HI Justin thanks for your comments. I see what you mean by the foot slipping and went back into my action and adjusted the timing. I spend most of last night working on just that. I originally had stride length turned on and set at the heels but i guess since he leaves the ground i had to extend the stride way out. then i could make small timing adjustments to the action so the foot speed matched the ground movement in the action window. I made a test render with just the run cycle and it seem much better as far as foot slipping and now he covers alot more ground per stride. i still need to work on the jump and to get the timing right , but now i know how to do it so it looks right in the choreography.
As far as camera moves , its an area i'm having some trouble in, i'll try to keep the moves simple like you suggested. maybe I'll pick up a book on camera techniques
thanks for you help. i'm learning so much on this little project
mrball_run.mov