonably warm day and nothing gets rendered.

    So looks like I need to get some better iron. :(

  9. I am using V11, But it is still taking forever, right now using 5000 photons, I am at 2% (17:50:05) done with and estimatet time left of 859:30:41 and climbing. I am planning on buying the 2006 update, but right now I feel like what I need more than better software, is some real iron to push it. The Laptop (2.4 ghz) I am using is fine for modeling, but everytime I run a render on it it feels like it is going to melt (I have it on stilts with a fan blowing on it right now). The keys are too hot to touch (if I kill it I have an extended waranty). My other box (the one I am typing on) is too old (PIII 450Mhz) and runs linux.

    I wonder if the rendering would go better in the freezer? :P

  10. I wonder if radiosity will work on my pathetic little box, I have only 20Gb hd and I have read that it eats swap space like mad. I have my machine building radiosity right now, and it is taking a while. What would be a quick way to get started?

    The one sad thing is that I started this as a set to use in an animation, but things have gotten somewhat larger since then, So I am afraid that the render times may be prohibitive for any actual animation. (I am @ 30 min a frame, without radiosity).

    UPDATE:

    my acursed antivirus program decided to do some sort of memory intinsive back up thing in the middle of my radiosity render, crashing the whole thing (10 hrs in) I need to figure out less intensive settings so I can get a frame done in less time.

  11. Here is an update, I made the door at the back of the bar taller and narrower I futzed with the lights more (they never are just right, are they?) I added chairs, stools, ashtrays, glasses and bottles, I am pleased, but could use some input.

    post-3432-1130377541_thumb.jpg

  12. OB Beer!? Is this a Korean dive bar? Boy that brings back some memories.

    Good call. Yeah its roughly built off a bar I visited in Anchon Ri (outside camp humphreys) called the 7 club.

    Of course my memories are a bit hazy...

    Perhaps I was hazy when I visited it

  13. Cheesy beer thingy? check

    lame sports pics on wall? check

    Cracks on wall? I used a bump map but I can't make them out

    worse looking flooring, I think so, but in this case worse is better

    Lighting still needs work.

    Chrome on table edges is still too bright any thoughts?

    Things I think I need

    Beer tap set

    some mirrors

    better cracks

    dirtier floor

     

    I have the chairs, I will add them later

    Any criticism would be great

    post-3432-1129347682_thumb.jpg

  14. At this point I have the room and some of the lights, once I feel I have these basic elements right, I will start adding the glasses and the smoke, and the creepy people. Interesting point the door in the back has no texture or color yet and neither does the ceiling. I am not sure I need to add texture to the cieling.

    Also does anyone hav any tips on shooting in confined spaces? should I pull off a wall or go with wide angles?

    post-3432-1129251737_thumb.jpg

  15. I know its a bit late for this thought, but on my bike (next to my computer so its handy to look at, on the axel hub the spokes alternate in and out, on yours all of the spokes face the same way which is why you have varying length angle sections at the hub.

    Of course my bike is not a downhill racer, it is a simple commuter bike. The details are increadable and your work looks top notch. Another thing I noticed as I rode this morning was how the tires go flat on the bottom, even with plenty of air pressure, but that is probibly more detail than you would want to mess with ;-)

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