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Hash, Inc. - Animation:Master

sonofpat

*A:M User*
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Posts posted by sonofpat

  1. Hi All,

     

     

    I'm currently caught up with another project that I'm dead-lined for. However, I was able to squeeze some time to work on the texture map. Here's what I've come up with so far. This is just the color map with no bump or spec map. I will add those over the weekend.

     

    Aside from a few minor tweeks on the map itself, I think I'll stick with this one.

     

    I still appreciate any suggestion on how I can improve upon it

     

    ********************************************************************

    A special note to Jim Talbot

     

    - I have not yet gotton around to fixing the eye lids but I'll do so soon. Thank you very much for the suggestion

     

    ********************************************************************

     

    Luv Patos

    post-7-1076692657.jpg

  2. You can also check out

     

    www.sonofpat.freeservers.net.

     

    I have a tut with some meshes that may help you. They may be old but still useful.

    I have tons more of different models on my hard drive, which I know will be useful but I prefer to submit these to a centralized source.

     

    So please make a passionate call to Vern @ the A.R.M to have a "WICKED WIRES"

    section where users can submit their meshes so others can learn from them. Each user can have their own page with info such as web-site and e-mail addresses attached. I have seen similar pages for polygonal meshes on other sites.

     

    LUV Patos

  3. Hi All,

     

    I have been a bit busy these days but I managed to tweak her a little.

     

    Hers are the changes

     

    1) Pulled the corners of the eyes back,---Thanks to Jim Talbot.

    2) Worked the cheek bone area,---Thanks yeve poissant

    I would appreciate some feed back from both of you on these.

     

    3)Tweaked the shape of the inner eyesocket.

    4)added the "pink things" to the inner corner of the eyes.

     

    The eyes look quite dead to me how can I get them to sparkle

    with life.

     

    Aside from minor tweaks I consider the model complete.

    I am focusing on texturing for now.

    By the end of january I should have a completely repainted texture, after which

    I will do the hair

     

    Here is the latest image of her

  4. Hi All,

     

    I'm implementing the changes Jim Talbot suggested to the model. I'm not finished yet, but I can already see the big difference the suggestion has made. The model seems to be taking on some more character as can be seen in the image below. What a difference the touch of the master can make.

     

    Thanks again Jim

     

    Luv Patos

    post-7-1073234260.jpg

  5. Anything for you Jim.

     

    N.B I have to send each image in a post since I do not know how to send multiple images at once. Any assistance here would be nice.

     

    Here we go 1,The wire frame front view

    post-7-1073058252.jpg

  6. Happy New Year Every One,

     

     

    I am roughing out her texture and this is what I came up with.

    I am not very artistic so I need all the suggestions you can give.

     

    BTW her eye lashes are a cookie cut with an alpha channel but the

    region of the image with tha alpha channel is not completely

    transparent.Any word on this (version 10.5)

     

    Sorry I took so long since the last post but I was very busy.

     

    Luv Pat

    post-7-1073034338.jpg

  7. Your character has personality even in the stiff pose he is in.

    At first glance I see a stern middle aged man with a gentle face.

    I hope that is the person you intended to create.

    I would love to see him animated.

     

    luv

    pat

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