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Hash, Inc. - Animation:Master

Gene

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Posts posted by Gene

  1. Maybe one of you could give me some insight...I would like to know if it's ok to add a keylight in this scene when I am using radiosity. I would like to lighten up the areas that are dark. If I add the keylight, does it take away from the radiosity?

     

    For example, you can't make out the label on the drum...it's one of the symbols for a hazardous material.

     

    Oh yeah...it's in autopilot for now, but maybe I could Thom or keekat as the driver!

     

    Thanks

     

    E

  2. Hey Guys...yes I know about the "dirty" look. I usually get ahead of myself when I start putting stuff like this together and finish up the details a bit later.

     

    Here is a very short animation of the forklift hitting the 55 gallon drums...Please note that I did something wrong on the very first frame and the forklift is into the floor! Just ignore that.

     

    I had to stop the render because there was another 17 hrs to go and I had the scene rendering for about 20 hours already...gotta love that radiosity!

     

    Anyway...I've attached the animation, so please let me know what you think so far.

     

    Cheers,

     

    Eugene

    ShopFloor_006.mov

  3. Hey Gang,

     

    After seeing all the Awesome stuff that Yves started on his Radiosity threads, I decided to mess around with a scene that I am working on.

     

    This is just the beginning, playing with the settings. I am certain that if I spend more time, I can get a better effect.

     

    I have 8 lights setup as Yves suggested (Cone Angle 180 degrees, 100% Width Softness)

     

    One exception is that the falloff doesn't touch any of the objects in the scene, except for the walls. I tried to move the lights closer together, but then the light was too concentrated in one spot. Should I be using more lights with smaller falloff??

     

    I don't like the fact that the 55 gallon drums are dark and so is the side of the forklift facing the viewer.

     

    Anyway, I hope to post more as it gets better...Please, Please, Please offer any suggestions you can think of to make this look better.

     

    Thanks,

     

    Eugene

    AccidentTest_001.jpg

  4. Hey Dave,

     

    If your like me...I scare myself silly when I try organic modeling. :o

     

    I like what you did with the fittings. Looks good and avoids Booleans. :blink:

     

    I am curious about a couple of things:

     

    Did you use a decal for the threads? If they are going to be seen, adding a bump map using the same decal does wonders!

     

    Also, are you using high reflectivity for the body or is it a decal all the way around?

     

    Cheers,

     

    E

  5. Hey Dave,

     

     

    You know, all I had to do was see "Bimba Air Cylinder" and I knew right away who started this post!

     

    I am not sure about that one boolean. Are you doing the same thing at the back of the cylinder? That one appears to be ok. Interesting how it's ok in the fully retracted and fully extended position, but elsewhere, it's an anomolie.

     

    Nice work.

     

    Eugene

  6. After much battling, I somehow managed to recover my model!!

     

    YAAAAAAAY!!

     

    To celebrate, I've posted this small vid...VGA size being rendered.

     

    I still don't know what happened as I just kept cutting away at the project file.

    I submitted the corrupt project file to Hash for review...hopefully they will be able to figure it out.

     

    I had a previous version of the Project, but the model was embedded...and was missing a lot of work. Anyway, I have now saved separately.

     

    Interestingly, when I sat down at the keyboard this morning, my first task was to save a backup version of the model and project file...I was kicking myself afterwards.

     

    Dave,

     

    I checked out some photos and I found a few that have yellow forks? Probably, these were people who went crazy with the yellow paint to try and make the forklift look like new again.

     

    http://ca.geocities.com/eugeneliscio/ForkliftTest_001.mov

     

    I am happy again.

     

    Eugene

  7. Hey Dave,

     

    Very nice! This has a nice realistic feel.

     

    I am not sure if you were intending the movement on the bottom pieces, but I think it makes it looks more believeable....kind of like when hydraulic hoses are pressurized through the track.

     

    I will need to do the same thing for the chain on my forklift. So, did you simply tweak each piece/animate in a chor?

     

    Nice job.

     

    Eugene

  8. Letters on the tires....didn't think of that. Good suggestion!

     

    I plan on taking my time on this one as I want it to look semi-realistic. I have a lot of wear and tear to add to this thing.

     

    Thanks,

     

    Eugene

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