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Hash, Inc. - Animation:Master

dre4mer

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Posts posted by dre4mer

  1. hmm interesting thanks for the thoughts guys... I tried checking out both those things....did didn't really seem to have any effect to close all background programs... finally I found it though.. the frames are the same except for I have 6 of the same image sequences playing for the little soldier guys at the wall. This was disasterizing the render times. If I remove them each frame has an identical render time. So at least I know where it's coming from anyway.

     

    Thanks!

     

    -Ethan

  2. Any one ever encountered rendering an animation where very little changes and the render times per frame are totally wacked out? I'm rendering with 1 pass and i'm I'm getting from 33 seconds to 8 minutes per frame... all that happens in the scene is a very slow camera move for 5 seconds... The scene materially doesn't change at all. Anyone seen anything like this? I guess i'ts not technically the end of the world... but if a frame can render in 33 seconds that looks exactly the same as the one taking 8 it seems like something is seriously messed up!

     

    Thanks for any tips,

     

    -Ethan

     

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  3. I haven't been around much of late, live action film making has been running away with me. But I was wondering what is the status of the TWO project. Is the film completed? Can I see it?

     

    -Ethan

  4. ah! that makes a lot of sense! It works! Nice to know what's going on. I was bashing my head on this one for quite a few hours. It never occurred to me that the frame rate would be throwing it off. So I was playing with painstakingly reorienting the keyframes and nothing was lining up and good grief. At any rate thanks for the tip. The scaling is still a bit off like you were saying John, I have to work on tweaking the coordinate system more I think.

     

    -Ethan

  5. Thanks for the response luuk, I've been tinkering with it more. I did a overlay graphic and apparently all the nulls are in the right place. So I can size down the camera, fine and I guess the scene is all there the way it should be. But the camera still barely moves. Upon further tinkering i've realized it's spread the animation across 8 minutes instead of 8 seconds! So this is pretty bizzare, there must be some time/frame rate settings out there somewhere. Anyone seen something like this?

     

    -Ethan

  6. I just purchased Syntheyes and i'm really excited to finally get to start playing with it. I've got a scene in there it's all tracked and everything looks good. I've placed some boxes in Syntheyes in the scene and they appear to track perfectly with the scene. But when I export to AM the camera looks massive in the chor, the null cloud is pretty small. and the camera hardly seems to animate at all in relation to the nulls. Is there anyone out there who might have used Synth eyes and AM in the past who might be able to point me in the right direction as to what is causing this?

     

    Thanks for any help!

     

    -Ethan

     

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  7. Hi Gang!

     

    I've been pretty quiet around here of late, partly due to this project I've been working on. Animation Master performed beautifully through the duration as usual. Comments are welcome! They will go on the outer packaging of a line of winter toys this winter both in the states and abroad. Snowman, SnowDino, and Snowbear. This is just the characters themselves not the packaging of course. I may be able to post that later actually.

     

    Enjoy!

     

    -Ethan

     

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  8. Hi Eric,

     

    Ah thanks for the interest! I've been waiting so long to finish this as well... Sigh. It's still in progress but only in my very limited spare time. I have most of the film (about 20 minutes) as roughed shaded renders where everything pretty much does what's it supposed to but the animation isn't refined and the lighting (apart from my base island scene) isn't completed. There is unfortunately probably a good 2 months of work left on it and I simply haven't been able to find those two months. I've even got 2 animators standing by waiting to help me but I don't have the time to organize the effort. One of these days it will happen.

     

    As for the look I tinkered with the water for a long time. The final resulting image comes from a water plane with a hole cut in it with a transparency map and displacement to give it the ripples. This is reflecting the sky sphere for the water coloring, and then a texture map on the ground itself extending into the water gives it the deeper water look as well as the "wet" sand. So it's cheating quite a bit.

     

    Hope that helps a little, if you get any where on some water I'd love to see the results!

     

    -Ethan

  9. I haven't been very active on the forum of late which is terribly unfortunate, but the good news is I have been still actively using AM!! I'm pretty excited about the possibilities for this project so I felt compelled to post about it!!

     

    In just a couple days I'm going to head out for about 5 weeks to work on effects for a "no" budget film. It's called Pendragon: Sword of his father. Basically a family and a group of home schooled kids decided to make a film. It's all volunteer, and there are no investors per say. How does this relate to Animation Master you might ask? Therin lies all the fun! We will doing effects such as digital arrows, set extensions, trebuchets, smoke, villages, as much as we possibly can to add to the film's visual and artistic appeal in Animation Master. I feel decently confident it will stand up to the task, and I'm getting REALLY excited about the depth AM will enhance the production. This is the sort of thing I always wanted to experiment with in AM but opportunity hadn't ever arisen to attempt CG and compoisting like this...... till now. Dispelling the myth that you have to use Maya, or 3D studio to get decent film effects will be an interesting challenge. I do wish AM had a bit more extensive particle effects tool kit, but hey, you'd prolly pay 10 times what AM costs just to buy a particle plugin for another app right?

     

    I am working as the Director of Photography, camera operator, and Visual Effects Supervisor for the film. We shot for probably 2 months last summer, and there are 2 more months of shooting planned this spring. Currently there is an 1.5 hour rough edit assembled, the remaining shooting is polishing and filling in some needed material. This isn't going to be one of those flyby night projects that never gets finished. It will be feature length, possibly close to two hours in length, and we hope to be finished by September 1st.

     

    Alright, well without further adue here are some links to the trailer for the film which we completed back in November. It's 2:10 in length. It contains some amount of AM effects work already.

     

    http://www.filmweavers.com/Pendragon/Pendr...FullQuality.mov 170mb

    http://www.filmweavers.com/Pendragon/PendragonMedium.mov 27mb

    http://www.filmweavers.com/Pendragon/PendragonSmall.mov 5.4mb

     

     

    Here is a still from the film.

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    Here is some preliminary modeling on a treb model that mimics a physical 16 foot model we built.

    post-341-1202099504_thumb.jpg

     

    Here is an expirimental CG shot of the treb done in AM. Basically a proof of concept, a lot more detail will go into a final frame for the film.

    post-341-1202099475_thumb.jpg

     

    If you wish to check out the production group that i'm working with to put this film together you can check out:

    http://www.pendragonmovie.com

     

    Well that about does it, Hope you enjoy! Oh and no time like the present for a shameless plug! Feel free to drop them a line if you are interested in being involved in any way. Or contact me in regard to being involved with any effects work! I won't really be posting any more updates about this work till the film is finished.

     

    Thanks for the affordable, powerful software Hash!

     

    -Ethan

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