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Hash, Inc. - Animation:Master

NickHutson

*A:M User*
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Posts posted by NickHutson

  1. Here's a cat I've been working on. He'll be looking as real as I can do. He's just being made down to his skin right now so try to picture him with some hair. Also the shinyness is just so I can see lumps better to work them out. It'll be taken off in the end. Any critiques are welcome.

    post-7-1108098265.jpg

  2. Oh yeah. I thought of another one. It's from www.clickteams.com and it's called Jamagic. I used it during alpha testing and if I remember right I got some of my models into it. That programs cool. It supports wavs mp3s a slew of video files and has a huge capacity for polys. It's scripting language is allot like java too. But you guys probably already know about it.

  3. There were a few freebee programs I saw that were open sdk's. Some of these supported mdl files directly. One I think was called crystal space or something like that. Freebee developers are worth looking into.

  4. Becuase of the way the lights were placed the render took only six minutes at this res on a 2.4 ghz pc with no graphics exelleration that I no of. I was very pleased with this. :D

    A comment on the render though - The patch cord in the lower left corner - Is it floating? The shadow on the floor makes me think that the cord is not on the ground.

     

    No its on the ground. But as I have seen from examples of alot of other programs plus a:m is that z-buffered shadows tend to make this artifact. In this picture it turned alot better than in other attempts. Some times this happens even if the mesh is physically inside of the other object. I think it comes map resolution or something. Does anyone have any tips?

     

    Yes, I know its kind of funny that we would be using computers to depict our own slavery.

     

    I haven't had the problem that you are having KenH. But I did have some problems around the edges of the windows. to fix this I lowered the brightness. Yours maybe a combo of that and something obstructing the path of light in the light fixture. But I don't know for sure.

     

    The real feel for this picture was not as hard as it looks. Each window has two lights. The Kleig behind the window and a bulb where it strikes the floor. The Klieg is about 100% and the bulb is about 30%. This gives the illusion of radial reflection. But I think it might loose some realizim if the scene were to be brighter.

    Thanqs for all of your comments. Its very incoraging. I'll try to send more posts on the rest of this theme.

     

    Also since you all have noticed my real name on the posts I would like to make a public clearification. My a ccount is not under NickHutson because I suffer from multiple personality disorter. Nick Hutson is the name of a comic book character I was working on. I put my real name up for the sake of some who were looking into a portfolio of mine so they would know what pictures I've made on this forum. Please dont think I crazy. Even though I can be some times.

  5. Here are some of the improvements ya'all suggested. Sorry I've been too busy with other things to carry them out to the letter or to paste the model on turbo squid. Also the 25 light rig works much better (Of course. Doy! :huh: ). Though the multi pass adds more time to the render (about two hours more). Anyway enough rambling.

    post-8-1107229071.jpg

  6. WoooHooo! Pump'in out the render of this one object took almost 2 hrs on a 2.5 ghz processer. But that probably has something to do with the 136 light skydome hanging over top (Thank you Yves). This one took me about 12 hrs to model, which I'm happy with. This model will soon be available at www.TurboSquid.com

    for sale. Enjoy

    post-8-1106987595.jpg

  7. Very nice. The only two things I would recommend are less rings in the paint. Real paint is far too thick to make that many rings. So you might want to go for just one or two smaller ones and a higher spike in the middle to make it look like thick goop. Second, you might want to add more form to the hairs on the brush to make them more believable. But other than that nice work!

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