Hi Rodney, everyone.
I do children's book and education related multimedia, I think it is the role you want in the
entire 3d process or may not need video animation just still redering or assemble in Flash.
Anyone can learn 3d, only some can paint. A good model is followed by proper decal and lighting,
texturing is the most tedious. Depending on how serious you are to achieve the goal, if it is career
oriented, you have to consider team work.
I have found A:M to be the most versatile because you can design your own work flow, create your own
module as I am doing. Not with the SDK but artist's tools within A:M. reusable content that cater for
your day to day work, I can merge 2.5d spline patch drawings with 3d body parts just to meet the deadline.
The fact is, no simple answer to such question, use it as you like and when you have reach the level where
you can handle the software, you can do more then what is meant to do.
By the way Rodney, I am looking for the tutorial to the latest feature since ver.12 such as: SSS, terrain... thanks!