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Gene
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Posts posted by Gene
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Hey Guys,
This is one of these "good from far" deals.
I noticed that there aren't a lot of realistic cars available in AM and so I did this as a test to build my modeling skills. I really didn't do justice to the vehicle as I simply slapped a decal on for the lights and didn't really care much about the materials and stuff. I didn't even add door handles.
I am hoping my next one will be better.
I really learned a lot by modeling this car. This one was done strictly with rotoscopes and a lot of artistic shortcuts. I think the easiest thing for me was to start with the grill at the front and work outwards.
I also used another technique where I quickly laid out the splines with no rhyme or reason and then went back and made those splines non-selectable. This way I just used the shape and went over with a new set of organized splines. In some cases, this was easier than trying to repair my original mess of splines.
Cheers,
Eugene
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I think it's coming along nicely...especially for your first model.
It reminds me of ddustin's contest entry
http://www.hash.com/stills/displayimage.php?album=23&pos=23
Just curious, but are you planning to animate this for some purpose?
Cheers,
Eugene
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Hi Nathan,
I tried to increase the MASS value of the balls in increments up to 5000 and the wires/rods are at 0.01.
You can see the results below...nothing really changes.
Also, I noticed a couple of other things...depending on the Mass settings, the Collision radius seems to be change. That is, that the first time the balls hit, everything seems in the right place, but the subsequent hits, the balls surfaces might not be touching or in other cases, the surfaces pass through each other.
Can someone tell me if the collision radius is calculated from the start or root of the bone?
Also, maybe there is something in my setup which could be improved for better accuracy? I was trying to keep this simple, but perhaps the rig is really important?
Thanks,
Eugene
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and the project...
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Hi All,
Attached is a project I started to see how far I could push Dynamics in AM.
There are still some issues with it as can be seen in the attached vid. You really have to play with the settings and in some cases I found if I select Constraint (under Target) and try to change it to None, it does not always change....like it becomes stuck??
Also, when selecting "Attach to Parent" on or off in bones mode and after Dynamics is turned on...AM crashes
Finally, odd things are being simulated, like Objects tend to gain energy after repeated collisions with another object.
So far, it appears to work best for really simple stuff.
Cheers,
Eugene
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Hey Josh,
The shoulders are a simple pivot...the rig was also in there from the start, but it was an odd one. I had to lock all the bones and move them one by one in order to give it any kind of reasonable pose.
I like the way the render is coming out...not sure how much farther I am going to go with it...
Later Dude,
E
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Hi John,
Thanks for the reply. I attached an image with and without SkyCast and this is really nothing more than an exercise for me to get familiar with SkyCast.
You will notice that the image with SkyCast has something going on with the lighting on the inside wall. I think it has to do with where I placed the light, but I am not sure.
Also, I noticed that when you do your renders, even if the model is a simple Sphere, the SkyCast rig makes it look so awesome...I just want to get to that same point, but I know I am not making the best use of the SkyCast rig.
For example...what is the best type of light to use for a scene? What is the best location for the light? Can I adjust the light properties like cone angles and the like without screwing everything up?
Have a look and let me know what you think. I will post an image of my setup next.
Thanks,
Eugene
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Hi All,
I have recently purchased the SkyCast plugin and I have been experimenting with it. Overall it seems to add a lot to my Renders...however, I don't seem to be getting the same kind of quality that others have been producing.
I would like to know if anyone has any guidelines or suggestions on how to setup the lighting just right.
Also, I tried the SkyCast on an indoor scene (baically made a hole in a wall and wanted to see what would happen. Apparently, the SkyCast light goes right through the walls? Not sure why.
Any ideas or suggestions would be welcome.
Thanks,
Eugene
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I would say that looks pretty good. I am thinking that the fibres tend to stay together in small clumps. Maybe try increasing the thickness of the hair and give it some kinkiness.
Cheers,
Eugene
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....and the files...
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I am not sure if you intended it that way, but the chest area looks a bit too large for the rest of the body...of course, that's just what I see.
Otherwise, a nicely splined model.
Eugene
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Hey Fleebag,
Great stuff. I really enjoyed watching that and thought it was really cute.
Keep up the good work.
Eugene
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I used a rotoscope to trace out the general shape so I know it's not perfect but it's close.
Nancy...Thank You. I think I will try an animation in one of my next few posts.
Zaryn...Thank You. Hope you've been keeping well!
One day I will figure out how to make realistic looking 3D glass.
Cheers,
Eugene
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....and the project file..
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Nancy,
Really nice image. Has a kind of surreal look to it.
Oil painting meets 3D....Cool!
Good work
Eugene
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Johnl3d,
There is only 1 Tinkering Gnome and you are it!
I wish I had your creativity!
Good Stuff!
Eugene
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Excellent work Vern.
I'll be posting another model tonight for you and John....this might be a bit more challenging to come up with a storyline...
But then again...maybe not.
Eugene
Rain
in Work In Progress / Sweatbox
Posted
I would most likely start with Streaks...this is usually a good place to start for rain.