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Hash, Inc. - Animation:Master

sonofpat

*A:M User*
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Posts posted by sonofpat

  1. thank you chris,

     

    The changes you suggested are already in the "pipeline"

    but I do not have as much time now to work on the model as I

    did over the weekend (we celebrated carnival in Trinidad and Tobago up tuesday) so thing will go a bit slower now.

    However you will see some changes by next week.

     

    Luv Pat

  2. bakerrod

     

    this project is really a self imposed exercise to lift the quality of my models. you see, i have full confidence in my ability as a modeler, but for the other artistic things such as texturing, lighting and composition, I could do with some improvement. this is why i decided to do an animatable virtual creation of a known individual and see how far i can push my texturing skills to the limit. this is because i believe the human body is the most difficult to model and texture. Most of the emhasis would be placed on the face, however since she will be clothed.

     

    In the end, i hope to produce a model with personality and character all of her own. that would be the crown jewel of my 8 years of toil in animation master.

     

    the reason for the recent changes is that the cheek bone in the original model was not accurate, but the old front rotoscope that i was using was not making it easy for me to nail it down, so i had to change it.

     

    attached is an image of both scopes. the new one is on the left.

     

    feel free to update your image sequence anytime.

     

    thanx to all for viewing.

     

    luv patos

    post-7-1077624758.jpg

  3. <<

    Add some thickness to her eyelids. Maybe another spline ring around the eye where the eyelashes come out from to form a ledge where tears can rest on.

     

    The little valley that runs up from the upper lip to the nose is missing.

    me.

     

    Jim

    >>>

     

    Finaly got around to making the changes Jim Talbotski suggested and once again

    they made abig difference.

     

    Thanks again Jim.

     

    Luv Patos

    post-7-1077519244.jpg

  4. MY turn! (Grabs the conch shell).

     

    If you do not have graphic tablet you can paint wrinkles in A.M

    easier than in most paint programs

     

    When you are finished modelling your face for example

    create a new group called wrinkles, lock everything else

    and "spline" your wrinkles to your hearts content.

    After you have flattened your face and made your template

    for mapping create a seperate layer for for your wrinkles.

    By duplicating this layer and using tools such as smudge,

    invert colors,eraser,blur etc you can get far better results

    than painting directly with a mouse.

     

    BTW you can set thc cp color and size to that of the spline in

    the custumize appearance settings in AM to get smooth lines.

     

    In the meanwhile start saving all coins for that wacom cintique

    we all dream of.

     

    Luv Patos

  5. Just tweaked the spec maps settings to fake "subsurface scattering".

    From this point I consider the map finnished. If no suggestions are

    made by you my famous spline pals I will move on to work on the hair

     

     

    Luv patos

    post-7-1077009867.jpg

  6. Great work as usual.

    Can you please tell me how to get eyes that look so great. All I can make is "dead-eyes". If you take a look at my Naomi Campbell WIP

     

    http://www.hash.com/forums/index.php?act=S...t=15#entry15571

     

    If it's not too much problems, I'd like to see the African Child expression on a different background the next time you post. I don't know if my monitor is not configured correctly but it's not easy for me to dissern the model from the background.

     

    Luv Pat

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