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Hash, Inc. - Animation:Master

NickHutson

*A:M User*
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Posts posted by NickHutson

  1. Auh Dang!

     

    Well Chris Caouette's music does rock. And it has the same feel as my music does. So, "Rock On Dude!" I tip my hat and step aside to a master. My music will just have to kick butt someplace else. I'll be happy with modeling and anything else I can do for the movie anyway.

     

     

    Welcome to the movie crew Chris Caouette!

  2. What kind of music will their be in the movie? It seems to me that the castles and the general feel kind of lean toward a medeval twinge. If that would match to what the directors are thinking, I've got quite a few diddy's that might be of interest.

     

    For the Scarecrow however, I think more of a country, maybe Scottish style waltz with a harmonica lead would be more fitting for his character and yet still jive with the medeval theme. If that is the theme to be chosen that is.

     

    Some of the diddy's I have are in the Midi format and two in the mp3 format, and I have others that that are not yet recorded. If any of these songs are of interest to the directors I can record the audio and e-mail them in the Mp3 format. I play the Mandolin, Guitar, Violin, Psaltry, Pan Flute, Tin Wistle and Recorder and I'm learning the Harmonica. So the songs can be as full sounding as the directors would like them to be. I would just need a bit of time to lay down all of the tracks.

  3. The wires will come soon (It's late now). The render time was a little over 50 min. The tree was just a simple high res cylinder with a displacement map for the larger features of the bark and a bump map for the more detailed ones. THough it was very nice the leafs to the lower right side of the screen, the ones covering the beetle's leg, was bothering me. So I've got a newer one on the burner with the leaves in a lower spot. And it will be up soon. Thanks for all your comments!

  4. I finished my GoldSmith beetle model, textured it, rigged it and put it it into a scene. And the render was so stink'n cool (Or atleast that's what I think) I put it up for you guy's to feast your eyes on. I mean if I didn't know for sure that I would break my nose and anything else possible to brake doing a back-flip, I would be doing them all around the room right now. Tell me what you think. I wnat to here your comments and crits. But know that changes won't take place, because now that I'm done with this render I'm moving on to other projects. ;)

     

     

     

     

     

     

    P.S. This scene was done using one light and no radiosity. Yeah, I can't figure it out either. :unsure:

    post-8-1118378904.jpg

  5. Well, it would seem that I have discovered a flaw in the symbiont plug. The problem that I was having with the crystal seems to be coming from the way A:M interprets the signals from the symbiont plug. It looks fine just on a surface, but when the colors show through an object that has refraction A:M cannot display them properly. This happened when I applied the "Techno Circuit" DarkTree to the background. Just wanted to mention this in case anyone else gets a similar problem.

  6. It has a set which is in the second image above. I just took that set out to show how much of the background is reflected. Yesterday when I was working on this it looked prtty much like what is showed from the modeling window (first picture). But when I loaded it this morning I see that the crystal now appears brown from the bg color :huh: Another strange thing is the fact that the color reflected by the crystal doesn't change if the refraction is changed to a lesser value. It only changes if the refraction is completely turned off. Something I've never seen before. Any tips?

  7. That is the final render.

     

    Same problem with no glow. I've noticed that the refraction has allot to do with it. The object only becomes transparent when the refraction is turned off. There are no in betweens. I've never had this problem with A:M before so I'm beginning to suspect that I'm working with a corrupted chore.

  8. I'm making a sci-fi scene and have run into some problems with a crystal that I can't explain. the first thing was the fact that I applied glow to it, and it worked fine the modeling window and had no glow in the choregraphy. But now the refraction has made color from the object inside fill the entire thing up and make it look solid. I have no idea what's goning on here. Here are some picture so you can see what I'm talking about.

    post-7-1117218745.jpg

  9. Yeah tell me about it. I ran one last night and one portin of a stream poring out of a pot took several minutes. But the results are wel worth it. especially if you use a combo of particles and diplacement maps on geometry.

     

     

     

    BTW can we see what you rendered? If anything.

  10. Hey, sorry about that man I was in an extremely bad mood. Being attacked in the past by various other people for having ideas made me freak out this time. I guess blobbies have come leeps and bounds forward since I used them in version 4. Back then I could'nt get them to let me control them or to "FUSE", "GEL" ,"MORPH", what ever you want to call it so I stopped using it iwth later versions. But it seems to do exactly what the Metas would in the newer versions. Are blobbies what your using there?

  11. Exactly what I'm talking about. As to Johnl's movie. Look at the blobbies. They're bouncing like marbles, only very quickly so they appear to be melding. I've tried using blobbies for water effects and they only work for some aspects. But I feel less inclined to talk further on this line of thinking, because it would seem that no one can see or even wants to see what I'm talking about. So learning from past experiences and this thread I will try to keep my ideas to myself being that no one here is ever interested in hearing them, but only in attacking them! :angry:

     

    From now on I will only post my work and my compliments on yours and your ideas. And if I don't think they'll work I'll read it again and agin until I'm sure I know what your talking about and then post suggestions to make it work if there need to be any. Thank you for your attention.

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