sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Ullis

*A:M User*
  • Posts

    95
  • Joined

  • Last visited

3 Followers

Profile Information

  • Location
    sweden

Ullis's Achievements

Apprentice

Apprentice (3/10)

0

Reputation

  1. I think that the "rear window" idea would be fun.
  2. Thank you, thanks a million times. Now time to get started!!
  3. I would appreciate some help here, I can not figure out how to make my figure draw a line. I can make her finger follow a path - line, but how do I make that drawn line visible as she makes it? I would be very happy if someone could direct me to some information about how to do this.
  4. Yes, she is a CH3-OH, miss Methanol, so she has kind of a funny shape...
  5. Thank you for the detailed help, now it is done and understood. I will work a little more on the texturing later. blushing1.mov
  6. Thank you Robert for the tip of enable "show more than drivers" in the chor, that was the start that I had missed. Thanks John for the example, that is exactly how I had hoped that I could make my character blush too. But whatever I try to do I can not connect the pose/relationship to the percentage of texture color. I have tried a million times by now, and I must be missing something more.... It is either on or off and not connected to the pose slider.
  7. Hi, I would like to make my character blush with an animated small decal on the cheeks. I have made a decal with transparency but I can not make it appear or fade away in an animated scene. I feel I am missing some vital facts here, sure it must be possible to do in some way? Ulrika
  8. Happy birthday, Robert.
  9. I have been working on a model, no hairs but just ordinary patches, and I have now 3034 patches including about 70 5pointers. When is it reasonalbe to encounter problems with the computer, at what amount of patches? I have some modelling to go and I have all sorts of delays and even a black screen from time to time, just in the modelling window. No problems with the rigging or animating in chor. What is your opinon? - is my graphic card too old, a Radeon X1650? - too little RAM, 2 GB - all too weak? Or too many patches? Grateful for some advice here
  10. Thanks all of you for your help - when I changed to version f it was like a magical wand, no more streaks or spots. Now I will go for the halo effect...
  11. Thanks for looking into my problem, but I have reloaded and reapplied so many times with more or less worse result. I feel so stupid by now....I know it can be done but somehow I fail... Robert it is your tutorial that I have followed, you make excellent tutorials. I skipped the last part about the flaming pear download though, I felt uncertain about what to download and what was free and if I had to make any committments, purchases etc. But I don´t like the halo either -could that be the vital part of all the specks? Happy you like my Molecule Man :-)
  12. I am working on a project of molecules and the figure is supposed to have a C in his forhead. I have made a decal with an alpha channel in photoshop and it looks fine with the progressive render but in final a lot of non desired spots comes up. What have I missed? Happy for any suggestions,
  13. Thanks for an, as usual, excellent tutorial.
  14. Hi everyone, after a long, long break with a lots of other work I'm back too. I just hope that there will be time enough now to do some more excercises ... I'm looking forward to the weekend to sit down and have some fun with AM.
×
×
  • Create New...