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Hash, Inc. - Animation:Master

John Bigboote

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Posts posted by John Bigboote

  1. Hey John- here's my interpretation...the collision detection 'bounce' is for the dynamics of how hard the hair will repell once it hits another object. For the bounce in the hair as your model animates I find that is controlled thru the 'stiffness' setting. A higher value will give less 2ndary motion and will 'cling' to the way you styled the hair, a lower value (for my Miss.Demeanor's poneytail I use a value of 5) will give more spring, bounce, secondary motion. Stiffness can also be seen this way... higher value/hairspray....lower value/conditioner

  2. Ay Fisherman! I'm new to Xpressions and thought I would run thru your toot to get my feet wet...I got stuck here:

    4. create an action and create the following 2 expressions

    I know how to create an action...and bring in my grid...but HOW do I 'create 2 expressions?' I tried right-clicking on the bone1 and thought there would be a 'new-expression' option...no...how do I go about this? I checked the online docs which were inoculous as expected...

  3. Thought I'd show how last weeks test ended-up. No matter what I did I had anomolies in the floor from the klieg lights I constrained for headlights si I rendered it without lights and without floor reflections separately and half mixxed the two in AfterEffects.

     

    Thought I would put it in the 'showcase' section because I am DONE tweeking on it.

    This clip shows Miss D. interacting with the car, with V11 hair, dynamics, smoke via streaks which I could NOT get to get any bigger, and distortion/box poses on the car.

     

    The animation was rendered at D1 30fps but I have to shrink it to 400X270 12 fps with LOTS of Sorenson Compression to get it under 1 mb.

    takeoff.mov

  4. Still the same...you should notify them. I think they think I am a 'loose nut behind the wheel...' I lack credibility.

     

    As sung in 'Alice's Restauarant' by Arlo Guthrie...

     

    "If one- 1 PERSON- were to enter the police station and sing a verse of Alice's Restaurant... they'd think he was a NUT and throw him out... but if TWO---2 PEOPLE were to burst in- sing a verse of Alice's Restaurant and leave..."

  5. Yes, I can attest to that. Are you using V11 hair as well? Have you tried running the 'Simulate Spring Systems' feature once you get the DC working the way you like? Its cool because once run, you can delete the DC and save, reopen, and it's all still there. Before I learned to run the SSS I was having trouble with the 2ndary motion of the DC showing-up on Renders as well.

     

    I mentioned your problem to support, and sent them the project file and it was funny because they opened it, could'nt see the DC working (which IS the problem) and wrote back saying "We can't see it working, you'll have to send a better project file." They mean well, and at least they took the time to write back...

     

    Reminds me of the old joke:

    Patient---" DOCTOR! It hurts when I do this!"

    Doctor---"Well, don't DO that!"

  6. I would'nt want to run into THAT in a back alley! Powerful imagery!

     

    I'm not good with 'constructive criticsism' either. I always try to complement something I like before jumping all over what I don't, EVERYONES an art-director it seems. I always hear from people who could urinate on Disney's 'Fantasia' with an 'I could do better' tone...

     

    Q: Was the depth of field A:M or Photoshopped?

  7. Yes, practice, practice, practice. Chuck Jones ( animation director, bugs bunny among others) said of learning to draw that you must make 10,000 bad drawings before you make 1 good one. (loosely quoted)

     

    Couple good books to read: Chuck Jones 'Chuck Amuck', Shamus Calhoun 'Drawing for Screen Animation', Betty Edwards 'Drawing on the Left Side of the Brain' and Preston Blair's 'You can Draw- Why Not Animate!"...all helped me.

     

    Keep at it.

  8. HEY!

     

    I don't know why I always have to make my floors reflective. There's a lot of effects in this test...V11hair...V11 dynamic constraints...V11 distortions within distortions...sprite material used as smoke...volumetric klieg lights...

     

    Anyways I used a 5X multipass render (at D1 res) and I think the klieg lights glitched-up the reflective floor. Other than take the reflectivity out of the floor, any suggestions?

     

    I'll post a full frame from the sequence in the next reply...

     

    Warning: Over emphasized female anatomy.

    takeoff.mov

  9. YES I am obsessed with that aspect, I can admit. As I am in real life! I...am human--- I was modelled that way by MY creator. My characters are ultra-human. When I saw the Dynamic Constraint THAT was the 1st thing I thought of. NOT a penis swingin in the wind! There's a guy on this Forum using A:M to make a naked 'Matt Damon' crouching in a field... nobody mentions the 'obsession' in that... the 'hunter-dynamics' by Joe Williamsen...whats Yves Poissant up to? (making ultra-real naked FEmales.)

     

    Vern- you have a sense of humor...I love it. Your top 10 list the other day had me rolling! But you see a little over-emphasized tittie-jiggle and you revert from David Letterman humor to Jr. HighSchool humor. I only have 1 thing to say:

     

    KEEP IT UP!

     

    Regards!

     

    (Perhaps for the sake of 'political-correctness' I should remember to put a warning on any posts which may contain female anatomy-clothed or not- which may provoke or offend or otherwise draw attention to itself. I recommend others do the same.)

  10. Hey Jimmy- I LIKE this scene...reminds me of every MOTEL-8 I've ever stayed in. MY only input would be to put something...like a gun...on the carpet in the foreground. That would break-up the monotony of the carpet pattern and add to the story...

     

    If not a gun than maybe a remote... a magazine... a womans hi-heel shoe... a stack of dollar bills...

     

    Just seems SOMETHING needs to be there for composition sakes.

     

    NICE WORK.

  11. Nibble-

     

    My apology.

     

    I had a bad night, came in and thought I saw someone 'pissing' on my work. My response WAS overwrought. No hard feelings.

     

    Thanks for your reply. Most people do not take the time, and that is what the 'Forum' is all about...feedback...good and bad.

     

    To tell the truth, this test shows 98% preparation and 2% animation, and the animation ALWAYS needs tweeking, as you noticed.

     

    I literally animated this scene in 20 minutes. My workflow is to rig,rig,rig...and THEN make a test scene at the last minute to see if the rigging works. Render it overnight. I was quite happy with my results here, and thought I would share. In the future I think I'll post only the more 'refined' of my work for everyone's benefit.

     

    THANKS again!

  12. Just a note, the tires don't seem to have quite the anticipation-action-reaction feeling yet. Maybe if they expand at first, then shrink just a bit starting out, then grow back just a bit at speed...

    Thanks for the note Nibbler.

     

    I can benefit a lot from you and your excellerated sense of the apparent. Perhaps you could post an animation illustrating your art direction. Just keep your keen powers of observation tuned for good- not evil...or we are all doomed!

     

    This is a W.I.P. (work in progress) I share my work with the Forum because I feel I can enlighten future animators and perspective customers of Hash to the powers nested within the latest release. When I begin to post in the showcase section, and I will soon, you may feel free to point your pinky at the screen and point out obvious errors and color clashes all you wish.

     

    Did you see anything positive in the animation?

     

    SORRY. I work with Art-Directors all the time, they grind me up.

  13. Xtaz- Thanks!

    Did I try to reduce the number of patches? No, is that a feature somewhere in A:M or are you saying to go in and reduce them 1 by 1 myself? The Maya guy did a lot of geometry reductions...and on afterthought he may have been able to do even more than he did.

     

    Did I use Weight Mover? No, I bought WM...experimented with it and fell out of favor with it. Even with A:M's weights with the bone falloff feature...I just can't get it to work and have not found enlightening tutorial documentation on it. For my characters I use TSM with fanbones and smartskin.

  14. AND--- this is the updated turntable showing progress on the car WITH CrimeBomb in the hood (to be explained later) HOW DID I GET THE CAD GEOMETRY FOR THE CAR INTO A:M? The car geometry was generated by scanning an actual 2004 Ford Mustang. ..so to be fair it is NOT CAD DATA...Half the car is 'taped' into a grid and touched by the scanner at the intersections forming a mesh. The model was then finished in Maya and used by FoMoCo to sell cars in TV adverts. As a test, my friend who works on this project exported the body mesh from Maya as an .OBJ file. which I imported into A:M. Working on the car is very SLOW...A:M chuggs to keep up during opening, copy and pasting, and modelling. BUT on the other hand A:M does quite well with other aspects such as distorting, rigging, actions and render! The frames from the attached movie took an average of 1 min 30sec at D1 res, no multi-pass, not bad for an overnight render. If I turn-ON multipass to 4X4 it is 8.5 min per fr. Not bad for a weekend render.

    MsDsSTANG.mov

  15. OK...I had a glitch that was crashing my render and lost a few days, but here is the Mustang again...added more detail- rear parking lights...wheel decals... this test shows some rigging...wheels turn...steerage etc... I am trying to capture in animation some of the 'overboard-dynamics' that cartoonists have been putting in illustrated cars for years.

     

    GLITCHES: Ms.D's hair goes thru the roof...I'll have to add an interior roof panel with normals facing down and hope the collision detection honors it. Also, at the last minute I thru in some smoke...which has lots of weirdness...Also, the wheels are off the ground at the start...and the sound is just thrown in...

     

    All in all a good test for how quick I set it up last night!

    carzoom.mov

  16. CONGRATS! Hash

    CONGRATS! Yves.

     

    Us users now have 'a man on the inside!' Only good can come of this.

    Thats quite the good news!

     

     

     

    *Dreams of AM v38 where the created characters become self aware and criticize you about your choice of clothing for them* --- Ken, Have you been reading my scripts?

  17. Yes, certain parts DO tend to get overemphasized....ahhhhh.

     

    "I'm not BAD...I'm just drawn that way!" -Jessica Rabbit.

     

    I do so much nuts-and-bolts stuff that Ms.Demeanor is quite refreshing to work on, CrimeBomb too! Like most of us, I would like to get into Character Animation as a profession...but I'm sort of different in that I don't want to do cute fuzzy animals or talking vegetables...I want to do CHICKS and CARS! And I think there may be a market for it!

     

    Any-Old-HOO! I promised somewhere above that I would post an image of the Mustang as it appeared before I 'dinked' it up. Here is... as I said...it's just the body.

    aaaaa.jpg

  18. I think you mustang looks great, but how is crimebomb going to fit in the engine compartment? I'm not sure what video compression you use, but it is hard to really appreciate your work with all the compression artifacts. Just for fun, could you post an image of the car before distortion?

    Gra4mac- I use Quicktime with Sorenson 3 compression at about 20% quality. I use Sorenson 3 because that is what Hash asks for if you are gonna post a film on A:M Films, so I figure it must be the most agreeable with their setup. Thru the Forum they give you a 1mb limit, so to put a 10 second clip in I have to drop to 10-15 fps from 30, half res from D1 (720X486) and I have to drop the audio quality as well, if there is audio. If I go 1k over 1mb I am denied upload.

     

    I know it's crazy putting CrimeBomb in the motorwell, but stay tuned and on Monday I'll post my weekends render showing it can be done!

     

    Can I post an image of the car before compression? Yes, good idea, I'll do that Monday when I get back in... It pretty much looks like a regular modern Ford Mustang tho.

     

    I get all sorts of complaints about my compression, but I look for anyone to offer a better idea. You can post yours right here:

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