NickHutson
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Posts posted by NickHutson
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Write a book indead he should. This thing is awsome. 10 days?! 10 days?! Impossible. Or should I say improbable?
I really thank you for sharing it with us. Isn't that a dangerous thing for you to do though? I mean aren't you under some kind of contract? Well I guess you know more about that than I. But thanks for taking the risk if you are.
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Hey I didn't think about it when I made it, but he does lend a striking resemblance to Woody. And thanks for pointing out the shoes. I'll have them a few tones down in the next render.
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Ahhh...... the TARDIS. That really makes me feel like I'm back home. Accept that its just a picture.
My Brain is also "Dimesionally Transindental"
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This is my newest character that will be starring in a short that I'm working on. I was going for a Pixar style of character, and he looks pretty close to me. But tell me what you think. His name's Ted.
P.S. I'll post his wires as soon as I get the chance. Until then I'll be hard at work fitting his rig.
P.P.S I also noticed after the render was complete that I did not run Gama conversion. The piece is probably light enough to avoid problems, but if there are any problems please say so.
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So let me guess. It's an Ogre toe right? If human, you would do nicely if you made the nail a bit more oval shaped. This one seems a bit too narrow and long. Other than that, really nice work.
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Oh yeah, it's in the competition. You should see it sometime after the 4th March. Also, I didn't elliminate it completely. It seemed to have problems in an enclosed space.
Anyway....back on topic....
Which competition?
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Cool! Got anymore we could see?
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Why thank you! I've worked very hard to get it to that level. And now that I know it works on other peoples computers and that it finally looks good I can go along with a happy day. But however that is not the final render that I did. I made one more before putting it up on TurboSquid because I was dissatisfied with the depth on the closer edge. This one I feel really highlights that edge.
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OK, now if this one doesn't work I don't know what to do (Well, probably get a new computer;). After battling this computer for far too long, I have come up with this image with a newly textured table lit by a new rig. But more than just that, you all should probably see it the same way it shows on my computer. Due to it actually having gamma correction on it. Provided gamma correction transfers in a conversion from targa to jpg.
The picture is all I can put up right now being that its so late. I'll upload the updated model and pictures to Turbo Squid on monday. Thank you all for your interest and your tips. Till next week!
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I totally agree with Verne. Except for the part about the boobie dolls. No effence Verne, but I just don't want to no that kinda' stuff about you or anyone else. Anyway I've gone to the eggington site and seen that he is having to sell things for $4.50 (i.e his Table) that should cost at least $20.00. And he is selling an entire scene for $45.00. An entire scene people! Verne is right. Put in a price for what its worth not what you would pay for it. If Mac gave you a choice for a laptop wouldn't you pick $20.00 or lower? Just look at Turbosquid and see what models go for on there, and how many people are buying them at that cast. Knowing how many Days it takes to make a human model and rigg it fully I would say $120.00 or more for a fully rigged model that I could change to fit my project in a half hour.
Anyway, just my thoughts. Hope I didn't step on anyones toes.
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Is the Targa working? Or should I put up another file format. I would convert it to Jpg for viewing but I'm not sure if the Gamma would still apply. This one has 27 lights pointed at the table. Anymore and it would appear blinding white. But you guys most likely didn't see this one cause the targa doesn't work on my end. I'm having allot of trouble with the targas coming out of A:M garbled. Gimp won't even load it. Strange thing is I can convert the image with a file convertor and it comes out just fine but I don't know if it still holds the gamma. Anyone else ever get this?
P.S. The texture on the table is a Rose Wood texture. Rose Wood is a very dark wood. In any scene it will appear dark and so will the shadows on it. This plus the charcoal colored handles makes for a dark piece of furniture. Raising the light intensity till it comes to the shade of oak is not a good idea because it doesn't show the proper shade of what would be purchased. I'll make new textures for it with oak or cherry instead of Rose Wood make it lighter. This might be what needs to be improved. I've realized its not the lights, its the object itself. Thank you all for your concern.
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Included is a targa file of a new render with gamma conversion. I hope Targas show up on the site. This was rendered with a sky dome and two kliegs. The image displays the reason why I decided not to use the sky dome in the first render. It took all depth away from the picture. I think the second render was the best, and it just looked bad on your computers because I did not do gamma conversion in the render. So its full work of art feel fell to the dogs. If you have any more pointers please feel free to place them here.
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Thank you all for your posts and tips. I have made the edits to it that you all suggested and it's still up on the Turbo Squid website the below location if anyone is interested. Thank you for the tip furchur. Does William do that?
http://www.turbosquid.com/FullPreview/Inde...ion/FullPreview
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Thanks for the tip. I did the render at 12:30 last night so I missed allot and then some. I'll post the better image as soon as it's rendered.
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I suggest finding some Rabbit anatomy pictures. Rabbits hind legs aren't as twiggy as that. The muscles and tendons have a much smoother curve from the body to the thigh and from the thigh to calf to foot. If you look at Anatomy pictures it all comes very clear. Also I recomend making your default pose in the modeling window with him on his back and his legs spread out to the side. This often works better because it allows you to work out the hidden details a lot better. And then its allot easier to fold the legs in afterwards than it is to unfold them. Its what they did for the CocaCola Bears. Anyway just a few tips.
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Here is the next installment of the A:M repository on the Turbo Squid site. It can be found at:
http://www.turbosquid.com/FullPreview/Inde...ion/FullPreview
Purchase it if you wish or just enjoy The nice render, if it strikes your fancy.
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Realy nice work. It's got a unique style. One crit though. I think the hair maybe a little to thick. If maybe you took the diameter down a bit it might look softer on the ends. Or maybe you could round off ends in a channel editor. Just some thoughts.
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Here are a couple of models that I have made to be sold on Turbo Squid for the Hash community.
This one can be found at:
http://www.turbosquid.com/FullPreview/Inde...ion/FullPreview
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Sounds Great!
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Nice Brian! I did'nt think that your still life could get any better. But I stand corrected ( As I often do). Man this thing is Wicked Awsome!
And hay Kenh. How did your render go with the volumetric artifact? I never saw how it turned out in the end, or if you got it fixed. I would love to see it.
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Can anybody say......... Crap!!!!!!!!
No I'm just kidding. It looks like a very good representation of the picture form the book. You did very well especially because the roto is so limited. Exellent.
Please excuse the sarcasm.
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Star Character
in Work In Progress / Sweatbox
Posted
Hey thanks Rodney and all. It means allot. I know the shoes do look like they came from Tronoble. I'll have um fixed in the next render.
As for the hair, front or side? The back is really thick so I don't want to add more to it. Since that's not very visable your probably talking about the front, and I agree with you. For the life of me I cant get the hair of the bangs any thicker. It's the same Material as the rest of the head, so changing the thickness changes the rest of the head. I've tried using the hair multiplier locally, but it's up all the way to the max. And I don't want to apply another material to that mesh because I got his hair doo just right. Any tips?
The top of the hat only looks flat from this angle. Real cowboy hats have a dip on top with a little bulge in the middle. But I can see how it would look flat from this angle. The other option was to make a more conically shaped hat. But this didn't lend the look I was going for.
Ted is the only character in the short. I mean short literally. It will be from 30 seconds to a minate long. Its shows parents the reasons why kids get into the trouble that they do. Most parents aren't present to see the events that lead up to vases being broken or windows shattered. They just ask " What were you thinking?!" Well this short shows what Ted was thinking when he accidentally broke his bedroom window while paying in his room as an imaginary cowboy. The short will be set to the music of a very fitting 80's song for the sound track. Other than this I can't say anymore because it would just ruin it for you guy's.
Thanks for your tips and compliments. Tootle loo!